20 changes: 10 additions & 10 deletions Legacy/Shaders/3.0/Terrain nSplat TriPlanar FirstPass.shader
Expand Up @@ -88,8 +88,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../../Shaders/Definition/Terrain.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -119,8 +119,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../../Shaders/Definition/Terrain.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -140,8 +140,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../../Shaders/Definition/Terrain.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -167,8 +167,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../../Shaders/Definition/Terrain.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -190,8 +190,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../../Shaders/Definition/Terrain.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/3.0/TriPlanar Lite.shader
Expand Up @@ -136,8 +136,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -171,8 +171,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -199,8 +199,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -232,8 +232,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -258,8 +258,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/3.0/Vertex Blend 4Splat TriPlanar.shader
Expand Up @@ -145,8 +145,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -180,8 +180,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -205,8 +205,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -237,8 +237,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -262,8 +262,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/3.0/Vertex Blend 4Splat.shader
Expand Up @@ -138,8 +138,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -172,8 +172,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -196,8 +196,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -227,8 +227,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -251,8 +251,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Legacy/Shaders/4.6/Tessellation Eye Eyeball Forward.shader
Expand Up @@ -164,8 +164,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/EyeballForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/EyeballForward.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -199,8 +199,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/EyeballForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/EyeballForward.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -226,8 +226,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/EyeballForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/EyeballForward.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -251,8 +251,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/EyeballForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/EyeballForward.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/4.6/Tessellation Eye Eyeball.shader
Expand Up @@ -163,8 +163,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/Eyeball.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/Eyeball.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -198,8 +198,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/Eyeball.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/Eyeball.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -225,8 +225,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/Eyeball.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/Eyeball.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -259,8 +259,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/Eyeball.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/Eyeball.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -284,8 +284,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/Eyeball.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/Eyeball.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
4 changes: 2 additions & 2 deletions Legacy/Shaders/4.6/Tessellation Eye Occlusion.shader
Expand Up @@ -84,8 +84,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/EyeOcclusion.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/EyeOcclusion.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Legacy/Shaders/4.6/Tessellation Skin Forward.shader
Expand Up @@ -187,8 +187,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/SkinForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/SkinForward.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -225,8 +225,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/SkinForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/SkinForward.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -252,8 +252,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/SkinForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/SkinForward.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -279,8 +279,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/SkinForward.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/SkinForward.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/4.6/Tessellation TriPlanar Lite.shader
Expand Up @@ -148,8 +148,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -185,8 +185,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -215,8 +215,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -250,8 +250,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -276,8 +276,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/TriPlanar.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/TriPlanar.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
Expand Up @@ -154,8 +154,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -191,8 +191,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -218,8 +218,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -252,8 +252,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -277,8 +277,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Legacy/Shaders/4.6/Tessellation Vertex Blend 4Splat.shader
Expand Up @@ -155,8 +155,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -192,8 +192,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -219,8 +219,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -253,8 +253,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -277,8 +277,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Legacy/Shaders/Definition/VertexBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/VertexBlend.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
4 changes: 2 additions & 2 deletions Legacy/Shaders/Definition/EyeOcclusion.cginc
Expand Up @@ -9,8 +9,8 @@
#define A_AMBIENT_OCCLUSION_ON
#define A_EXPANDED_MATERIAL_MAPS

#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Framework/Lighting.cginc"
#include "../../../Shaders/Type/Standard.cginc"

void aPreLighting(
inout ASurface s)
Expand Down
6 changes: 3 additions & 3 deletions Legacy/Shaders/Definition/Eyeball.cginc
Expand Up @@ -13,9 +13,9 @@
#define A_EYE_PARALLAX_REFRACTION
#define A_DETAIL_MASK_OFF

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "Assets/Alloy/Legacy/Shaders/Feature/EyeParallax.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"
#include "../Feature/EyeParallax.cginc"

/// Cornea normals.
/// Expects a compressed normal map.
Expand Down
6 changes: 3 additions & 3 deletions Legacy/Shaders/Definition/EyeballForward.cginc
Expand Up @@ -25,9 +25,9 @@
half irisBeckmannRoughness; \
half irisNdotV;

#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "Assets/Alloy/Legacy/Shaders/Feature/EyeParallax.cginc"
#include "../../../Shaders/Framework/Lighting.cginc"
#include "../../../Shaders/Type/Standard.cginc"
#include "../Feature/EyeParallax.cginc"

/// Implements a scattering diffuse BRDF affected by roughness.
/// @param albedo Diffuse albedo LDR color.
Expand Down
4 changes: 2 additions & 2 deletions Legacy/Shaders/Definition/SkinForward.cginc
Expand Up @@ -12,8 +12,8 @@
half scatteringMask; \
half scattering;

#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Framework/Lighting.cginc"
#include "../../../Shaders/Type/Standard.cginc"

// Jon Moore recommended this value in his blog post.
#define A_SKIN_BUMP_BLUR_BIAS (3.0)
Expand Down
4 changes: 2 additions & 2 deletions Legacy/Shaders/Definition/TriPlanar.cginc
Expand Up @@ -10,8 +10,8 @@
#define A_TRIPLANAR_ON
#define A_RIM_EFFECTS_MAP_OFF

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

void aSurfaceShader(
inout ASurface s)
Expand Down
4 changes: 2 additions & 2 deletions Legacy/Shaders/Definition/VertexBlend.cginc
Expand Up @@ -16,8 +16,8 @@
#define A_SPECULAR_TINT_ON
#define A_DETAIL_MASK_OFF

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

half _TriplanarBlendSharpness;

Expand Down
2 changes: 1 addition & 1 deletion Legacy/Shaders/Feature/EyeParallax.cginc
Expand Up @@ -14,7 +14,7 @@
#endif
#endif

#include "Assets/Alloy/Shaders/Framework/Feature.cginc"
#include "../../../Shaders/Framework/Feature.cginc"

#ifdef A_EYE_PARALLAX_REFRACTION
/// Number of samples used for direct view of POM effect.
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Car Paint Fast ClearCoat.shader
Expand Up @@ -225,8 +225,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFastClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/CarPaintFastClearCoat.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -266,8 +266,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFastClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/CarPaintFastClearCoat.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -291,8 +291,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFastClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/CarPaintFastClearCoat.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -331,8 +331,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFastClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/CarPaintFastClearCoat.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -358,8 +358,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFastClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/CarPaintFastClearCoat.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
24 changes: 12 additions & 12 deletions Mods/Shaders/3.0/Car Paint Full ClearCoat.shader
Expand Up @@ -228,8 +228,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../../Shaders/Definition/CarPaint.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -269,8 +269,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../../Shaders/Definition/CarPaint.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -301,8 +301,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFullClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/CarPaintFullClearCoat.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -331,8 +331,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/CarPaintFullClearCoat.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/CarPaintFullClearCoat.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -356,8 +356,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../../Shaders/Definition/CarPaint.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -383,8 +383,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../../Shaders/Definition/CarPaint.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Core CrossFade.shader
Expand Up @@ -210,8 +210,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../../Shaders/Definition/Core.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -252,8 +252,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../../Shaders/Definition/Core.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -278,8 +278,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../../Shaders/Definition/Core.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -319,8 +319,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../../Shaders/Definition/Core.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -347,8 +347,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../../Shaders/Definition/Core.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/3.0/Curvature Test.shader
Expand Up @@ -35,8 +35,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/CurvatureTest.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/CurvatureTest.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down
8 changes: 4 additions & 4 deletions Mods/Shaders/3.0/Deferred Decal Advanced.shader
Expand Up @@ -95,8 +95,8 @@ SubShader {
#define UNITY_PASS_DEFERRED
#define A_DECAL_ALPHA_FIRSTPASS_SHADER

#include "Assets/Alloy/Mods/Shaders/Definition/DeferredDecalAdvanced.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/DeferredDecalAdvanced.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand Down Expand Up @@ -132,8 +132,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/DeferredDecalAdvanced.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/DeferredDecalAdvanced.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Mods/Shaders/3.0/Intersection Glow.shader
Expand Up @@ -112,8 +112,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _INTERSECTION_GLOW_BACKFACE

#include "Assets/Alloy/Mods/Shaders/Definition/IntersectionGlow.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/IntersectionGlow.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -146,8 +146,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/IntersectionGlow.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/IntersectionGlow.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -176,8 +176,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/IntersectionGlow.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/IntersectionGlow.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -198,8 +198,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/IntersectionGlow.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/IntersectionGlow.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Masked Core.shader
Expand Up @@ -207,8 +207,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/MaskedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/MaskedCore.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -248,8 +248,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/MaskedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/MaskedCore.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -274,8 +274,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/MaskedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/MaskedCore.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -314,8 +314,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/MaskedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/MaskedCore.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -341,8 +341,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/MaskedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/MaskedCore.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Mods/Shaders/3.0/Mesh Particle Core.shader
Expand Up @@ -103,8 +103,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/MeshParticleCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/MeshParticleCore.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -134,8 +134,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/MeshParticleCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/MeshParticleCore.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -159,8 +159,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/MeshParticleCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/MeshParticleCore.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -188,8 +188,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/MeshParticleCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/MeshParticleCore.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/SP Car Paint.shader
Expand Up @@ -220,8 +220,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/SPCarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/SPCarPaint.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -261,8 +261,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/SPCarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/SPCarPaint.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -286,8 +286,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/SPCarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/SPCarPaint.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -326,8 +326,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/SPCarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/SPCarPaint.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -353,8 +353,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/SPCarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/SPCarPaint.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Mods/Shaders/3.0/Skin VertexDetail Forward.shader
Expand Up @@ -224,8 +224,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -263,8 +263,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -287,8 +287,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -314,8 +314,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Skin VertexDetail.shader
Expand Up @@ -203,8 +203,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -242,8 +242,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -266,8 +266,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -304,8 +304,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -331,8 +331,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/SkinVertexDetail.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/SkinVertexDetail.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Transition Lite.shader
Expand Up @@ -113,8 +113,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/TransitionLite.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/TransitionLite.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -145,8 +145,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/TransitionLite.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/TransitionLite.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -170,8 +170,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/TransitionLite.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/TransitionLite.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -199,8 +199,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/TransitionLite.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/TransitionLite.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -222,8 +222,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/TransitionLite.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/TransitionLite.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Mods/Shaders/3.0/Weathered Blend.shader
Expand Up @@ -204,8 +204,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Mods/Shaders/Definition/WeatheredBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../Definition/WeatheredBlend.cginc"
#include "../../../Shaders/Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -242,8 +242,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Mods/Shaders/Definition/WeatheredBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../Definition/WeatheredBlend.cginc"
#include "../../../Shaders/Forward/Add.cginc"

ENDCG
}
Expand All @@ -268,8 +268,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Mods/Shaders/Definition/WeatheredBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../Definition/WeatheredBlend.cginc"
#include "../../../Shaders/Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -305,8 +305,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Mods/Shaders/Definition/WeatheredBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../Definition/WeatheredBlend.cginc"
#include "../../../Shaders/Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -331,8 +331,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Mods/Shaders/Definition/WeatheredBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../Definition/WeatheredBlend.cginc"
#include "../../../Shaders/Forward/Meta.cginc"

ENDCG
}
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/CarPaintFastClearCoat.cginc
Expand Up @@ -19,8 +19,8 @@
#define A_VIEW_DIR_WORLD_ON
#endif

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

/// Clear Coat weight.
/// Expects values in the range [0,1].
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/CarPaintFullClearCoat.cginc
Expand Up @@ -8,8 +8,8 @@

#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

half4 _ClearCoatColor;
half _ClearCoatRoughness;
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/CurvatureTest.cginc
Expand Up @@ -10,8 +10,8 @@
#define A_NORMAL_WORLD_ON
#define A_EMISSIVE_COLOR_ON

#include "Assets/Alloy/Shaders/Lighting/Unlit.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Unlit.cginc"
#include "../../../Shaders/Type/Standard.cginc"

half _CurvatureScale;

Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/DeferredDecalAdvanced.cginc
Expand Up @@ -12,8 +12,8 @@
#define A_SURFACE_CUSTOM_FIELDS \
half decalMask2;

#include "Assets/Alloy/Shaders/Framework/Type.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Framework/Type.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"

half3 _GlowColor;
half _RoughnessMin;
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/IntersectionGlow.cginc
Expand Up @@ -13,8 +13,8 @@
#define A_EMISSIVE_COLOR_ON
#define A_MAIN_TEXTURES_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

sampler2D_float _CameraDepthTexture;

Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/MaskedCore.cginc
Expand Up @@ -10,8 +10,8 @@
#define A_DETAIL_MASK_OFF
#define A_EMISSION_MASK_MAP_OFF

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

sampler2D _MasksMap;
half4 _DetailMasks;
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/MeshParticleCore.cginc
Expand Up @@ -13,8 +13,8 @@
#define A_METALLIC_ON
#define A_EMISSIVE_COLOR_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

sampler2D _BaseColorRamp;
sampler2D _EmissionColorRamp;
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/SPCarPaint.cginc
Expand Up @@ -9,8 +9,8 @@
#define A_CLEARCOAT_ON
#define A_MAIN_TEXTURES_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

/// The secondary paint tint color.
/// Expects a linear LDR color.
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/SkinVertexDetail.cginc
Expand Up @@ -15,8 +15,8 @@
#define A_DETAIL_MASK_VERTEX_COLOR_ALPHA_ON
#define A_DETAIL_COLOR_MAP_OFF

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

// Red Detail.
half _RedDetailMaskStrength;
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/TransitionLite.cginc
Expand Up @@ -12,8 +12,8 @@
#define A_TRANSITION_BLEND_GLOW_OFF
#define A_SECONDARY_TEXTURES_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

void aSurfaceShader(
inout ASurface s)
Expand Down
4 changes: 2 additions & 2 deletions Mods/Shaders/Definition/WeatheredBlend.cginc
Expand Up @@ -15,8 +15,8 @@
#define A_RIM_EFFECTS_MAP_OFF
#define A_SECONDARY_TEXTURES_ON

#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "Assets/Alloy/Shaders/Type/Standard.cginc"
#include "../../../Shaders/Lighting/Standard.cginc"
#include "../../../Shaders/Type/Standard.cginc"

A_SAMPLER_2D(_Layered2MatPackedMap);
sampler2D _Layered2MatBumpMap;
Expand Down
16 changes: 11 additions & 5 deletions README.md
@@ -1,4 +1,14 @@
# Alloy
# Alloy - converted to be used with Unity Package Manager

Either place this in:
**_<project folder>/Packages/package.alloy@4.3.0_**

or copy this somewhere with folder name **_package.alloy@4.3.0_** and add following line to your **_<project folder>/Packages/manifest.json_** dependencies (replace ******* with either absolute or relative path):

**_"package.alloy" : "file:*******/package.alloy@4.3.0",_**

-----------------------------------------------------------------------

This code is provided AS IS with no support guarantees beyond attempting to keep pace with new Unity releases.

## Pre-Import Checklist
Expand All @@ -8,10 +18,6 @@ First and foremost, if you are importing a new version of Alloy into a project w
### Import Steps
1. Ensure you are in a new blank scene.
2. ENSURE that there are NO script errors in your console preventing unity from recompiling assemblies. Alloy will NOT function properly (including our editor scripts), if you attempt to import with standing errors in your project.
3. Import the Alloy package from the Unity Asset Store download window if you have not yet done so.
4. The first thing you'll notice in the Alloy folder is that there is a sub-directory called 'Packages'.Within this directory there will be a package named Alloy3xx_ShadersAndEditorCore. Import this package first.
5. If you are a Windows user, and wish to use Alloy Tesselation Shaders (DX11 only), import the Alloy3xx_SM5Shaders folder. In general these shaders take a bit longer to compile/import, so we suggest only importing the variants you intend on using.
6. Lastly, if you'd like to check out our shweet samples, import the Alloy3SampleAssets package. Enjoy!

## Setting Up Your Project
Before using Alloy, there a couple things you MUST set up in your project:
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Core/Core.shader
Expand Up @@ -211,8 +211,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -253,8 +253,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -279,8 +279,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -320,8 +320,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -348,8 +348,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Core/Prototyping.shader
Expand Up @@ -213,8 +213,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -254,8 +254,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -279,8 +279,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -319,8 +319,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -346,8 +346,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
8 changes: 4 additions & 4 deletions Shaders/3.0/Decal/Additive.shader
Expand Up @@ -153,8 +153,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/DecalAdditive.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DecalAdditive.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -191,8 +191,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/DecalAdditive.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalAdditive.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Shaders/3.0/Decal/Alpha.shader
Expand Up @@ -201,8 +201,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -243,8 +243,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -288,8 +288,8 @@ SubShader {
#define UNITY_PASS_DEFERRED
#define A_DECAL_ALPHA_FIRSTPASS_SHADER

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down Expand Up @@ -330,8 +330,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
8 changes: 4 additions & 4 deletions Shaders/3.0/Decal/Ambient.shader
Expand Up @@ -62,8 +62,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/DecalAmbient.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DecalAmbient.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -91,8 +91,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/DecalAmbient.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalAmbient.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
12 changes: 6 additions & 6 deletions Shaders/3.0/Decal/Cutout.shader
Expand Up @@ -202,8 +202,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -243,8 +243,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -286,8 +286,8 @@ SubShader {
#define UNITY_PASS_DEFERRED
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/DecalAlpha.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalAlpha.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
8 changes: 4 additions & 4 deletions Shaders/3.0/Decal/Multiplicative.shader
Expand Up @@ -62,8 +62,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/DecalMultiplicative.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DecalMultiplicative.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -91,8 +91,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/DecalMultiplicative.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DecalMultiplicative.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down
6 changes: 3 additions & 3 deletions Shaders/3.0/Deferred/Alloy Deferred Reflections.shader
Expand Up @@ -15,8 +15,8 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/ReflectionProbe.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "../../Deferred/ReflectionProbe.cginc"
#include "../../Lighting/Standard.cginc"

ENDCG
}
Expand All @@ -35,7 +35,7 @@ SubShader {

#pragma multi_compile ___ UNITY_HDR_ON

#include "Assets/Alloy/Shaders/Deferred/ReflectionAdd.cginc"
#include "../../Deferred/ReflectionAdd.cginc"

ENDCG
}
Expand Down
6 changes: 3 additions & 3 deletions Shaders/3.0/Deferred/Alloy Deferred Shading.shader
Expand Up @@ -24,8 +24,8 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Light.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "../../Deferred/Light.cginc"
#include "../../Lighting/Standard.cginc"

ENDCG
}
Expand All @@ -51,7 +51,7 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Decode.cginc"
#include "../../Deferred/Decode.cginc"

ENDCG
}
Expand Down
6 changes: 3 additions & 3 deletions Shaders/3.0/Deferred/Alloy Deferred Skin.shader
Expand Up @@ -27,8 +27,8 @@ SubShader {
#define A_SUBSURFACE_ON
#define A_SCATTERING_ON

#include "Assets/Alloy/Shaders/Deferred/Light.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "../../Deferred/Light.cginc"
#include "../../Lighting/Standard.cginc"

ENDCG
}
Expand All @@ -54,7 +54,7 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Decode.cginc"
#include "../../Deferred/Decode.cginc"

ENDCG
}
Expand Down
6 changes: 3 additions & 3 deletions Shaders/3.0/Deferred/Alloy Deferred Transmission.shader
Expand Up @@ -26,8 +26,8 @@ SubShader {

#define A_SUBSURFACE_ON

#include "Assets/Alloy/Shaders/Deferred/Light.cginc"
#include "Assets/Alloy/Shaders/Lighting/Standard.cginc"
#include "../../Deferred/Light.cginc"
#include "../../Lighting/Standard.cginc"

ENDCG
}
Expand All @@ -53,7 +53,7 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Decode.cginc"
#include "../../Deferred/Decode.cginc"

ENDCG
}
Expand Down
6 changes: 3 additions & 3 deletions Shaders/3.0/Deferred/Alloy Deferred UBER.shader
Expand Up @@ -54,8 +54,8 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Light.cginc"
#include "Assets/Alloy/Shaders/Framework/Lighting.cginc"
#include "../../Deferred/Light.cginc"
#include "../../Framework/Lighting.cginc"

// =================================== BEGIN UBER SUPPORT ===================================

Expand Down Expand Up @@ -224,7 +224,7 @@ SubShader {
#pragma vertex aMainVertexShader
#pragma fragment aMainFragmentShader

#include "Assets/Alloy/Shaders/Deferred/Decode.cginc"
#include "../../Deferred/Decode.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Human/Eye.shader
Expand Up @@ -150,8 +150,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Eye.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Eye.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -183,8 +183,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Eye.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Eye.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -208,8 +208,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Eye.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Eye.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -240,8 +240,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Eye.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Eye.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -265,8 +265,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Eye.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Eye.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
24 changes: 12 additions & 12 deletions Shaders/3.0/Human/Hair HighQuality OneSided.shader
Expand Up @@ -153,8 +153,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -187,8 +187,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -226,8 +226,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -261,8 +261,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -286,8 +286,8 @@ SubShader {
#define _ALPHATEST_ON
#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -310,8 +310,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
32 changes: 16 additions & 16 deletions Shaders/3.0/Human/Hair HighQuality TwoSided.shader
Expand Up @@ -159,8 +159,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -194,8 +194,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -234,8 +234,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -270,8 +270,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand Down Expand Up @@ -309,8 +309,8 @@ SubShader {
#define UNITY_PASS_FORWARDBASE
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -344,8 +344,8 @@ SubShader {
#define UNITY_PASS_FORWARDADD
#define _ALPHABLEND_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -371,8 +371,8 @@ SubShader {
#define UNITY_PASS_SHADOWCASTER
#define _ALPHATEST_ON

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -395,8 +395,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Shaders/3.0/Human/Hair LowQuality OneSided.shader
Expand Up @@ -161,8 +161,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -196,8 +196,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -223,8 +223,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -247,8 +247,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Shaders/3.0/Human/Hair LowQuality TwoSided.shader
Expand Up @@ -165,8 +165,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -200,8 +200,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -227,8 +227,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -251,8 +251,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Hair.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Hair.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Shaders/3.0/Human/Skin Forward.shader
Expand Up @@ -207,8 +207,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -246,8 +246,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -270,8 +270,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -297,8 +297,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Human/Skin.shader
Expand Up @@ -186,8 +186,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -225,8 +225,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -249,8 +249,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -287,8 +287,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -314,8 +314,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Skin.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Skin.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Details0.shader
Expand Up @@ -47,8 +47,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Details0.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Details0.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -76,8 +76,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Details0.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Details0.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -98,8 +98,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Details0.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Details0.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -124,8 +124,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Details0.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Details0.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -145,8 +145,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Details0.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Details0.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Details1.shader
Expand Up @@ -56,8 +56,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Details1.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Details1.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -85,8 +85,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Details1.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Details1.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -107,8 +107,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Details1.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Details1.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -133,8 +133,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Details1.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Details1.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -154,8 +154,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Details1.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Details1.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Details2.shader
Expand Up @@ -56,8 +56,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Details2.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Details2.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -85,8 +85,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Details2.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Details2.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -107,8 +107,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Details2.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Details2.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -133,8 +133,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Details2.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Details2.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -154,8 +154,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Details2.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Details2.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
16 changes: 8 additions & 8 deletions Shaders/3.0/Nature/SpeedTree Forward.shader
Expand Up @@ -192,8 +192,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -232,8 +232,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -260,8 +260,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -286,8 +286,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/SpeedTree.shader
Expand Up @@ -184,8 +184,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -224,8 +224,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -252,8 +252,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -293,8 +293,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -319,8 +319,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/SpeedTree.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/SpeedTree.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/SpeedTreeBillboard.shader
Expand Up @@ -71,8 +71,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/SpeedTreeBillboard.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/SpeedTreeBillboard.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -104,8 +104,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/SpeedTreeBillboard.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/SpeedTreeBillboard.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -129,8 +129,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/SpeedTreeBillboard.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/SpeedTreeBillboard.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -159,8 +159,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/SpeedTreeBillboard.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/SpeedTreeBillboard.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -183,8 +183,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/SpeedTreeBillboard.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/SpeedTreeBillboard.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Terrain 4Splat.shader
Expand Up @@ -106,8 +106,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -138,8 +138,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -161,8 +161,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -189,8 +189,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -213,8 +213,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Terrain Distant.shader
Expand Up @@ -65,8 +65,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -94,8 +94,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -115,8 +115,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -140,8 +140,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -163,8 +163,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Terrain nSplat AddPass.shader
Expand Up @@ -93,8 +93,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../../Definition/Terrain.cginc"
#include "../../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -125,8 +125,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../../Definition/Terrain.cginc"
#include "../../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -148,8 +148,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../../Definition/Terrain.cginc"
#include "../../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -179,8 +179,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../../Definition/Terrain.cginc"
#include "../../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -205,8 +205,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../../Definition/Terrain.cginc"
#include "../../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Nature/Terrain nSplat FirstPass.shader
Expand Up @@ -89,8 +89,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -121,8 +121,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -144,8 +144,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -172,8 +172,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -198,8 +198,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Terrain.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Terrain.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Car Paint.shader
Expand Up @@ -231,8 +231,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/CarPaint.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -274,8 +274,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/CarPaint.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -300,8 +300,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/CarPaint.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -342,8 +342,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/CarPaint.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -370,8 +370,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/CarPaint.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/CarPaint.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Directional Blend.shader
Expand Up @@ -241,8 +241,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/DirectionalBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/DirectionalBlend.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -284,8 +284,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/DirectionalBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/DirectionalBlend.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -310,8 +310,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/DirectionalBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/DirectionalBlend.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -352,8 +352,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/DirectionalBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/DirectionalBlend.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand Down Expand Up @@ -381,8 +381,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/DirectionalBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/DirectionalBlend.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Glass HighQuality.shader
Expand Up @@ -206,8 +206,8 @@ SubShader {

#define A_PASS_DISTORT

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Distort.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Distort.cginc"
ENDCG
}

Expand Down Expand Up @@ -250,8 +250,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -291,8 +291,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -316,8 +316,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -344,8 +344,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
Expand Down
20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Glass LowQuality.shader
Expand Up @@ -208,8 +208,8 @@ SubShader {

#define A_PASS_DISTORT

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Distort.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Distort.cginc"
ENDCG
}

Expand Down Expand Up @@ -252,8 +252,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -293,8 +293,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -318,8 +318,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand All @@ -346,8 +346,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/Core.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/Core.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
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20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Oriented Blend.shader
Expand Up @@ -237,8 +237,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/OrientedBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/OrientedBlend.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -279,8 +279,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/OrientedBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/OrientedBlend.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -305,8 +305,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/OrientedBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/OrientedBlend.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -346,8 +346,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/OrientedBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/OrientedBlend.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -374,8 +374,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/OrientedBlend.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/OrientedBlend.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
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20 changes: 10 additions & 10 deletions Shaders/3.0/Specialist/Oriented Core.shader
Expand Up @@ -79,8 +79,8 @@ SubShader {

#define UNITY_PASS_FORWARDBASE

#include "Assets/Alloy/Shaders/Definition/OrientedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Base.cginc"
#include "../../Definition/OrientedCore.cginc"
#include "../../Forward/Base.cginc"

ENDCG
}
Expand Down Expand Up @@ -111,8 +111,8 @@ SubShader {

#define UNITY_PASS_FORWARDADD

#include "Assets/Alloy/Shaders/Definition/OrientedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Add.cginc"
#include "../../Definition/OrientedCore.cginc"
#include "../../Forward/Add.cginc"

ENDCG
}
Expand All @@ -136,8 +136,8 @@ SubShader {

#define UNITY_PASS_SHADOWCASTER

#include "Assets/Alloy/Shaders/Definition/OrientedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Shadow.cginc"
#include "../../Definition/OrientedCore.cginc"
#include "../../Forward/Shadow.cginc"

ENDCG
}
Expand Down Expand Up @@ -165,8 +165,8 @@ SubShader {

#define UNITY_PASS_DEFERRED

#include "Assets/Alloy/Shaders/Definition/OrientedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Gbuffer.cginc"
#include "../../Definition/OrientedCore.cginc"
#include "../../Forward/Gbuffer.cginc"

ENDCG
}
Expand All @@ -188,8 +188,8 @@ SubShader {

#define UNITY_PASS_META

#include "Assets/Alloy/Shaders/Definition/OrientedCore.cginc"
#include "Assets/Alloy/Shaders/Forward/Meta.cginc"
#include "../../Definition/OrientedCore.cginc"
#include "../../Forward/Meta.cginc"

ENDCG
}
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