OGRE + SDL demo project emulating a Rubik's Cube
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ConfigManager.cpp
ConfigManager.h
Content.cpp
Content.h
Cube.cpp
Cube.h
CubeCursor.cpp
CubeCursor.h
CubeElement.h
DiscreteVector.h
GUIManager.cpp
GUIManager.h
Game.cpp
Game.h
Main.cpp
README.md
SDLInput.cpp
SDLInput.h
yarc.png

README.md

1

Yet Another Rubik's Cube

The project is relatively old and at that time I didn't really care much about providing any projects files along with the source. This code was imported from Google Code as-is and is mostly of a historical value to me.

Controls

  • Cursor keys - move virtual cursor across the cube
  • Ctrl/Alt - rotate cube fragment
  • Shift + cursor keys - rotate cube
  • M - menu