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Refactor n-body example for Rust & unify build process (AssemblyScript#1148)
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15 files changed

+320
-2183
lines changed

15 files changed

+320
-2183
lines changed

examples/n-body/assembly/index.js

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -2,13 +2,13 @@ const fs = require("fs");
22
const path = require("path");
33

44
const compiled = new WebAssembly.Module(
5-
fs.readFileSync(path.resolve(__dirname, "..", "build", "optimized.wasm"))
5+
fs.readFileSync(path.resolve(__dirname, "..", "build", "as_nbody.wasm"))
66
);
77

88
const imports = {
99
env: {
1010
memory: new WebAssembly.Memory({ initial: 10 }),
11-
abort: (filename, line, column) => {
11+
abort: (_, line, column) => {
1212
throw Error("abort called at " + line + ":" + column);
1313
}
1414
}

examples/n-body/build/.gitignore

Lines changed: 5 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,7 @@
11
*.wasm
22
*.wasm.map
3-
*.asm.js
3+
.rustc_info.*
4+
/release
5+
wasm32-unknown-unknown/release/**/*
6+
!rust_nbody.wasm
7+
!as_nbody.wasm
Lines changed: 287 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,287 @@
1+
2+
function asmFunc(global, env, buffer) {
3+
var HEAP8 = new global.Int8Array(buffer);
4+
var HEAP16 = new global.Int16Array(buffer);
5+
var HEAP32 = new global.Int32Array(buffer);
6+
var HEAPU8 = new global.Uint8Array(buffer);
7+
var HEAPU16 = new global.Uint16Array(buffer);
8+
var HEAPU32 = new global.Uint32Array(buffer);
9+
var HEAPF32 = new global.Float32Array(buffer);
10+
var HEAPF64 = new global.Float64Array(buffer);
11+
var Math_imul = global.Math.imul;
12+
var Math_fround = global.Math.fround;
13+
var Math_abs = global.Math.abs;
14+
var Math_clz32 = global.Math.clz32;
15+
var Math_min = global.Math.min;
16+
var Math_max = global.Math.max;
17+
var Math_floor = global.Math.floor;
18+
var Math_ceil = global.Math.ceil;
19+
var Math_sqrt = global.Math.sqrt;
20+
var abort = env.abort;
21+
var nan = global.NaN;
22+
var infinity = global.Infinity;
23+
var assembly_index_system = 0;
24+
var $lib_rt_stub_startOffset = 0;
25+
var $lib_rt_stub_offset = 0;
26+
function $lib_rt_stub_maybeGrowMemory($0) {
27+
var $1 = 0, $2 = 0;
28+
$2 = __wasm_memory_size();
29+
$1 = $2 << 16 | 0;
30+
if ($0 >>> 0 > $1 >>> 0) {
31+
$1 = ((($0 - $1 | 0) + 65535 | 0) & -65536 | 0) >>> 16 | 0;
32+
if ((__wasm_memory_grow((($2 | 0) > ($1 | 0) ? $2 : $1) | 0) | 0) < (0 | 0)) {
33+
if ((__wasm_memory_grow($1 | 0) | 0) < (0 | 0)) {
34+
abort()
35+
}
36+
}
37+
}
38+
$lib_rt_stub_offset = $0;
39+
}
40+
41+
function $lib_rt_stub___alloc($0, $1) {
42+
var $2 = 0, $3 = 0, $4 = 0;
43+
if ($0 >>> 0 > 1073741808 >>> 0) {
44+
abort()
45+
}
46+
$2 = ($0 + 15 | 0) & -16 | 0;
47+
$3 = $2 >>> 0 > 16 >>> 0;
48+
$4 = $lib_rt_stub_offset + 16 | 0;
49+
$3 = $3 ? $2 : 16;
50+
$lib_rt_stub_maybeGrowMemory($4 + $3 | 0);
51+
$2 = $4 - 16 | 0;
52+
HEAP32[$2 >> 2] = $3;
53+
HEAP32[($2 + 4 | 0) >> 2] = 1;
54+
HEAP32[($2 + 8 | 0) >> 2] = $1;
55+
HEAP32[($2 + 12 | 0) >> 2] = $0;
56+
return $4;
57+
}
58+
59+
function assembly_index_NBodySystem_constructor($0) {
60+
var $1 = 0, $2 = 0, $3 = 0.0, $4 = 0.0, $5 = 0.0, $6 = 0.0, $7 = 0;
61+
$7 = HEAP32[(($0 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0;
62+
for_loop_0 : while (1) {
63+
if (($1 | 0) < ($7 | 0)) {
64+
$2 = HEAP32[(($1 << 2 | 0) + $0 | 0) >> 2];
65+
$3 = HEAPF64[($2 + 48 | 0) >> 3];
66+
$4 = $4 + HEAPF64[($2 + 24 | 0) >> 3] * $3;
67+
$5 = $5 + HEAPF64[($2 + 32 | 0) >> 3] * $3;
68+
$6 = $6 + HEAPF64[($2 + 40 | 0) >> 3] * $3;
69+
$1 = $1 + 1 | 0;
70+
continue for_loop_0;
71+
}
72+
break for_loop_0;
73+
};
74+
$1 = HEAP32[$0 >> 2];
75+
HEAPF64[($1 + 24 | 0) >> 3] = -$4 / 39.47841760435743;
76+
HEAPF64[($1 + 32 | 0) >> 3] = -$5 / 39.47841760435743;
77+
HEAPF64[($1 + 40 | 0) >> 3] = -$6 / 39.47841760435743;
78+
$1 = $lib_rt_stub___alloc(4, 3);
79+
HEAP32[$1 >> 2] = $0;
80+
return $1;
81+
}
82+
83+
function assembly_index_Body_constructor($0, $1, $2, $3, $4, $5, $6) {
84+
var $7 = 0;
85+
$7 = $lib_rt_stub___alloc(56, 4);
86+
HEAPF64[$7 >> 3] = $0;
87+
HEAPF64[($7 + 8 | 0) >> 3] = $1;
88+
HEAPF64[($7 + 16 | 0) >> 3] = $2;
89+
HEAPF64[($7 + 24 | 0) >> 3] = $3;
90+
HEAPF64[($7 + 32 | 0) >> 3] = $4;
91+
HEAPF64[($7 + 40 | 0) >> 3] = $5;
92+
HEAPF64[($7 + 48 | 0) >> 3] = $6;
93+
return $7;
94+
}
95+
96+
function assembly_index_init() {
97+
var $0 = 0, wasm2js_i32$0 = 0, wasm2js_i32$1 = 0;
98+
$0 = $lib_rt_stub___alloc(20, 5);
99+
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(0.0, 0.0, 0.0, 0.0, 0.0, 0.0, 39.47841760435743)), HEAP32[wasm2js_i32$0 >> 2] = wasm2js_i32$1;
100+
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(4.841431442464721, -1.1603200440274284, -.10362204447112311, .606326392995832, 2.81198684491626, -.02521836165988763, .03769367487038949)), HEAP32[(wasm2js_i32$0 + 4 | 0) >> 2] = wasm2js_i32$1;
101+
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(8.34336671824458, 4.124798564124305, -.4035234171143214, -1.0107743461787924, 1.8256623712304119, .008415761376584154, .011286326131968767)), HEAP32[(wasm2js_i32$0 + 8 | 0) >> 2] = wasm2js_i32$1;
102+
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(12.894369562139131, -15.111151401698631, -.22330757889265573, 1.0827910064415354, .8687130181696082, -.010832637401363636, 1.7237240570597112e-03)), HEAP32[(wasm2js_i32$0 + 12 | 0) >> 2] = wasm2js_i32$1;
103+
(wasm2js_i32$0 = $0, wasm2js_i32$1 = assembly_index_Body_constructor(15.379697114850917, -25.919314609987964, .17925877295037118, .979090732243898, .5946989986476762, -.034755955504078104, 2.0336868699246304e-03)), HEAP32[(wasm2js_i32$0 + 16 | 0) >> 2] = wasm2js_i32$1;
104+
assembly_index_system = assembly_index_NBodySystem_constructor($0);
105+
}
106+
107+
function assembly_index_NBodySystem_advance($0) {
108+
var $1 = 0, $2 = 0.0, $3 = 0.0, $4 = 0, $5 = 0.0, $6 = 0.0, $7 = 0.0, $8 = 0, $9 = 0.0, $10 = 0.0, $11 = 0.0, $12 = 0, $13 = 0, $14 = 0.0, $15 = 0.0, $16 = 0.0, $17 = 0.0;
109+
$12 = HEAP32[$0 >> 2];
110+
$13 = HEAP32[(($12 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0;
111+
for_loop_0 : while (1) {
112+
if ($4 >>> 0 < $13 >>> 0) {
113+
$0 = HEAP32[(($4 << 2 | 0) + $12 | 0) >> 2];
114+
$14 = HEAPF64[$0 >> 3];
115+
$15 = HEAPF64[($0 + 8 | 0) >> 3];
116+
$16 = HEAPF64[($0 + 16 | 0) >> 3];
117+
$5 = HEAPF64[($0 + 24 | 0) >> 3];
118+
$6 = HEAPF64[($0 + 32 | 0) >> 3];
119+
$7 = HEAPF64[($0 + 40 | 0) >> 3];
120+
$17 = HEAPF64[($0 + 48 | 0) >> 3];
121+
$8 = $4 + 1 | 0;
122+
for_loop_1 : while (1) {
123+
if ($8 >>> 0 < $13 >>> 0) {
124+
$1 = HEAP32[(($8 << 2 | 0) + $12 | 0) >> 2];
125+
$2 = $14 - HEAPF64[$1 >> 3];
126+
$9 = $15 - HEAPF64[($1 + 8 | 0) >> 3];
127+
$10 = $16 - HEAPF64[($1 + 16 | 0) >> 3];
128+
$3 = $2 * $2 + $9 * $9 + $10 * $10;
129+
$11 = Math_sqrt($3);
130+
$11 = .01 / ($3 * $11);
131+
$3 = HEAPF64[($1 + 48 | 0) >> 3] * $11;
132+
$5 = $5 - $2 * $3;
133+
$6 = $6 - $9 * $3;
134+
$7 = $7 - $10 * $3;
135+
$3 = $2;
136+
$2 = $17 * $11;
137+
HEAPF64[($1 + 24 | 0) >> 3] = HEAPF64[($1 + 24 | 0) >> 3] + $3 * $2;
138+
HEAPF64[($1 + 32 | 0) >> 3] = HEAPF64[($1 + 32 | 0) >> 3] + $9 * $2;
139+
HEAPF64[($1 + 40 | 0) >> 3] = HEAPF64[($1 + 40 | 0) >> 3] + $10 * $2;
140+
$8 = $8 + 1 | 0;
141+
continue for_loop_1;
142+
}
143+
break for_loop_1;
144+
};
145+
HEAPF64[($0 + 24 | 0) >> 3] = $5;
146+
HEAPF64[($0 + 32 | 0) >> 3] = $6;
147+
HEAPF64[($0 + 40 | 0) >> 3] = $7;
148+
HEAPF64[$0 >> 3] = HEAPF64[$0 >> 3] + .01 * $5;
149+
HEAPF64[($0 + 8 | 0) >> 3] = HEAPF64[($0 + 8 | 0) >> 3] + .01 * $6;
150+
HEAPF64[($0 + 16 | 0) >> 3] = HEAPF64[($0 + 16 | 0) >> 3] + .01 * $7;
151+
$4 = $4 + 1 | 0;
152+
continue for_loop_0;
153+
}
154+
break for_loop_0;
155+
};
156+
}
157+
158+
function assembly_index_NBodySystem_energy($0) {
159+
var $1 = 0.0, $2 = 0.0, $3 = 0, $4 = 0, $5 = 0, $6 = 0.0, $7 = 0, $8 = 0.0, $9 = 0.0, $10 = 0.0, $11 = 0.0;
160+
$5 = HEAP32[$0 >> 2];
161+
$7 = HEAP32[(($5 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0;
162+
for_loop_0 : while (1) {
163+
if ($3 >>> 0 < $7 >>> 0) {
164+
$0 = HEAP32[(($3 << 2 | 0) + $5 | 0) >> 2];
165+
$9 = HEAPF64[$0 >> 3];
166+
$10 = HEAPF64[($0 + 8 | 0) >> 3];
167+
$11 = HEAPF64[($0 + 16 | 0) >> 3];
168+
$6 = $1;
169+
$8 = HEAPF64[($0 + 48 | 0) >> 3];
170+
$1 = HEAPF64[($0 + 24 | 0) >> 3];
171+
$2 = $1 * $1;
172+
$1 = HEAPF64[($0 + 32 | 0) >> 3];
173+
$2 = $2 + $1 * $1;
174+
$1 = HEAPF64[($0 + 40 | 0) >> 3];
175+
$1 = $6 + .5 * $8 * ($2 + $1 * $1);
176+
$0 = $3 + 1 | 0;
177+
for_loop_1 : while (1) {
178+
if ($0 >>> 0 < $7 >>> 0) {
179+
$4 = HEAP32[(($0 << 2 | 0) + $5 | 0) >> 2];
180+
$6 = $1;
181+
$1 = $9 - HEAPF64[$4 >> 3];
182+
$2 = $1 * $1;
183+
$1 = $10 - HEAPF64[($4 + 8 | 0) >> 3];
184+
$2 = $2 + $1 * $1;
185+
$1 = $11 - HEAPF64[($4 + 16 | 0) >> 3];
186+
$1 = $6 - $8 * HEAPF64[($4 + 48 | 0) >> 3] / Math_sqrt($2 + $1 * $1);
187+
$0 = $0 + 1 | 0;
188+
continue for_loop_1;
189+
}
190+
break for_loop_1;
191+
};
192+
$3 = $3 + 1 | 0;
193+
continue for_loop_0;
194+
}
195+
break for_loop_0;
196+
};
197+
return $1;
198+
}
199+
200+
function assembly_index_step() {
201+
assembly_index_NBodySystem_advance(assembly_index_system);
202+
return +assembly_index_NBodySystem_energy(assembly_index_system);
203+
}
204+
205+
function assembly_index_bench($0) {
206+
$0 = $0 | 0;
207+
var $1 = 0;
208+
for_loop_0 : while (1) {
209+
if ($1 >>> 0 < $0 >>> 0) {
210+
assembly_index_NBodySystem_advance(assembly_index_system);
211+
$1 = $1 + 1 | 0;
212+
continue for_loop_0;
213+
}
214+
break for_loop_0;
215+
};
216+
}
217+
218+
function assembly_index_getBody($0) {
219+
$0 = $0 | 0;
220+
var $1 = 0;
221+
$1 = HEAP32[assembly_index_system >> 2];
222+
if ($0 >>> 0 < (HEAP32[(($1 - 16 | 0) + 12 | 0) >> 2] >>> 2 | 0) >>> 0) {
223+
$0 = HEAP32[(($0 << 2 | 0) + $1 | 0) >> 2]
224+
} else {
225+
$0 = 0
226+
}
227+
return $0 | 0;
228+
}
229+
230+
function $start() {
231+
$lib_rt_stub_startOffset = 16;
232+
$lib_rt_stub_offset = 16;
233+
}
234+
235+
var FUNCTION_TABLE = [];
236+
function __wasm_memory_size() {
237+
return buffer.byteLength / 65536 | 0;
238+
}
239+
240+
function __wasm_memory_grow(pagesToAdd) {
241+
pagesToAdd = pagesToAdd | 0;
242+
var oldPages = __wasm_memory_size() | 0;
243+
var newPages = oldPages + pagesToAdd | 0;
244+
if ((oldPages < newPages) && (newPages < 65536)) {
245+
var newBuffer = new ArrayBuffer(Math_imul(newPages, 65536));
246+
var newHEAP8 = new global.Int8Array(newBuffer);
247+
newHEAP8.set(HEAP8);
248+
HEAP8 = newHEAP8;
249+
HEAP8 = new global.Int8Array(newBuffer);
250+
HEAP16 = new global.Int16Array(newBuffer);
251+
HEAP32 = new global.Int32Array(newBuffer);
252+
HEAPU8 = new global.Uint8Array(newBuffer);
253+
HEAPU16 = new global.Uint16Array(newBuffer);
254+
HEAPU32 = new global.Uint32Array(newBuffer);
255+
HEAPF32 = new global.Float32Array(newBuffer);
256+
HEAPF64 = new global.Float64Array(newBuffer);
257+
buffer = newBuffer;
258+
}
259+
return oldPages;
260+
}
261+
262+
return {
263+
"memory": Object.create(Object.prototype, {
264+
"grow": {
265+
"value": __wasm_memory_grow
266+
},
267+
"buffer": {
268+
"get": function () {
269+
return buffer;
270+
}
271+
272+
}
273+
}),
274+
"init": assembly_index_init,
275+
"step": assembly_index_step,
276+
"bench": assembly_index_bench,
277+
"getBody": assembly_index_getBody
278+
};
279+
}
280+
281+
var memasmFunc = new ArrayBuffer(65536);
282+
var retasmFunc = asmFunc({Math,Int8Array,Uint8Array,Int16Array,Uint16Array,Int32Array,Uint32Array,Float32Array,Float64Array,NaN,Infinity}, {abort:function() { throw new Error('abort'); }},memasmFunc);
283+
export var memory = retasmFunc.memory;
284+
export var init = retasmFunc.init;
285+
export var step = retasmFunc.step;
286+
export var bench = retasmFunc.bench;
287+
export var getBody = retasmFunc.getBody;

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