Fix bounds calculation in getFrameBounds #7085
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This PR (delete as applicable)
Describe the changes below:
The range of the loop in Texture#getFrameBounds has been adjusted to not include the last frame (__BASE), as it caused an incorrect calculation of the bounds (allways {x:0, y:0, w: textureWidth, h: textureHight}).
You can see the problem in this code: https://phaser.io/sandbox/tqnwvEda . If the texture comes from an atlas frame, the framebounds of the texture should be the same as the bounds of the atlas frame.