A 2d function plotter for the web
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Updated
Oct 27, 2024 - TypeScript
A 2d function plotter for the web
STT 한글 문장 인식기 출력 스크립트의 외자 오류율(CER), 단어 오류율(WER)을 계산하는 Python 함수 패키지
A simple chess game for comparing your moves with other chess engines
🤖 - ⚫ 👨 - ⚪This is basically a AI based 🔟 x 🔟 board Gomoku game where a player can play with the computer.
An advanced AI to play the 2-player board game Othello
Evaluation of supervised predictions for two-class and multi-class classifiers
The ScriptNet / competitions site.
A project using a combination of genetic algorithm and greedy approaches in order to find best project schedule for defined problem constraints
Fully automated LLM evaluator
This is the repo for Image Fusion evaluation, containing metric EN, CE, MI, FMI_pixel, FMI_dct, FMI_w, PSNR, MSSSIM, RMSE, SF, SD, Variance, EI, AG, VIF, Qcb, Qabf, CC, SCD, Nabf, Qcv.
Checkers playing agent with alpha-beta pruning
♟ AI agent for a deterministic board game with no hidden information
Mobile application about numerical methods like one variable equations, linear systems of equations and interpolation. (Published in Google Play Store in its version 1.0.5 and +1.000 downloads).
This is an implementation of the strategy board game Reversi (a.k.a. Othello tm) in C++14 and QT5
Implementing an Minimax agent for Konane game and improving it's efficiency using Alpha-beta pruning
A Genetic Algorithm project focuses on "Matching" for Computational Biology course, Bar-Ilan University.
A 3D version of the classic TicTacToe game where the board a Cube instead of a 2D flat board implemented in console.
Implemented AI Multi Agent Search Algorithms - Minimax, Expectimax, Alpha-Beta Pruning, Evaluation Functions.
In the class CS-4341, Artificial Intelligence, we were tasked to build an agent that could play the game of Gomoku. In order to achieve this the team implemented the MiniMax algorithm, Alpha-beta-pruning as well as our own understanding of evualtion function to facilitate the previous two algorithms. Additionally to aide in the agents compentenc…
Introduction to Artificial Intelligence - Assignment 13 miniMax, alpha-beta Pruning, Expectimax...
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