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Is your feature request related to a problem? Please describe.
I was frustrated, I created my entire server using Socket.io, and although I was using Unreal, because it is a 2D game, I was migrating to Godot, but Socket.io does not have a library compatible with GDSCript.
Describe the solution you'd like
I wish there was a Socket.io Client for the Godot Engine as well
Describe alternatives you've considered
The solution is basically simple, just create a solution (client) for Godot and so we can connect to the server
Additional context
Godot Uses GDScript which is very similar to Python, I think it will not be complex to convert the existing Library so that Godot developers use Socket.io as a Client in it
The text was updated successfully, but these errors were encountered:
Is your feature request related to a problem? Please describe.
I was frustrated, I created my entire server using Socket.io, and although I was using Unreal, because it is a 2D game, I was migrating to Godot, but Socket.io does not have a library compatible with GDSCript.
Describe the solution you'd like
I wish there was a Socket.io Client for the Godot Engine as well
Describe alternatives you've considered
The solution is basically simple, just create a solution (client) for Godot and so we can connect to the server
Additional context
Godot Uses GDScript which is very similar to Python, I think it will not be complex to convert the existing Library so that Godot developers use Socket.io as a Client in it
The text was updated successfully, but these errors were encountered: