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[Perf] Overhead in texture uploads caused by routing through Canvas in WebGL #3268

@daker

Description

@daker
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High-level description

Uploading textures via a Canvas intermediary introduces additional overhead, impacting performance. This process adds extra steps to the texture upload pipeline, which can slow down rendering and increase latency.

Steps to reproduce

https://github.com/Kitware/vtk-js/blob/master/Sources/Rendering/OpenGL/Texture/index.js#L1328-L1356

Detailed Current Behavior

https://github.com/Kitware/vtk-js/blob/master/Sources/Rendering/OpenGL/Texture/index.js#L1328-L1356

Environment

  • vtk.js version:
  • Browsers: Chrome 137.0.7151.104
  • OS: Windows 11

Activity

added a commit that references this issue on Jun 16, 2025
e2c7eb9
added 2 commits that reference this issue on Jun 16, 2025
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added a commit that references this issue on Jun 19, 2025
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github-actions

github-actions commented on Jun 19, 2025

@github-actions

🎉 This issue has been resolved in version 34.1.0 🎉

The release is available on:

Your semantic-release bot 📦🚀

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        [Perf] Overhead in texture uploads caused by routing through Canvas in WebGL · Issue #3268 · Kitware/vtk-js