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| 1 | + |
| 2 | +function asmFunc(global, env, buffer) { |
| 3 | + var HEAP8 = new global.Int8Array(buffer); |
| 4 | + var HEAP16 = new global.Int16Array(buffer); |
| 5 | + var HEAP32 = new global.Int32Array(buffer); |
| 6 | + var HEAPU8 = new global.Uint8Array(buffer); |
| 7 | + var HEAPU16 = new global.Uint16Array(buffer); |
| 8 | + var HEAPU32 = new global.Uint32Array(buffer); |
| 9 | + var HEAPF32 = new global.Float32Array(buffer); |
| 10 | + var HEAPF64 = new global.Float64Array(buffer); |
| 11 | + var Math_imul = global.Math.imul; |
| 12 | + var Math_fround = global.Math.fround; |
| 13 | + var Math_abs = global.Math.abs; |
| 14 | + var Math_clz32 = global.Math.clz32; |
| 15 | + var Math_min = global.Math.min; |
| 16 | + var Math_max = global.Math.max; |
| 17 | + var Math_floor = global.Math.floor; |
| 18 | + var Math_ceil = global.Math.ceil; |
| 19 | + var Math_sqrt = global.Math.sqrt; |
| 20 | + var abort = env.abort; |
| 21 | + var nan = global.NaN; |
| 22 | + var infinity = global.Infinity; |
| 23 | + var assembly_index_system = 0; |
| 24 | + var $lib_rt_stub_startOffset = 0; |
| 25 | + var $lib_rt_stub_offset = 0; |
| 26 | + function $lib_rt_stub_maybeGrowMemory($0) { |
| 27 | + var $1 = 0, $2 = 0; |
| 28 | + $2 = __wasm_memory_size(); |
| 29 | + $1 = $2 << 16 | 0; |
| 30 | + if ($0 >>> 0 > $1 >>> 0) { |
| 31 | + $1 = ((($0 - $1 | 0) + 65535 | 0) & -65536 | 0) >>> 16 | 0; |
| 32 | + if ((__wasm_memory_grow((($2 | 0) > ($1 | 0) ? $2 : $1) | 0) | 0) < (0 | 0)) { |
| 33 | + if ((__wasm_memory_grow($1 | 0) | 0) < (0 | 0)) { |
| 34 | + abort() |
| 35 | + } |
| 36 | + } |
| 37 | + } |
| 38 | + $lib_rt_stub_offset = $0; |
| 39 | + } |
| 40 | + |
| 41 | + function $lib_rt_stub___alloc($0, $1) { |
| 42 | + var $2 = 0, $3 = 0, $4 = 0; |
| 43 | + if ($0 >>> 0 > 1073741808 >>> 0) { |
| 44 | + abort() |
| 45 | + } |
| 46 | + $2 = ($0 + 15 | 0) & -16 | 0; |
| 47 | + $3 = $2 >>> 0 > 16 >>> 0; |
| 48 | + $4 = $lib_rt_stub_offset + 16 | 0; |
| 49 | + $3 = $3 ? $2 : 16; |
| 50 | + $lib_rt_stub_maybeGrowMemory($4 + $3 | 0); |
| 51 | + $2 = $4 - 16 | 0; |
| 52 | + HEAP32[$2 >> 2] = $3; |
| 53 | + HEAP32[($2 + 4 | 0) >> 2] = 1; |
| 54 | + HEAP32[($2 + 8 | 0) >> 2] = $1; |
| 55 | + HEAP32[($2 + 12 | 0) >> 2] = $0; |
| 56 | + return $4; |
| 57 | + } |
| 58 | + |
| 59 | + function assembly_index_NBodySystem_constructor($0) { |
| 60 | + var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0; |
| 61 | + $7 = HEAP32[(($0 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0; |
| 62 | + for_loop_0 : while (1) { |
| 63 | + if (($1 | 0) < ($7 | 0)) { |
| 64 | + $2 = HEAP32[(($1 << 2 | 0) + $0 | 0) >> 2]; |
| 65 | + $3 = HEAPF64[($2 + 48 | 0) >> 3]; |
| 66 | + $4 = $4 + HEAPF64[($2 + 24 | 0) >> 3] * $3; |
| 67 | + $5 = $5 + HEAPF64[($2 + 32 | 0) >> 3] * $3; |
| 68 | + $6 = $6 + HEAPF64[($2 + 40 | 0) >> 3] * $3; |
| 69 | + $1 = $1 + 1 | 0; |
| 70 | + continue for_loop_0; |
| 71 | + } |
| 72 | + break for_loop_0; |
| 73 | + }; |
| 74 | + $1 = HEAP32[$0 >> 2]; |
| 75 | + HEAPF64[($1 + 24 | 0) >> 3] = -$4 / 39.47841760435743; |
| 76 | + HEAPF64[($1 + 32 | 0) >> 3] = -$5 / 39.47841760435743; |
| 77 | + HEAPF64[($1 + 40 | 0) >> 3] = -$6 / 39.47841760435743; |
| 78 | + $1 = $lib_rt_stub___alloc(4, 3); |
| 79 | + HEAP32[$1 >> 2] = $0; |
| 80 | + return $1; |
| 81 | + } |
| 82 | + |
| 83 | + function assembly_index_Body_constructor($0, $1, $2, $3, $4, $5, $6) { |
| 84 | + var $7 = 0; |
| 85 | + $7 = $lib_rt_stub___alloc(56, 4); |
| 86 | + HEAPF64[$7 >> 3] = $0; |
| 87 | + HEAPF64[($7 + 8 | 0) >> 3] = $1; |
| 88 | + HEAPF64[($7 + 16 | 0) >> 3] = $2; |
| 89 | + HEAPF64[($7 + 24 | 0) >> 3] = $3; |
| 90 | + HEAPF64[($7 + 32 | 0) >> 3] = $4; |
| 91 | + HEAPF64[($7 + 40 | 0) >> 3] = $5; |
| 92 | + HEAPF64[($7 + 48 | 0) >> 3] = $6; |
| 93 | + return $7; |
| 94 | + } |
| 95 | + |
| 96 | + function assembly_index_init() { |
| 97 | + var $0 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0; |
| 98 | + $0 = $lib_rt_stub___alloc(20, 5); |
| 99 | + (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 39.47841760435743)), HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1; |
| 100 | + (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(4.841431442464721, -1.1603200440274284, -.10362204447112311, .606326392995832, 2.81198684491626, -.02521836165988763, .03769367487038949)), HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1; |
| 101 | + (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(8.34336671824458, 4.124798564124305, -.4035234171143214, -1.0107743461787924, 1.8256623712304119, .008415761376584154, .011286326131968767)), HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1; |
| 102 | + (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(12.894369562139131, -15.111151401698631, -.22330757889265573, 1.0827910064415354, .8687130181696082, -.010832637401363636, 1.7237240570597112e-03)), HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1; |
| 103 | + (wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(15.379697114850917, -25.919314609987964, .17925877295037118, .979090732243898, .5946989986476762, -.034755955504078104, 2.0336868699246304e-03)), HEAP32[(wasm2js_i32$0 + 16 | 0) >> 2] = wasm2js_i32$1; |
| 104 | + assembly_index_system = assembly_index_NBodySystem_constructor($0); |
| 105 | + } |
| 106 | + |
| 107 | + function assembly_index_NBodySystem_advance($0) { |
| 108 | + var $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0; |
| 109 | + $12 = HEAP32[$0 >> 2]; |
| 110 | + $13 = HEAP32[(($12 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0; |
| 111 | + for_loop_0 : while (1) { |
| 112 | + if ($4 >>> 0 < $13 >>> 0) { |
| 113 | + $0 = HEAP32[(($4 << 2 | 0) + $12 | 0) >> 2]; |
| 114 | + $14 = HEAPF64[$0 >> 3]; |
| 115 | + $15 = HEAPF64[($0 + 8 | 0) >> 3]; |
| 116 | + $16 = HEAPF64[($0 + 16 | 0) >> 3]; |
| 117 | + $5 = HEAPF64[($0 + 24 | 0) >> 3]; |
| 118 | + $6 = HEAPF64[($0 + 32 | 0) >> 3]; |
| 119 | + $7 = HEAPF64[($0 + 40 | 0) >> 3]; |
| 120 | + $17 = HEAPF64[($0 + 48 | 0) >> 3]; |
| 121 | + $8 = $4 + 1 | 0; |
| 122 | + for_loop_1 : while (1) { |
| 123 | + if ($8 >>> 0 < $13 >>> 0) { |
| 124 | + $1 = HEAP32[(($8 << 2 | 0) + $12 | 0) >> 2]; |
| 125 | + $2 = $14 - HEAPF64[$1 >> 3]; |
| 126 | + $9 = $15 - HEAPF64[($1 + 8 | 0) >> 3]; |
| 127 | + $10 = $16 - HEAPF64[($1 + 16 | 0) >> 3]; |
| 128 | + $3 = $2 * $2 + $9 * $9 + $10 * $10; |
| 129 | + $11 = Math_sqrt($3); |
| 130 | + $11 = .01 / ($3 * $11); |
| 131 | + $3 = HEAPF64[($1 + 48 | 0) >> 3] * $11; |
| 132 | + $5 = $5 - $2 * $3; |
| 133 | + $6 = $6 - $9 * $3; |
| 134 | + $7 = $7 - $10 * $3; |
| 135 | + $3 = $2; |
| 136 | + $2 = $17 * $11; |
| 137 | + HEAPF64[($1 + 24 | 0) >> 3] = HEAPF64[($1 + 24 | 0) >> 3] + $3 * $2; |
| 138 | + HEAPF64[($1 + 32 | 0) >> 3] = HEAPF64[($1 + 32 | 0) >> 3] + $9 * $2; |
| 139 | + HEAPF64[($1 + 40 | 0) >> 3] = HEAPF64[($1 + 40 | 0) >> 3] + $10 * $2; |
| 140 | + $8 = $8 + 1 | 0; |
| 141 | + continue for_loop_1; |
| 142 | + } |
| 143 | + break for_loop_1; |
| 144 | + }; |
| 145 | + HEAPF64[($0 + 24 | 0) >> 3] = $5; |
| 146 | + HEAPF64[($0 + 32 | 0) >> 3] = $6; |
| 147 | + HEAPF64[($0 + 40 | 0) >> 3] = $7; |
| 148 | + HEAPF64[$0 >> 3] = HEAPF64[$0 >> 3] + .01 * $5; |
| 149 | + HEAPF64[($0 + 8 | 0) >> 3] = HEAPF64[($0 + 8 | 0) >> 3] + .01 * $6; |
| 150 | + HEAPF64[($0 + 16 | 0) >> 3] = HEAPF64[($0 + 16 | 0) >> 3] + .01 * $7; |
| 151 | + $4 = $4 + 1 | 0; |
| 152 | + continue for_loop_0; |
| 153 | + } |
| 154 | + break for_loop_0; |
| 155 | + }; |
| 156 | + } |
| 157 | + |
| 158 | + function assembly_index_NBodySystem_energy($0) { |
| 159 | + var $1 = 0.0, $2 = 0.0, $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $10 = 0.0, $11 = 0.0; |
| 160 | + $5 = HEAP32[$0 >> 2]; |
| 161 | + $7 = HEAP32[(($5 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0; |
| 162 | + for_loop_0 : while (1) { |
| 163 | + if ($3 >>> 0 < $7 >>> 0) { |
| 164 | + $0 = HEAP32[(($3 << 2 | 0) + $5 | 0) >> 2]; |
| 165 | + $9 = HEAPF64[$0 >> 3]; |
| 166 | + $10 = HEAPF64[($0 + 8 | 0) >> 3]; |
| 167 | + $11 = HEAPF64[($0 + 16 | 0) >> 3]; |
| 168 | + $6 = $1; |
| 169 | + $8 = HEAPF64[($0 + 48 | 0) >> 3]; |
| 170 | + $1 = HEAPF64[($0 + 24 | 0) >> 3]; |
| 171 | + $2 = $1 * $1; |
| 172 | + $1 = HEAPF64[($0 + 32 | 0) >> 3]; |
| 173 | + $2 = $2 + $1 * $1; |
| 174 | + $1 = HEAPF64[($0 + 40 | 0) >> 3]; |
| 175 | + $1 = $6 + .5 * $8 * ($2 + $1 * $1); |
| 176 | + $0 = $3 + 1 | 0; |
| 177 | + for_loop_1 : while (1) { |
| 178 | + if ($0 >>> 0 < $7 >>> 0) { |
| 179 | + $4 = HEAP32[(($0 << 2 | 0) + $5 | 0) >> 2]; |
| 180 | + $6 = $1; |
| 181 | + $1 = $9 - HEAPF64[$4 >> 3]; |
| 182 | + $2 = $1 * $1; |
| 183 | + $1 = $10 - HEAPF64[($4 + 8 | 0) >> 3]; |
| 184 | + $2 = $2 + $1 * $1; |
| 185 | + $1 = $11 - HEAPF64[($4 + 16 | 0) >> 3]; |
| 186 | + $1 = $6 - $8 * HEAPF64[($4 + 48 | 0) >> 3] / Math_sqrt($2 + $1 * $1); |
| 187 | + $0 = $0 + 1 | 0; |
| 188 | + continue for_loop_1; |
| 189 | + } |
| 190 | + break for_loop_1; |
| 191 | + }; |
| 192 | + $3 = $3 + 1 | 0; |
| 193 | + continue for_loop_0; |
| 194 | + } |
| 195 | + break for_loop_0; |
| 196 | + }; |
| 197 | + return $1; |
| 198 | + } |
| 199 | + |
| 200 | + function assembly_index_step() { |
| 201 | + assembly_index_NBodySystem_advance(assembly_index_system); |
| 202 | + return +assembly_index_NBodySystem_energy(assembly_index_system); |
| 203 | + } |
| 204 | + |
| 205 | + function assembly_index_bench($0) { |
| 206 | + $0 = $0 | 0; |
| 207 | + var $1 = 0; |
| 208 | + for_loop_0 : while (1) { |
| 209 | + if ($1 >>> 0 < $0 >>> 0) { |
| 210 | + assembly_index_NBodySystem_advance(assembly_index_system); |
| 211 | + $1 = $1 + 1 | 0; |
| 212 | + continue for_loop_0; |
| 213 | + } |
| 214 | + break for_loop_0; |
| 215 | + }; |
| 216 | + } |
| 217 | + |
| 218 | + function assembly_index_getBody($0) { |
| 219 | + $0 = $0 | 0; |
| 220 | + var $1 = 0; |
| 221 | + $1 = HEAP32[assembly_index_system >> 2]; |
| 222 | + if ($0 >>> 0 < (HEAP32[(($1 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0) >>> 0) { |
| 223 | + $0 = HEAP32[(($0 << 2 | 0) + $1 | 0) >> 2] |
| 224 | + } else { |
| 225 | + $0 = 0 |
| 226 | + } |
| 227 | + return $0 | 0; |
| 228 | + } |
| 229 | + |
| 230 | + function $start() { |
| 231 | + $lib_rt_stub_startOffset = 16; |
| 232 | + $lib_rt_stub_offset = 16; |
| 233 | + } |
| 234 | + |
| 235 | + var FUNCTION_TABLE = []; |
| 236 | + function __wasm_memory_size() { |
| 237 | + return buffer.byteLength / 65536 | 0; |
| 238 | + } |
| 239 | + |
| 240 | + function __wasm_memory_grow(pagesToAdd) { |
| 241 | + pagesToAdd = pagesToAdd | 0; |
| 242 | + var oldPages = __wasm_memory_size() | 0; |
| 243 | + var newPages = oldPages + pagesToAdd | 0; |
| 244 | + if ((oldPages < newPages) && (newPages < 65536)) { |
| 245 | + var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536)); |
| 246 | + var newHEAP8 = new global.Int8Array(newBuffer); |
| 247 | + newHEAP8.set(HEAP8); |
| 248 | + HEAP8 = newHEAP8; |
| 249 | + HEAP8 = new global.Int8Array(newBuffer); |
| 250 | + HEAP16 = new global.Int16Array(newBuffer); |
| 251 | + HEAP32 = new global.Int32Array(newBuffer); |
| 252 | + HEAPU8 = new global.Uint8Array(newBuffer); |
| 253 | + HEAPU16 = new global.Uint16Array(newBuffer); |
| 254 | + HEAPU32 = new global.Uint32Array(newBuffer); |
| 255 | + HEAPF32 = new global.Float32Array(newBuffer); |
| 256 | + HEAPF64 = new global.Float64Array(newBuffer); |
| 257 | + buffer = newBuffer; |
| 258 | + } |
| 259 | + return oldPages; |
| 260 | + } |
| 261 | + |
| 262 | + return { |
| 263 | + "memory": Object.create(Object.prototype, { |
| 264 | + "grow": { |
| 265 | + "value": __wasm_memory_grow |
| 266 | + }, |
| 267 | + "buffer": { |
| 268 | + "get": function () { |
| 269 | + return buffer; |
| 270 | + } |
| 271 | + |
| 272 | + } |
| 273 | + }), |
| 274 | + "init": assembly_index_init, |
| 275 | + "step": assembly_index_step, |
| 276 | + "bench": assembly_index_bench, |
| 277 | + "getBody": assembly_index_getBody |
| 278 | + }; |
| 279 | +} |
| 280 | + |
| 281 | +var memasmFunc = new ArrayBuffer(65536); |
| 282 | +var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc); |
| 283 | +export var memory = retasmFunc.memory; |
| 284 | +export var init = retasmFunc.init; |
| 285 | +export var step = retasmFunc.step; |
| 286 | +export var bench = retasmFunc.bench; |
| 287 | +export var getBody = retasmFunc.getBody; |
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