Open
Description
Release Type: Official Release and GitHub
Version: 4.2.0.2381 and master
Platform(s): Windows
Describe the bug
When the Graphics backend is set to Vulkan the performance makes it unusable.
To Reproduce
Steps to reproduce the behavior:
- create a new default empty project
- add
<StrideGraphicsApi>Vulkan</StrideGraphicsApi>
- add
<PackageReference Include="Stride.Shaders.Compiler" Version="4.2.0.2381" />
- witness performance issues
Expected behavior
Frame rate should not be bad.
Log and callstacks
Sadly there is nothing being logged but I can say Im not seeing anything crazy with the VS2022 debugger or Task Manager that would poit to anything specific.
CPU performance seems to be about the same Im guessing the allocation difference is from the initial shader compilation.