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Left Eye not rendering in VR on Meta Quest 2 #428

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@MaximumBloop

Description

@MaximumBloop

Describe the bug
In VR mode, left eye renders blank (just a black background)(right eye renders scene fine)

To Reproduce
Steps to reproduce the behavior:

  1. Switch scene to WebXRInteractionToolkit
  2. Build to WebGL
  3. Zip index file + build + TemplateData + any _headers
  4. Upload to Netlify for hosting
  5. Launch deployed project on Meta Quest 2
  6. Switch to immersive VR

Expected behavior
Both eyes display the scene.

Screenshots
I don't really know how to screenshot with VR but I can figure it out if necessary

Unity info (please complete the following information):

  • Editor version: 6000.1.2f1
  • WebXR package version: 0.22.1
  • WebXR Interactions version: 0.22.0
  • Git or OpenUPM: OpenUPM
  • Using old components (like the Desert sample) or Input System + XR Interaction Toolkit: Input System (1.14.0) + XR Interaction Toolkit (3.1.2)
  • Built-in render pipeline or URP:

Desktop (please complete the following information):

  • OS + Version: Windows 11
  • Browser: Chrome 136

Headset (please complete the following information):

  • Device: Meta Quest 2
  • OS: Meta Quest v.76.1025
  • Browser: Chrome 134

Additional context
I did switch to the WebXRURP asset but that didn't fix the issue
Main Camera's Target Eye is set to Both

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