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Update file(s) "Packages/unity-builder/." from "unity-korea-community/unity-builder"
1 parent 4b4d9d6 commit 936c1af

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6 files changed

+20
-11
lines changed

6 files changed

+20
-11
lines changed

Editor/AssetBundleBrowserWrapper/AssetBundleBrowserWrapper.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
#if WIP
12
using UnityEngine;
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using System.Reflection;
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using UnityEditor;
@@ -85,8 +86,9 @@ public void BuildBundle(BuildTarget eBuildTarget)
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// ========================================================================== //
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#region Private
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#region Private
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#endregion Private
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#endregion Private
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}
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}
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#endif

Editor/AssetBundleBrowserWrapper/AssetBundleBuilder.cs

Lines changed: 4 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
#if WIP
12
using UnityEditor;
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namespace UNKO.Unity_Builder
@@ -48,8 +49,9 @@ public static void Build_IOS()
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// ========================================================================== //
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#region Private
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#region Private
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#endregion Private
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#endregion Private
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}
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}
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#endif

Editor/BuildConfig/AndroidBuildConfig.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -28,14 +28,14 @@ public class AndroidBuildConfig : BuildConfig
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public int bundleVersionCode;
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public override void ResetSetting(BuildConfig buildConfig)
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public override void ResetSetting(BuildConfig config)
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{
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base.ResetSetting(buildConfig);
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base.ResetSetting(config);
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BuildTargetGroup targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget);
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scriptingBackEnd = PlayerSettings.GetScriptingBackend(targetGroup);
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bundleVersionCode = PlayerSettings.Android.bundleVersionCode;
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buildConfig.buildPath +=
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config.buildPath +=
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"\n_{bundleVersion}.{bundleVersionCode}" +
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"\n_{scriptingBackEnd}";
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}

Editor/BuildConfig/WindowBuildConfig.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -15,13 +15,13 @@ public class WindowBuildConfig : BuildConfig
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/// </summary>
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public ScriptingImplementation scriptingBackEnd;
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public override void ResetSetting(BuildConfig buildConfig)
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public override void ResetSetting(BuildConfig config)
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{
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base.ResetSetting(buildConfig);
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base.ResetSetting(config);
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BuildTargetGroup targetGroup = BuildPipeline.GetBuildTargetGroup(buildTarget);
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scriptingBackEnd = PlayerSettings.GetScriptingBackend(targetGroup);
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buildConfig.buildPath +=
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config.buildPath +=
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"\n_{bundleVersion}.{bundleVersionCode}" +
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"\n_{scriptingBackEnd}";
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}

Editor/BuildConfig/iOSBuildConfig.cs

Lines changed: 2 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -1,3 +1,4 @@
1+
#if WIP
12
using System;
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namespace UNKO.Unity_Builder
@@ -84,3 +85,4 @@ public static iOSBuildConfig CreateSetting()
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}
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}
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}
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#endif

Editor/UnityBuilder.cs

Lines changed: 4 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -107,9 +107,12 @@ public static bool GetSO_FromCommandLine<T>(string commandLine, out T outFile)
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private static BuildPlayerOptions Generate_BuildPlayerOption(BuildConfig buildConfig)
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{
110+
List<string> sceneNames = new List<string>(buildConfig.buildSceneNames);
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sceneNames.ForEach(sceneName => sceneName += ".unity");
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110113
BuildPlayerOptions buildPlayerOptions = new BuildPlayerOptions
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{
112-
scenes = buildConfig.buildSceneNames.Select(p => p += ".unity").ToArray(),
115+
scenes = sceneNames.ToArray(),
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locationPathName = buildConfig.GetBuildPath(),
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target = buildConfig.buildTarget,
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options = BuildOptions.None

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