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EQClassic source code from 2010. EverQuest Trilogy Server Emulator.

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EQClassic source code from January 1st, 2010 - For EverQuest Trilogy (big box)

http://erfg12.github.io/EQClassic/


_Known Issues_
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- NPCs will not spawn without the map files being present in the /maps/maps folder.
- NPCs will not roam unless specified in the database their roam range, and nodes placed in game.

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EQClassic source code from 2010. EverQuest Trilogy Server Emulator.

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  • C++ 93.1%
  • C 5.5%
  • Objective-C 1.2%
  • Batchfile 0.1%
  • Makefile 0.1%
  • XS 0.0%