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Asynchronous Graph Culling and Frame-Independent Task Scheduling #2887
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…ask scheduling (CaffeineMC#2887 merge item 1)
…n the camera is outside the graph (CaffeineMC#2887 merge item 2)
Will this PR be fixed for extended render distance mods such as C2ME? Rendering engine just explodes and crashes when using it. |
Please come to our discord server and give a more detailed report of the issue you're experiencing in the appropriate testing thread. |
Discord is blocked in my country, may i report it here? |
Uses an octree to generate render lists independently of the, now asynchronous, slow graph search.
Testing has not shown regressions and generally frame rate has improved a little if a system was not limited by render list generation, and a lot if it was. (see testing thread)
Companion PR in Iris: IrisShaders/Iris#2539