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suhyeokkim/README.md
  • 🌱 : game development, real-time rendering methodology & programming
  • 🏃 : running in 달빛조각사 Team of XLGames (unity, csharp, elixir)
    • 🌴 : directx11/12 pratice, Crash
  • 🎯 : visible structural things, philosophy for human, chase own archetypes

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  1. RenderFromScratch Public

    my directx example & practises

    C++

  2. KG-Crash/crash Public

    부수기

    C# 1

  3. suhyeokkim.github.io Public

    HTML

  4. CustomSkinningExample Public

    Custom skinned mesh renderer in Unity

    C# 35 9