Caution
IN EARLY DEVELOPMENT: Expect bugs, weird behaviour and incomplete documentation. Version numbers aren't maintained (but will be oc once development has stabilized)
The goal of this project to to create a simple way to write Wii U Homebrew software via Rust. This is achieved by wrapping the devkitPro toolchain (C/C++) using bindgen and providing rusty abstractions to write convenient, typical, and std-like Rust code.
To get more information or you want to know how to get started, take a look at Book for U. If you want to contribute, take a look at our Contributing Guidelines.
We are not affiliated with Nintendo. The Nintendo Wii U™ is a registered trademark by Nintendo.