diff --git a/src/Graphics/OpenGLDevice.cs b/src/Graphics/OpenGLDevice.cs index 9de27f48476..bb6b84dd0eb 100644 --- a/src/Graphics/OpenGLDevice.cs +++ b/src/Graphics/OpenGLDevice.cs @@ -8,7 +8,7 @@ #endregion #region DISABLE_FAUXBACKBUFFER Option -// #define DISABLE_FAUXBACKBUFFER +#define DISABLE_FAUXBACKBUFFER /* If you want to debug GL without the extra FBO in your way, you can use this. * Note that we only enable a faux-backbuffer when the window size is not equal * to the backbuffer size! @@ -33,7 +33,7 @@ #endregion #region DISABLE_THREADING Option -// #define DISABLE_THREADING +#define DISABLE_THREADING /* Perhaps you read the above option and thought to yourself: * "Wow, only an idiot would need threads for their graphics code!" *