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CubeView.h
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//
// "$Id$"
//
// CubeView class definitions for the Fast Light Tool Kit (FLTK).
//
// Copyright 1998-2006 by Bill Spitzak and others.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Library General Public
// License as published by the Free Software Foundation; either
// version 2 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307
// USA.
//
// Please report all bugs and problems on the following page:
//
// http://www.fltk.org/str.php
//
#ifndef CUBEVIEW_H
#define CUBEVIEW_H 1
#include <config.h>
#include <fltk/run.h>
#if HAVE_GL
# include <fltk/GlWindow.h>
# include <fltk/gl.h>
#else
# include <fltk/Widget.h>
#endif /* HAVE_GL */
#include <stdlib.h>
#if HAVE_GL
class CubeView : public fltk::GlWindow {
#else
class CubeView : public fltk::Widget {
#endif /* HAVE_GL */
public:
CubeView(int x,int y,int w,int h,const char *l=0);
/* Set the rotation about the vertical (y ) axis.
*
* This function is called by the horizontal roller in CubeViewUI and the
* initialize button in CubeViewUI.
*/
void v_angle(float angle) { vAng=angle; }
// Return the rotation about the vertical (y) axis.
float v_angle() { return vAng; }
/* Set the rotation about the horizontal (x) axis.
*
* This function is called by the vertical roller in CubeViewUI
*/
void h_angle(float angle) { hAng=angle; }
// the rotation about the horizontal (x) axis.
float h_angle() { return hAng; }
/* Sets the x shift of the cube view camera.
*
* This function is called by the slider in CubeViewUI
*/
void panx(float x) { xshift=x; }
/* Sets the y shift of the cube view camera.
*
* This function is called by the slider in CubeViewUI
*/
void pany(float y) { yshift=y; }
/* Sets the scale factor of the cube view camera.
*
* This function is called by the slider in CubeViewUI
*/
void setsize(float v) { size=v; }
#if HAVE_GL
/*The widget class draw() override.
*
*The draw() function initialize Gl for another round o f drawing
* then calls specialized functions for drawing each of the
* entities displayed in the cube view.
*
*/
void draw();
#endif /* HAVE_GL */
private:
/* Draw the cube boundaries
*
* Draw the faces of the cube using the boxv[] vertices, using
* GL_LINE_LOOP for the faces. The color is \#defined by CUBECOLOR.
*/
#if HAVE_GL
void drawCube();
#else
void drawCube() { }
#endif /* HAVE_GL */
// this value determines the scaling factor used to draw the cube.
double size;
float vAng, hAng;
float xshift, yshift;
float boxv0[3]; float boxv1[3];
float boxv2[3]; float boxv3[3];
float boxv4[3]; float boxv5[3];
float boxv6[3]; float boxv7[3];
};
#endif
//
// End of "$Id$".
//