@123outerme 123outerme released this Sep 30, 2018 · 2 commits to master since this release

Assets 4

Gateway to Legend v1.0.3 releases with a few minor but important fixes.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. Map-packs made improperly will have this problem. Please block off any screen borders that lead into a map that hasn't been created.

Changes from v1.0.2:

  • Fixed an issue with scripts on top of each other not triggering properly
  • Fixed an issue in Main Adventure where the second-to-last Gateway wouldn't take the player to the right location
  • Fixed an issue where the health upgrade menu text would be cut off before it's supposed to end
  • (Not confirmed) Fixed an issue in Linux builds where the edges of the screen would flash during screen scrolling transitions if the window was larger than the map

There are two known bugs:

  • Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.
  • Some Linux distros: During screen scrolling transitions, keypresses are stored and the players moves according to those presses in the next map. This also appears to be an SDL bug, and not one that I could figure out how to easily work around.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Sep 20, 2018 · 5 commits to master since this release

Assets 4

Quick release: I forgot to change the in-app version number. Sorry for the confusion. As always...

There is one known bug:

  • Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Sep 13, 2018 · 6 commits to master since this release

Assets 4

Gateway to Legend v1.0.1 releases with a minor but important patch.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. Map-packs made improperly will have this problem. Please block off any screen borders that lead into a map that hasn't been created.

Changes from v1.0.0:

  • Fixed an issue with Main Adventure, not teleporting to the right room for the final boss

There is one known bug:

  • Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Sep 7, 2018 · 7 commits to master since this release

Assets 4

Gateway to Legend v1.0.0 releases, finally, after all my hard work!

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. Map-packs made improperly will have this problem. Please block off any screen borders that lead into a map that hasn't been created.

Changes from the beta:

  • Fixed some more issues with the Toolchain and improved its functionality
  • Added all maps to be included in the final build
  • Fixed an issue where sometimes one-time-trigger scripts would not fire due to being overlayed with continuous-trigger scripts. This will still happen with continuous-trigger scripts, so please do not overlay continuous scripts!
  • Deprecated the use of a custom name. The field is still there in the save file, for compatibility's sake, but there's no option to change or create one, and all new global saves will default to "Player".

There is one known bug:

  • Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Sep 3, 2018 · 9 commits to master since this release

Assets 4

Gateway to Legend v0.13.1b releases with one very important fix.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. Map-packs made improperly will have this problem. Please block off any screen borders that lead into a map that hasn't been created.

Changes from v0.13.0b:

  • Fixed issue where saves/ folder would remain missing on startup

There is one known bug:

  • Some Linux distros: White bars appear at random, usually when the screen or enemies (?) are moving. This seems to be a SDL bug, and something I don't believe I can work around.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Sep 3, 2018 · 17 commits to master since this release

Assets 4

Gateway to Legend v0.13.0b releases with lots of fixes and improvements.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. Map-packs made improperly will have this problem. Please block off any screen borders that lead into a map that hasn't been created.

Changes from v0.12.0b:

  • Added all intended maps for the Main Adventure and Tutorial map-packs
  • Added last music track
  • Added final Ability: Charge, a headlong invincible sprint, sticking your sword out
  • You can no longer switch Abilities from the Pause menu. This is to streamline gameplay and discourage frequent pausing.
  • Fixed Continue option on Game Over screen throwing player into a random area
  • Fixed glitchy sword hit graphics/particle graphics
  • Fixed problems with toolchain
  • Fixed lots of crashes on Linux machines (usually involving mismanaged memory)
  • Fixed various other small things
  • Reworked trigger_dialogue_once script (aka TriggerDiagOnce) into force_dialogue_once (aka ForceDiagOnce)
  • Downloads: Added Makefile to GatewayToLegendbin.zip

No known bugs remain.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Aug 16, 2018 · 35 commits to master since this release

Assets 4

Gateway to Legend v0.12.0b releases with lots of fixes and improvements.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. In the final game, no default map-packs released with the game will have these problems, although map-packs made improperly will. I'm making maps, I swear.

Changes from v0.11.0b:

  • Added lots more maps & content
  • Added 3 new SFX: One for dash, one for pausing, and one for being healed by a HurtPlayer script
  • Added Back button to Map Creator's Save/Discard menu
  • Added backup keymap to Map Creator's tile switcher ([Q] becomes [-], [E] becomes [=])
  • Generated scripts will now include comments to describe roughly what the script does
  • Removed some options for keymaps ([LCtrl], [RCtrl], [-], and [=])
  • Revamped help menus and added informative screenshots to some Help menus
  • Reduced menuing to get to popular options
  • Fixed the first boss' fighting pattern to prevent standing in one spot and attacking
  • Fixed minor issues with toolchain
  • Fixed issue that sometimes prevented user from quitting out immediately when trying to close the window
  • Fixed issue where using the sword then shooting a laser while sword's on cooldown removes the laser's hitbox
  • Fixed quite a few crashes/accidental immediate quits (where the program would accidentally think you want to close the window)

Two known bugs remain:

  • All: Dying and pressing Continue doesn't place the player at the last entered map.
  • All: After quitting the game, cleanup will sometimes crash (essentially unnoticeable, but I'm still fixing it)

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Jul 7, 2018 · 48 commits to master since this release

Assets 4

Gateway to Legend v0.11.0b releases with promised features implemented, fixes added, and textures updated.

In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. In the final game, no default map-packs released with the game will have these problems, although map-packs made improperly will.

Changes from v0.10.0b:

  • Added three new abilities: Spin, Illusion, and Laser. One more is planned, but I don't see why I can't add more if I find more than one good ability to add.
  • Added enemies' proper positions to transition screens (scrolling, Gateway animation)
  • Changed pathfinding of Enemy 2 (ghost enemy) to move in a straight-ish line directly towards the player
  • Updated water sprite in default tileset.
  • Added mouse support to volume changing and different toolchain menus.
  • Menus now show which item you are about to select with your mouse
  • Added the Settings menu to the Overworld pause menu.
  • Added and fixed more maps.
  • Fixed bug: Boss action editing and animation editing would display movement patterns inaccurately mostly
  • Fixed Linux bug: After the movement part of an Animation script has completed, the game would crash.
  • Tweaked the toolchain a bit.

Two bugs remains:

  • All: After quitting the game, cleanup will sometimes crash (essentially unnoticeable, but I'm still fixing it)
  • All: Pressing Interact to close a textbox will immediately reopen it if possible.

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

@123outerme 123outerme released this Jun 24, 2018 · 67 commits to master since this release

Assets 4

Gateway to Legend Version 0.10.0 Beta has now been released! The sucsessor to the first big public beta release comes with all planned map-making features implemented. Some features have not been completed yet, such as skills, and map-packs have not been finished yet. In most cases, walking off into areas not created will either duplicate previous areas or give a glitchy map to play on. In the final game, no map-packs released with the game will have these problems, although map-packs made improperly will.

Changes from v0.9.0b:

  • Added proper dying handling
  • Added mouse support to menus
  • Added proper transition screen when loading a game
  • Added a new event tile - Boss Door: When the boss assigned to that screen dies, all Boss Doors open for good.
  • Reorganized event tiles to insert the Boss Door after the other doors

Two bugs have been noticed so far:

  • Linux: After the movement part of an Animation script has completed, the game crashes.
  • Linux: After quitting the game, cleanup will crash the game (essentially unnoticeable, but I'm still fixing it)

Download GatewayToLegend.zip if you are a Windows 7+ user.
Download GatewayToLegendbin.zip if you are a Linux/GNU or Mac user, a power user, or just want to easily download the source.

Jun 24, 2018
Fully fixed boss door, maps, etc.