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New siege ram for the Spartans

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@11890 3db68df2-c116-0410-a063-a993310a9797
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1 parent 3aff67a commit 58730210a1f8d7e1a761e8569c0505ddbbeeacbe Pureon committed May 20, 2012
@@ -2,19 +2,37 @@
<actor version="1">
<castshadow/>
<group>
- <variant frequency="100" name="Spartan Siege Ram">
+ <variant frequency="100" name="Spartan Siege Ram a">
<animations>
- <animation file="mechanical/rome_ram_idle.dae" name="Idle" speed="100"/>
- <animation file="mechanical/rome_ram_move.dae" name="Walk" speed="15"/>
- <animation file="mechanical/rome_ram_move.dae" name="Run" speed="30"/>
- <animation event="0.3" file="mechanical/rome_ram_attack.dae" name="Melee" speed="100"/>
+ <animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
+ <animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
+ <animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
+ <animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
</animations>
- <mesh>structural/rome_ram.dae</mesh>
+ <mesh>structural/spart_siege_ram.dae</mesh>
<props>
- <prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left"/>
- <prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right"/>
+ <prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_left_front"/>
+ <prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_front"/>
+ <prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_back"/>
+ <prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_right_back"/>
</props>
- <texture>structural/rome_ram.png</texture>
+ <texture>structural/spart_siege_ram.png</texture>
+ </variant>
+ <variant frequency="100" name="Spartan Siege Ram b">
+ <animations>
+ <animation file="mechanical/spart_siege_ram_idle.dae" name="Idle" speed="100"/>
+ <animation file="mechanical/spart_siege_ram_move.dae" name="Walk" speed="15"/>
+ <animation file="mechanical/spart_siege_ram_move.dae" name="Run" speed="30"/>
+ <animation event="0.3" file="mechanical/spart_siege_ram_attack.dae" name="Melee" speed="100"/>
+ </animations>
+ <mesh>structural/spart_siege_ram.dae</mesh>
+ <props>
+ <prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_left_front"/>
+ <prop actor="props/units/shields/spart_aspis_a.xml" attachpoint="shield_right_front"/>
+ <prop actor="props/units/shields/spart_aspis_skiritai.xml" attachpoint="shield_left_back"/>
+ <prop actor="props/units/shields/spart_aspis_b.xml" attachpoint="shield_right_back"/>
+ </props>
+ <texture>structural/spart_siege_ram.png</texture>
</variant>
</group>
<group>

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