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Fixes #1

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merged 2 commits into from Jun 7, 2016
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+7 −3
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4 vars.c
@@ -48,7 +48,9 @@ u8 meshtid[MESH_CNT];
u8 textureheader[256][4],texturereload[256];
u16 texturedata[1048576*5/2];
u32 texturepointer[128];
//senquack - should be [256], judging from its use in zrmloadtextures() in zresm.c:
//u32 texturepointer[128];
u32 texturepointer[256];
u16 meshcount;
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4 vars.h
@@ -46,7 +46,9 @@ extern u8 meshtid[MESH_CNT];
extern u8 textureheader[256][4],texturereload[256];
extern u16 texturedata[1048576*5/2];
extern u32 texturepointer[128];
//senquack - should be [256], judging from its use in zrmloadtextures() in zresm.c:
//extern u32 texturepointer[128];
extern u32 texturepointer[256];
extern u16 meshcount;
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@@ -275,7 +275,7 @@ void zcore_video_init(void)
#if defined(GCW)
////////////////////////////////////////////////////////////////////////////////////////
screen=SDL_SetVideoMode(320,240,16, SDL_OPENGL);
screen=SDL_SetVideoMode(320,240,16, SDL_SWSURFACE);
const char* output;