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Rename pictureBox1 to pLogo, better tooltip for 'uppercase rank limit'

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UnknownShadow200 committed May 31, 2017
1 parent cb5cac5 commit 6c998b8032644e5cbc9087002331350814e980d8
Showing with 21 additions and 23 deletions.
  1. +14 −14 ConfigGUI/MainForm.Designer.cs
  2. +7 −9 ConfigGUI/MainForm.resx

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@@ -118,7 +118,7 @@
<value>System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089</value>
</resheader>
<assembly alias="System.Drawing" name="System.Drawing, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a" />
<data name="pictureBox1.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<data name="pLogo.Image" type="System.Drawing.Bitmap, System.Drawing" mimetype="application/x-microsoft.net.object.bytearray.base64">
<value>
iVBORw0KGgoAAAANSUhEUgAABlMAAAGkCAYAAACl59NWAAAABGdBTUEAALGPC/xhBQAAAAlwSFlzAAAO
vAAADrwBlbxySQAAABp0RVh0U29mdHdhcmUAUGFpbnQuTkVUIHYzLjUuMTFH80I3AABKdElEQVR4Xu3d
@@ -467,18 +467,16 @@
<value>17, 6</value>
</metadata>
<data name="xUpperCharLimit.ToolTip" xml:space="preserve">
<value>Determine how many uppercase letters a player can
have in their message if the message length is
over 10 digits long. If they go over the set amount
it sets their whole message to lowercase.
<value>Sets how many uppercase letters a player can have in a message,
when it is over 10 characters long.
If they go over the set amount, the whole messge is set to lowercase.
Set to 1 for default, which is (rawMessage.Length / 2)
</value>
</data>
<data name="nUpperCharLimit.ToolTip" xml:space="preserve">
<value>Determine how many uppercase letters a player can
have in their message if the message length is
over 10 digits long. If they go over the set amount
it sets their whole message to lowercase.
<value>Sets how many uppercase letters a player can have in a message,
when it is over 10 characters long.
If they go over the set amount, the whole messge is set to lowercase.
Set to 1 for default, which is (rawMessage.Length / 2)

</value>

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