Music related bug leads to crashing. #2
Steps to reproduce:
In both cases, crashes are not triggered when music is disabled in settings.
May have something to do with sound effects causing a pause in the music as well the first time they are played.
Different behavior was observed by doing step 1 using Registered AOG data files (typically would not crash as a result of loading levels, but only after triggering some sound effects).
referenced this issue
Mar 1, 2019
Was able to cause similar behavior on other platforms by limiting memory available to the program to a bit under 60MB (with for instance, ulimit -d). Commit 0e7e6bd prevents this occurring on Vita by increasing heap size (which is 32MB by default when using vitaSDK).