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Camera FOV Fit

openupm

Automatically adjust cameras' Field Of View (FOV) to 3D objects's bounds in Unity.

Features

  • FOV fitter scripts automatically adjust a camera's FOV to fit the object's bounds. Only the FOV is adjusted, so that it's transform is maintained.
  • Supports both Perspective and Orthogonal cameras.
  • BoundsFovFitter: fits the target camera's FOV to the specified bounds.
  • ColliderFovFitter: fits the target camera's FOV to the specified collider's bounds.
  • RendererFovFitter: fits the target camera's FOV to the specified renderer's bounds.
  • Configuration for adjusting the FOV automatically in Start, every frame in Update, or none: just call RefreshFov manually whenever necessary.
  • Camera.FitFovToBounds extension method for fitting a camera's FOV to the specified bounds without using the provided components.

How to install

Either:

  • Use the openupm registry and install this package using the openupm-cli:
    openupm add com.gilzoide.camera-fov-fit
    
  • Install using the Unity Package Manager with the following URL:
    https://github.com/gilzoide/unity-camera-fov-fit.git#1.0.0
    
  • Clone this repository or download a snapshot of it directly inside your project's Assets or Packages folder.

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Automatically adjust cameras' FOV to 3D objects bounds in Unity

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