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Description
Describe the bug
In VR mode, left eye renders blank (just a black background)(right eye renders scene fine)
To Reproduce
Steps to reproduce the behavior:
- Switch scene to WebXRInteractionToolkit
- Build to WebGL
- Zip index file + build + TemplateData + any _headers
- Upload to Netlify for hosting
- Launch deployed project on Meta Quest 2
- Switch to immersive VR
Expected behavior
Both eyes display the scene.
Screenshots
I don't really know how to screenshot with VR but I can figure it out if necessary
Unity info (please complete the following information):
- Editor version: 6000.1.2f1
- WebXR package version: 0.22.1
- WebXR Interactions version: 0.22.0
- Git or OpenUPM: OpenUPM
- Using old components (like the Desert sample) or Input System + XR Interaction Toolkit: Input System (1.14.0) + XR Interaction Toolkit (3.1.2)
- Built-in render pipeline or URP:
Desktop (please complete the following information):
- OS + Version: Windows 11
- Browser: Chrome 136
Headset (please complete the following information):
- Device: Meta Quest 2
- OS: Meta Quest v.76.1025
- Browser: Chrome 134
Additional context
I did switch to the WebXRURP asset but that didn't fix the issue
Main Camera's Target Eye is set to Both
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