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Rename music puzzle components & move to a new home #526
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As for where thing should live:
It's kind of an awkwards split but it matches the other minigames. |
this works for us! |
wjt
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May 15, 2025
The "bonfire" nature of this sign is now specific to the LoreQuest music puzzle. Rename the scene to a generic name, updating references elsewhere. #526
wjt
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Previouly this component was buried inside the first lorequest. Rehome it to game_elements/props, which matches comparable props like the ink jars in the combat minigame. #526
wjt
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This is no longer necessarily a rock, nor musical, but a generic object that can be kicked and may or may not make a musical sound when the player does so. Rename the scene & class; adjust its API to reflect its new generic nature. Rehouse it from a xylophone directory in the lorequest puzzle into the components tree. Move the rock sprite frames up one level of the hierarchy, to the lorequest puzzle's components directory. #526
wjt
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This is no longer music-specific. Rename MusicPuzzle to SequencePuzzle, and move it plus its SequencePuzzleStep sub-component to the game_logic directory. Fixes #526
wjt
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It's no longer necessarily musical. Rename the scene, nodes within it, its directory, and relevant assets. Update the dialogue. #526
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Currently the components live in the lorequest and have names specific to the particular music puzzle instance. Suggested renamings:
SequencePuzzleStep
node Specify puzzle sequences without musical notes #522 that has asequence
property (list of SequencePuzzleObject) and ahint sign
propertyThe text was updated successfully, but these errors were encountered: