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git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@11469 3db68d…

…f2-c116-0410-a063-a993310a9797
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commit 24f8d9f2c07c67e443b42fb6a918407fb5d292b9 1 parent ef4816b
michael authored
Showing with 55 additions and 110 deletions.
  1. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/celt_britomartus.xml
  2. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_a.xml
  3. +2 −4 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_b.xml
  4. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_brennus.xml
  5. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_brito.xml
  6. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_caradoc.xml
  7. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_raven.xml
  8. +2 −5 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_01.xml
  9. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_02.xml
  10. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_03.xml
  11. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_su1.xml
  12. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_1.xml
  13. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_2.xml
  14. +2 −6 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_hannibal.xml
  15. +2 −7 binaries/data/mods/public/art/actors/props/units/heads/kart_isp_a.xml
  16. +2 −7 binaries/data/mods/public/art/actors/props/units/heads/kart_isp_e.xml
  17. +2 −7 binaries/data/mods/public/art/actors/props/units/heads/kart_thracian_su1.xml
  18. +1 −0  binaries/data/mods/public/art/actors/props/units/heads/pers_crown.xml
  19. +2 −5 binaries/data/mods/public/art/actors/props/units/heads/rome_imp_gallic_g.xml
  20. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/rome_imp_gallic_g_cent.xml
  21. +2 −7 binaries/data/mods/public/art/actors/props/units/heads/samnite_a.xml
  22. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/samnite_elite.xml
  23. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/samnite_test.xml
  24. +1 −0  binaries/data/mods/public/art/actors/props/units/heads/samnite_uber_wings.xml
  25. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/thespian.xml
  26. +1 −1  binaries/data/mods/public/art/actors/props/units/heads/thracian_helmet.xml
  27. +1 −1  binaries/data/mods/public/art/actors/props/units/shields/kart_hero_hamilcar.xml
  28. +11 −0 binaries/data/mods/public/art/actors/props/units/shields/mace_pez_back.xml
  29. BIN  binaries/data/mods/public/art/textures/ui/session/counter_edge.dds
  30. BIN  binaries/data/mods/public/art/textures/ui/session/counter_icon.dds
  31. BIN  binaries/data/mods/public/art/textures/ui/session/counter_tile.dds
  32. BIN  binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_cavalry_spearman.png
  33. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_cart.dds
  34. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_celt.dds
  35. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_hele.dds
  36. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_iber.dds
  37. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_pers.dds
  38. BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_rome.dds
View
8 binaries/data/mods/public/art/actors/props/units/heads/celt_britomartus.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant name="Base">
<mesh>props/helmet/hele_helmet_o.dae</mesh>
<texture>props/helmet/hele_thermistocles.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_a.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-01">
<mesh>props/helmet/celt_helmet_a.dae</mesh>
@@ -45,7 +43,5 @@
<texture>props/helmet/celt_a2.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
6 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_b.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="10" name="f1">
<mesh>props/helmet/celt_helmet_f.dae</mesh>
@@ -17,5 +15,5 @@
<texture>props/helmet/celt_i1.dds</texture>
</variant>
</group>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_brennus.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_g.dae</mesh>
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_brito.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant name="Base">
<mesh>props/helmet/celt_helmet_n.dae</mesh>
<texture>props/helmet/celt_h2.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_caradoc.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-02">
<mesh>props/helmet/celt_coolus_caradoc.dae</mesh>
<texture>props/helmet/celt_a3.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/celt_helmet_raven.xml
@@ -7,5 +7,5 @@
<texture>props/helmet/celt_g1.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
7 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_01.xml
@@ -1,13 +1,10 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<group>
<variant frequency="1" name="helmet hero 01">
<mesh>props/helmet/iber_hero_01.dae</mesh>
<texture>props/helmet/iber_hero_01.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_02.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet hero 02">
<mesh>props/helmet/iber_hero_02.dae</mesh>
<texture>props/helmet/iber_hero_02.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_hero_03.xml
@@ -7,5 +7,5 @@
<texture>props/helmet/iber_hero_03.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/iber_helmet_su1.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-07">
<mesh>props/helmet/iberian_07.dae</mesh>
@@ -13,7 +11,5 @@
<texture>props/helmet/iber_08.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_1.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-kart-3">
<mesh>props/helmet/kart_helmet_3.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_2.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-kart-4">
<mesh>props/helmet/kart_helmet_4.dae</mesh>
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
8 binaries/data/mods/public/art/actors/props/units/heads/kart_hero_hannibal.xml
@@ -1,15 +1,11 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-kart-5">
<mesh>props/helmet/kart_helmet_5.dae</mesh>
<texture>props/helmet/kart_thracian_3.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
9 binaries/data/mods/public/art/actors/props/units/heads/kart_isp_a.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-thracian-bump">
<mesh>props/helmet/mace_helmet_g.dae</mesh>
@@ -17,13 +15,10 @@
<mesh>props/helmet/helmet_thracian_7.dae</mesh>
</variant>
</group>
-
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
9 binaries/data/mods/public/art/actors/props/units/heads/kart_isp_e.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-d">
<mesh>props/helmet/mace_helmet_d.dae</mesh>
@@ -14,13 +12,10 @@
<mesh>props/helmet/mace_helmet_f.dae</mesh>
</variant>
</group>
-
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_b.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
9 binaries/data/mods/public/art/actors/props/units/heads/kart_thracian_su1.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-thracian-plume">
<mesh>props/helmet/mace_helmet_h.dae</mesh>
@@ -20,13 +18,10 @@
<mesh>props/helmet/kart_helmet_2.dae</mesh>
</variant>
</group>
-
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/kart_thracian_1.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
1  binaries/data/mods/public/art/actors/props/units/heads/pers_crown.xml
@@ -7,4 +7,5 @@
<texture>props/helmet/pers_crown.png</texture>
</variant>
</group>
+ <material>basic_spec.xml</material>
</actor>
View
7 binaries/data/mods/public/art/actors/props/units/heads/rome_imp_gallic_g.xml
@@ -1,18 +1,15 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="helmet-Imperial Gallic G">
<mesh>props/helmet/rome_imp_g_1.dae</mesh>
</variant>
</group>
-
<group>
<variant frequency="1" name="texture">
<texture>props/helmet/rome_gallic_g_1.dds</texture>
</variant>
</group>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/rome_imp_gallic_g_cent.xml
@@ -11,5 +11,5 @@
<texture>props/helmet/rome_gallic_g_cent.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
9 binaries/data/mods/public/art/actors/props/units/heads/samnite_a.xml
@@ -1,8 +1,6 @@
-<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
+<?xml version="1.0" encoding="utf-8"?>
<actor version="1">
-
<castshadow/>
-
<group>
<variant frequency="1" name="Feathers-Crest">
<mesh>props/helmet/samnite_a.dae</mesh>
@@ -11,13 +9,10 @@
<mesh>props/helmet/samnite_b.dae</mesh>
</variant>
</group>
-
<group>
<variant frequency="1">
<texture>props/helmet/samnite_01.dds</texture>
</variant>
</group>
-
- <material>player_trans.xml</material>
-
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/samnite_elite.xml
@@ -18,5 +18,5 @@
<texture>props/helmet/rome-e-coolus.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/samnite_test.xml
@@ -11,5 +11,5 @@
<texture>props/helmet/samnite-c1.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
1  binaries/data/mods/public/art/actors/props/units/heads/samnite_uber_wings.xml
@@ -7,4 +7,5 @@
<texture>props/helmet/samnite_a1.dds</texture>
</variant>
</group>
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/thespian.xml
@@ -26,5 +26,5 @@
<texture>props/helmet/hele_d2_black.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/heads/thracian_helmet.xml
@@ -51,5 +51,5 @@
<texture>props/helmet/mace_a.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
2  binaries/data/mods/public/art/actors/props/units/shields/kart_hero_hamilcar.xml
@@ -14,5 +14,5 @@
<texture>props/shield/kart_round_am.dds</texture>
</variant>
</group>
- <material>player_trans.xml</material>
+ <material>playercolor_spec.xml</material>
</actor>
View
11 binaries/data/mods/public/art/actors/props/units/shields/mace_pez_back.xml
@@ -0,0 +1,11 @@
+<?xml version="1.0" encoding="utf-8"?>
+<actor version="1">
+ <castshadow/>
+ <group>
+ <variant frequency="100" name="Base">
+ <mesh>props/shield/round_m_b.dae</mesh>
+ <texture>props/shield/hele_round_back.dds</texture>
+ </variant>
+ </group>
+ <material>basic_spec.xml</material>
+</actor>
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BIN  binaries/data/mods/public/art/textures/ui/session/counter_edge.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/counter_icon.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/counter_tile.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/portraits/units/iber_cavalry_spearman.png
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_cart.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_celt.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_hele.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_iber.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_pers.dds
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BIN  binaries/data/mods/public/art/textures/ui/session/status_pane_rome.dds
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