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Rename pictureBox1 to pLogo, better tooltip for 'uppercase rank limit'
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2 files changed

+21
-23
lines changed

2 files changed

+21
-23
lines changed

ConfigGUI/MainForm.Designer.cs

Lines changed: 14 additions & 14 deletions
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ConfigGUI/MainForm.resx

Lines changed: 7 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -118,7 +118,7 @@
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<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
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</resheader>
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<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
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<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<data name="pLogo.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
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<value>
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iVBORw0KGgoAAAANSUhEUgAABlMAAAGkCAYAAACl59NWAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
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vAAADrwBlbxySQAAABp0RVh0U29mdHdhcmUAUGFpbnQuTkVUIHYzLjUuMTFH80I3AABKdElEQVR4Xu3d
@@ -467,18 +467,16 @@
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<value>17, 6</value>
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</metadata>
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<data name="xUpperCharLimit.ToolTip" xml:space="preserve">
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<value>Determine how many uppercase letters a player can
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have in their message if the message length is
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over 10 digits long. If they go over the set amount
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it sets their whole message to lowercase.
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<value>Sets how many uppercase letters a player can have in a message,
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when it is over 10 characters long.
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If they go over the set amount, the whole messge is set to lowercase.
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Set to 1 for default, which is (rawMessage.Length / 2)
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</value>
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</data>
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<data name="nUpperCharLimit.ToolTip" xml:space="preserve">
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<value>Determine how many uppercase letters a player can
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have in their message if the message length is
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over 10 digits long. If they go over the set amount
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it sets their whole message to lowercase.
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<value>Sets how many uppercase letters a player can have in a message,
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when it is over 10 characters long.
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If they go over the set amount, the whole messge is set to lowercase.
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Set to 1 for default, which is (rawMessage.Length / 2)
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</value>

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