MFA Design + Technology Parsons School for Design Shader Studio 2015 with Patricio Gonzalez Vivo
GLSL HTML JavaScript Other
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finalfinal_eyefilm
qualia_focus
w01_h00_gettingStarted
w01_h01_frequency
w01_h02_pattern
w01_h03_mouse
w01_h04_patternMouseTime
w01_h05_runningShader
w02_h00_shapingFunctions
w02_h01_kynd
w02_h02_golanLevin
w02_h03_inigoQuiles
w02_h04_motionTracking
w03_h00_inClass
w03_h01_colors
w03_h02_villareal
w04_h00_inClass
w04_h01_rectangle
w04_h02_circle
w04_h03_polarShapes
w04_h04_combiningPowers
w05_h00_inClass
w05_h01_cross
w05_h02_hud
w05_h03_artwork
w07_h00_inClass
w07_h01_midterm
w08_h00_inClass
w08_h01_random
w09_h00_inClass
w09_h01_noise1D
w09_h02_valueNoise2D
w09_h03_gradientNoise
w09_h04_simplexNoise
w10_h00_inClass
w10_h01_imageProcessing
.gitignore
README.md

README.md