Stars
A multi core friendly rigid body physics and collision detection library. Written in C++. Suitable for games and VR applications. Used by Horizon Forbidden West.
MFCC-based lip-sync library using WASM and WebAudio based on uLipSync
Utf8 based StreamReader for high performance text processing.
ChatdollKit enables you to make your 3D model into a chatbot
Object Space Raymarching in Unreal Engine 5.2
🥰 Building AI-based conversational avatars lightning fast ⚡️💬
Air Sticker is a decal system that addresses the limitations of URP decals and has a low impact on performance.
Unity Voronoi-based Runtime Destruction Asset
Generate C# FFI from Rust for automatically brings native code and C native library to .NET and Unity.
UniTyped is a source generator that allows typed access to data such as SerializedObjects, material parameters, tags and layers.
A simple sample using the Windows.Graphics.Capture APIs in a Win32 application.
Fast Pure C# Script Language for Unity/C# (IL2CPP is supported)
Drop-in replacement of LINQ aggregation operations extremely faster with SIMD.
Unity primitive mesh generator as an asset importer
Geometry/Multi-Pass Shell-based Fur shader for Unity's URP (Universal Render Pipeline). Based on hecomi's UnityFurURP Repository.
Virtual Motion Tracker - バーチャルモーショントラッカー OpenVR OSC Tracker Driver for DIY users
An experimental plugin to use uLipSync on WebGL platform.
Screenshots a Shader Graph in multiple sections, stitches them together and saves the result as a PNG
Hierarchical debug menu system for Unity that makes it easy to create intuitive and organized debug menus.
An integrated solution for authoring / importing / simulating / rendering strand-based hair in Unity.
Position Based Fluids [SIGGRAPH 2013] in C++