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EQClassic source code from 2010. EverQuest Trilogy Server Emulator.
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EQClassic source code from January 1st, 2010 - For EverQuest Trilogy (big box) http://erfg12.github.io/EQClassic/ _Known Issues_ --- - NPCs will not spawn without the map files being present in the /maps/maps folder. - NPCs will not roam unless specified in the database their roam range, and nodes placed in game.
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EQClassic source code from 2010. EverQuest Trilogy Server Emulator.
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- C++ 93.1%
- C 5.5%
- Objective-C 1.2%
- Batchfile 0.1%
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