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Starred repositories
An assortment of assets that demonstrate features and capabilities of the glTF format
A modern C++17 glTF 2.0 library focused on speed, correctness, and usability
The eternal text editor — Didactic Ersatz Emacs to show immutable data-structures and the single-atom architecture
A lightweight, bloat-free 3D game engine for fast development and rapid iteration
The Atomic Game Engine is a multi-platform 2D and 3D engine with a consistent API in C++, C#, JavaScript, and TypeScript
A collection of source code for computing in the fields of mathematics, geometry, graphics, image analysis and physics.
2D pixel-art action hack-and-slash roguelite made using Topaz
High-performance, descriptor-based, low-latency, multi-platform, modular GPU-accelerated GUI library written for C++.
E-books collected according to Milo Yip's learning path
DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"
A lightweight 2D physics engine written in C, for educational purposes.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
This repo contains the DirectX Graphics samples that demonstrate how to build graphics intensive applications on Windows.
Sample code for the book "Introduction to 3D Game Programming with DirectX 12"
Unofficial source code repo for Frank D. Luna's book Introduction to 3D Game Programming using DirectX 11.