Initialize engine version: 5.4.1f1 (649f48bbbf0f) GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.0] Renderer: AMD Radeon HD 7700 Series (ID=0x683d) Vendor: ATI VRAM: 1005 MB Begin MonoManager ReloadAssembly Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\NVorbis.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\NVorbis.dll into Unity Child Domain Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Antlr3.Runtime.dll (this message is harmless) Loading D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\Antlr3.Runtime.dll into Unity Child Domain - Completed reload, in 0.147 seconds Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\System.Core.dll (this message is harmless) Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\System.dll (this message is harmless) Initializing input. Input initialized. desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0 Initialized touch support. UnloadTime: 1.576314 ms Steamworks initialized. AppId: 526490 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameSystem: Starting GameSystem (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Checking update scripts for updates... (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\chapterselect.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\dummy.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\flow.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\init.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_001.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_002.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_003.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_004.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_005.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_006.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_007.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_008.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_009.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_010.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_011.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_012.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_013.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_014.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\some_omake.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_081.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_082.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_083.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_084.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_085.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_086.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Compiling file D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets\Update\tips_087.txt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) GameSystem: Starting ScriptInterpreter (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Preparing BurikoScriptSystem. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Platform assembly: D:\Steam\steamapps\common\Higurashi 04 - Himatsubushi\HigurashiEp04_Data\Managed\System.Xml.dll (this message is harmless) Starting at script init (block main) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading script init.mg from update folder. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Enabled key hook (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Fullscreen Resolution: 1920, 1080 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Steamworks UserStats Received (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Land of the Demons : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) The Terrifying Shrine Girl : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mahjong Prodigy : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Mission Accomplished : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Prophecy at the Beginning : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Our Only Wish : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Himatsubushi Party : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Detective - Himatsubushi : True (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) init.mg: calling script flow (block main) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading script flow.mg from update folder. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) flow.mg: calling script flow (block BrandLogo) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 5 Unused Serialized files (Serialized files now loaded: 0) Unloading 10 unused Assets to reduce memory usage. Loaded Objects now: 2788. Total: 4.555373 ms (FindLiveObjects: 0.161797 ms CreateObjectMapping: 0.249638 ms MarkObjects: 4.104696 ms DeleteObjects: 0.038034 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2790. Total: 4.942961 ms (FindLiveObjects: 0.159684 ms CreateObjectMapping: 0.224282 ms MarkObjects: 4.543902 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2793. Total: 5.021747 ms (FindLiveObjects: 0.251147 ms CreateObjectMapping: 0.246619 ms MarkObjects: 4.507679 ms DeleteObjects: 0.015093 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2793. Total: 4.338034 ms (FindLiveObjects: 0.141874 ms CreateObjectMapping: 0.213113 ms MarkObjects: 3.969764 ms DeleteObjects: 0.012678 ms) Dropping scope changed the number of objects in memory from 0 to 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Jumping from script flow.mg to script flow (block Title) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2793. Total: 4.656194 ms (FindLiveObjects: 0.158174 ms CreateObjectMapping: 0.294313 ms MarkObjects: 4.190424 ms DeleteObjects: 0.012376 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2796. Total: 4.399311 ms (FindLiveObjects: 0.153345 ms CreateObjectMapping: 0.217037 ms MarkObjects: 4.013836 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2798. Total: 4.401424 ms (FindLiveObjects: 0.172965 ms CreateObjectMapping: 0.234847 ms MarkObjects: 3.979122 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2800. Total: 4.951715 ms (FindLiveObjects: 0.160891 ms CreateObjectMapping: 0.295219 ms MarkObjects: 4.481417 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2801. Total: 4.593407 ms (FindLiveObjects: 0.168739 ms CreateObjectMapping: 0.279824 ms MarkObjects: 4.131259 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2801. Total: 4.475078 ms (FindLiveObjects: 0.149420 ms CreateObjectMapping: 0.272579 ms MarkObjects: 4.039192 ms DeleteObjects: 0.013281 ms) Changing game state to TitleScreen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2850. Total: 4.843348 ms (FindLiveObjects: 0.147609 ms CreateObjectMapping: 0.263524 ms MarkObjects: 4.418328 ms DeleteObjects: 0.012979 ms) Audio file does not exist: D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets/SE/wa_040.ogg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PopStateStack - Calling OnLeaveState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateStack now has 0 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) flow.mg: calling script flow (block ChapterPreview) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 5.004843 ms (FindLiveObjects: 0.181418 ms CreateObjectMapping: 0.269561 ms MarkObjects: 4.527300 ms DeleteObjects: 0.025356 ms) flow.mg: calling script chapterselect (block main) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading script chapterselect.mg from update folder. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2800. Total: 7.458363 ms (FindLiveObjects: 0.227300 ms CreateObjectMapping: 0.553008 ms MarkObjects: 6.640322 ms DeleteObjects: 0.034110 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2801. Total: 4.598539 ms (FindLiveObjects: 0.152439 ms CreateObjectMapping: 0.207981 ms MarkObjects: 4.223327 ms DeleteObjects: 0.014187 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2801. Total: 5.038349 ms (FindLiveObjects: 0.176286 ms CreateObjectMapping: 0.214622 ms MarkObjects: 4.619971 ms DeleteObjects: 0.026261 ms) Unhandled EnableJumpingOfReturnIcon (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.787503 ms (FindLiveObjects: 0.261712 ms CreateObjectMapping: 0.255071 ms MarkObjects: 4.255626 ms DeleteObjects: 0.014187 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.517640 ms (FindLiveObjects: 0.153646 ms CreateObjectMapping: 0.262014 ms MarkObjects: 4.087489 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.885608 ms (FindLiveObjects: 0.153646 ms CreateObjectMapping: 0.208283 ms MarkObjects: 4.508585 ms DeleteObjects: 0.014187 ms) Changing game state to ChoiceScreen (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 1 Unused Serialized files (Serialized files now loaded: 0) Unloading 16 unused Assets to reduce memory usage. Loaded Objects now: 2838. Total: 4.581031 ms (FindLiveObjects: 0.155759 ms CreateObjectMapping: 0.217641 ms MarkObjects: 4.168086 ms DeleteObjects: 0.038638 ms) ID: 0 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateStack now has 0 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Audio file does not exist: D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets/SE/sysse02.ogg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2838. Total: 4.539978 ms (FindLiveObjects: 0.159080 ms CreateObjectMapping: 0.276202 ms MarkObjects: 4.091414 ms DeleteObjects: 0.012678 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2806. Total: 4.543298 ms (FindLiveObjects: 0.197416 ms CreateObjectMapping: 0.265033 ms MarkObjects: 4.067265 ms DeleteObjects: 0.012376 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2806. Total: 4.434931 ms (FindLiveObjects: 0.140666 ms CreateObjectMapping: 0.251449 ms MarkObjects: 4.028627 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.884702 ms (FindLiveObjects: 0.185644 ms CreateObjectMapping: 0.298841 ms MarkObjects: 4.386029 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.414706 ms (FindLiveObjects: 0.159080 ms CreateObjectMapping: 0.219452 ms MarkObjects: 4.011119 ms DeleteObjects: 0.024148 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 1 unused Assets to reduce memory usage. Loaded Objects now: 2804. Total: 4.669778 ms (FindLiveObjects: 0.218848 ms CreateObjectMapping: 0.306991 ms MarkObjects: 4.117072 ms DeleteObjects: 0.026261 ms) Changing game state to ChapterPreview (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2832. Total: 4.540280 ms (FindLiveObjects: 0.153345 ms CreateObjectMapping: 0.217339 ms MarkObjects: 4.154502 ms DeleteObjects: 0.013885 ms) PopStateStack - Calling OnLeaveState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) OnLeave StateChapterPreview False (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateStack now has 0 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) chapterselect.mg: calling script chapterselect (block Someutsushi) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) chapterselect.mg: calling script some_001 (block main) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Loading script some_001.mg from update folder. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2841. Total: 4.572881 ms (FindLiveObjects: 0.162702 ms CreateObjectMapping: 0.244204 ms MarkObjects: 4.149975 ms DeleteObjects: 0.015394 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2841. Total: 4.710529 ms (FindLiveObjects: 0.156967 ms CreateObjectMapping: 0.259901 ms MarkObjects: 4.278567 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2839. Total: 4.831273 ms (FindLiveObjects: 0.177795 ms CreateObjectMapping: 0.256883 ms MarkObjects: 4.381803 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2840. Total: 4.761242 ms (FindLiveObjects: 0.157571 ms CreateObjectMapping: 0.211302 ms MarkObjects: 4.375162 ms DeleteObjects: 0.015998 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2840. Total: 4.518244 ms (FindLiveObjects: 0.150024 ms CreateObjectMapping: 0.213415 ms MarkObjects: 4.140315 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2840. Total: 4.588276 ms (FindLiveObjects: 0.156363 ms CreateObjectMapping: 0.210094 ms MarkObjects: 4.207026 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2840. Total: 4.445798 ms (FindLiveObjects: 0.154552 ms CreateObjectMapping: 0.210094 ms MarkObjects: 4.066963 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2842. Total: 4.495001 ms (FindLiveObjects: 0.153948 ms CreateObjectMapping: 0.208585 ms MarkObjects: 4.114657 ms DeleteObjects: 0.017206 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.466022 ms (FindLiveObjects: 0.155759 ms CreateObjectMapping: 0.228810 ms MarkObjects: 4.067869 ms DeleteObjects: 0.012678 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.734376 ms (FindLiveObjects: 0.145194 ms CreateObjectMapping: 0.244204 ms MarkObjects: 4.331091 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.660722 ms (FindLiveObjects: 0.158476 ms CreateObjectMapping: 0.266542 ms MarkObjects: 4.222421 ms DeleteObjects: 0.012678 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.642912 ms (FindLiveObjects: 0.147307 ms CreateObjectMapping: 0.259901 ms MarkObjects: 4.221817 ms DeleteObjects: 0.012376 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.841536 ms (FindLiveObjects: 0.155156 ms CreateObjectMapping: 0.295823 ms MarkObjects: 4.376370 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.835499 ms (FindLiveObjects: 0.150930 ms CreateObjectMapping: 0.332650 ms MarkObjects: 4.338034 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2807. Total: 5.595885 ms (FindLiveObjects: 0.159080 ms CreateObjectMapping: 0.869659 ms MarkObjects: 4.552052 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2806. Total: 5.099929 ms (FindLiveObjects: 0.154552 ms CreateObjectMapping: 0.210698 ms MarkObjects: 4.718981 ms DeleteObjects: 0.014791 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2807. Total: 4.568051 ms (FindLiveObjects: 0.155458 ms CreateObjectMapping: 0.216131 ms MarkObjects: 4.177142 ms DeleteObjects: 0.018715 ms) Changing game state to RightClickMenu (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2859. Total: 4.661326 ms (FindLiveObjects: 0.163608 ms CreateObjectMapping: 0.214924 ms MarkObjects: 4.268002 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2859. Total: 4.651364 ms (FindLiveObjects: 0.184436 ms CreateObjectMapping: 0.270466 ms MarkObjects: 4.181972 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2865. Total: 4.891042 ms (FindLiveObjects: 0.170249 ms CreateObjectMapping: 0.269561 ms MarkObjects: 4.436742 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2865. Total: 5.017521 ms (FindLiveObjects: 0.177191 ms CreateObjectMapping: 0.297634 ms MarkObjects: 4.526998 ms DeleteObjects: 0.014791 ms) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateStack now has 0 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.585257 ms (FindLiveObjects: 0.147911 ms CreateObjectMapping: 0.259297 ms MarkObjects: 4.164464 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2811. Total: 4.896173 ms (FindLiveObjects: 0.156665 ms CreateObjectMapping: 0.279220 ms MarkObjects: 4.445194 ms DeleteObjects: 0.014187 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.870515 ms (FindLiveObjects: 0.158476 ms CreateObjectMapping: 0.214622 ms MarkObjects: 4.478399 ms DeleteObjects: 0.017507 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.558693 ms (FindLiveObjects: 0.156665 ms CreateObjectMapping: 0.244204 ms MarkObjects: 4.144239 ms DeleteObjects: 0.012678 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.817689 ms (FindLiveObjects: 0.156967 ms CreateObjectMapping: 0.309708 ms MarkObjects: 4.337128 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.645931 ms (FindLiveObjects: 0.156061 ms CreateObjectMapping: 0.249638 ms MarkObjects: 4.226949 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.571975 ms (FindLiveObjects: 0.153646 ms CreateObjectMapping: 0.301256 ms MarkObjects: 4.103488 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.653477 ms (FindLiveObjects: 0.160287 ms CreateObjectMapping: 0.267146 ms MarkObjects: 4.212460 ms DeleteObjects: 0.012678 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.881986 ms (FindLiveObjects: 0.162400 ms CreateObjectMapping: 0.328423 ms MarkObjects: 4.376672 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2812. Total: 4.742828 ms (FindLiveObjects: 0.163608 ms CreateObjectMapping: 0.258694 ms MarkObjects: 4.306036 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2814. Total: 4.650761 ms (FindLiveObjects: 0.163004 ms CreateObjectMapping: 0.208887 ms MarkObjects: 4.260455 ms DeleteObjects: 0.017507 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2814. Total: 4.660420 ms (FindLiveObjects: 0.161193 ms CreateObjectMapping: 0.211000 ms MarkObjects: 4.272530 ms DeleteObjects: 0.014791 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2814. Total: 4.476889 ms (FindLiveObjects: 0.159080 ms CreateObjectMapping: 0.251751 ms MarkObjects: 4.051266 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2815. Total: 4.580729 ms (FindLiveObjects: 0.197416 ms CreateObjectMapping: 0.207378 ms MarkObjects: 4.161747 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.491379 ms (FindLiveObjects: 0.140968 ms CreateObjectMapping: 0.209792 ms MarkObjects: 4.126731 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.675211 ms (FindLiveObjects: 0.158476 ms CreateObjectMapping: 0.288880 ms MarkObjects: 4.214573 ms DeleteObjects: 0.012376 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.868402 ms (FindLiveObjects: 0.156061 ms CreateObjectMapping: 0.337479 ms MarkObjects: 4.360673 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.947489 ms (FindLiveObjects: 0.162400 ms CreateObjectMapping: 0.311217 ms MarkObjects: 4.459683 ms DeleteObjects: 0.013583 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 5.081817 ms (FindLiveObjects: 0.220961 ms CreateObjectMapping: 0.259599 ms MarkObjects: 4.586163 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.522772 ms (FindLiveObjects: 0.157571 ms CreateObjectMapping: 0.210094 ms MarkObjects: 4.140617 ms DeleteObjects: 0.012979 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.461192 ms (FindLiveObjects: 0.156665 ms CreateObjectMapping: 0.207378 ms MarkObjects: 4.083263 ms DeleteObjects: 0.013281 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.695738 ms (FindLiveObjects: 0.158174 ms CreateObjectMapping: 0.219452 ms MarkObjects: 4.302716 ms DeleteObjects: 0.014187 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.605180 ms (FindLiveObjects: 0.161193 ms CreateObjectMapping: 0.223074 ms MarkObjects: 4.206121 ms DeleteObjects: 0.013885 ms) Unloading 0 Unused Serialized files (Serialized files now loaded: 0) Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2813. Total: 4.633857 ms (FindLiveObjects: 0.156665 ms CreateObjectMapping: 0.210698 ms MarkObjects: 4.251098 ms DeleteObjects: 0.014187 ms) Changing game state to DialogPrompt (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Audio file does not exist: D:/Steam/steamapps/common/Higurashi 04 - Himatsubushi/HigurashiEp04_Data/StreamingAssets/SE/wa_038.ogg (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) PopStateStack - Calling OnLeaveState (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Changing game state to Normal (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) StateStack now has 0 entries. (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 42) Setting up 1 worker threads for Enlighten. Thread -> id: f950 -> priority: 1