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| /******************************************************************************* | |
| Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | |
| (c) Copyright 1996 - 2003 Gary Henderson (gary.henderson@ntlworld.com) and | |
| Jerremy Koot (jkoot@snes9x.com) | |
| (c) Copyright 2002 - 2003 Matthew Kendora and | |
| Brad Jorsch (anomie@users.sourceforge.net) | |
| C4 x86 assembler and some C emulation code | |
| (c) Copyright 2000 - 2003 zsKnight (zsknight@zsnes.com), | |
| _Demo_ (_demo_@zsnes.com), and | |
| Nach (n-a-c-h@users.sourceforge.net) | |
| C4 C++ code | |
| (c) Copyright 2003 Brad Jorsch | |
| DSP-1 emulator code | |
| (c) Copyright 1998 - 2003 Ivar (ivar@snes9x.com), _Demo_, Gary Henderson, | |
| John Weidman (jweidman@slip.net), | |
| neviksti (neviksti@hotmail.com), and | |
| Kris Bleakley (stinkfish@bigpond.com) | |
| DSP-2 emulator code | |
| (c) Copyright 2003 Kris Bleakley, John Weidman, neviksti, Matthew Kendora, and | |
| Lord Nightmare (lord_nightmare@users.sourceforge.net | |
| OBC1 emulator code | |
| (c) Copyright 2001 - 2003 zsKnight, pagefault (pagefault@zsnes.com) | |
| Ported from x86 assembler to C by sanmaiwashi | |
| SPC7110 and RTC C++ emulator code | |
| (c) Copyright 2002 Matthew Kendora with research by | |
| zsKnight, John Weidman, and Dark Force | |
| S-RTC C emulator code | |
| (c) Copyright 2001 John Weidman | |
| Super FX x86 assembler emulator code | |
| (c) Copyright 1998 - 2003 zsKnight, _Demo_, and pagefault | |
| Super FX C emulator code | |
| (c) Copyright 1997 - 1999 Ivar and Gary Henderson. | |
| Specific ports contains the works of other authors. See headers in | |
| individual files. | |
| Snes9x homepage: http://www.snes9x.com | |
| Permission to use, copy, modify and distribute Snes9x in both binary and | |
| source form, for non-commercial purposes, is hereby granted without fee, | |
| providing that this license information and copyright notice appear with | |
| all copies and any derived work. | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event shall the authors be held liable for any damages | |
| arising from the use of this software. | |
| Snes9x is freeware for PERSONAL USE only. Commercial users should | |
| seek permission of the copyright holders first. Commercial use includes | |
| charging money for Snes9x or software derived from Snes9x. | |
| The copyright holders request that bug fixes and improvements to the code | |
| should be forwarded to them so everyone can benefit from the modifications | |
| in future versions. | |
| Super NES and Super Nintendo Entertainment System are trademarks of | |
| Nintendo Co., Limited and its subsidiary companies. | |
| *******************************************************************************/ | |
| #ifndef _DSP1_H_ | |
| #define _DSP1_H_ | |
| void DSP1SetByte(uint8 byte, uint16 address); | |
| uint8 DSP1GetByte(uint16 address); | |
| // Simple vector and matrix types | |
| //typedef float MATRIX[3][3]; | |
| //typedef float VECTOR[3]; | |
| //enum AttitudeMatrix { MatrixA, MatrixB, MatrixC }; | |
| struct SDSP1 { | |
| bool8 waiting4command; | |
| bool8 first_parameter; | |
| uint8 command; | |
| uint32 in_count; | |
| uint32 in_index; | |
| uint32 out_count; | |
| uint32 out_index; | |
| short Op02FX; | |
| short Op02FY; | |
| short Op02FZ; | |
| short Op02LFE; | |
| short Op02LES; | |
| unsigned short Op02AAS; | |
| unsigned short Op02AZS; | |
| unsigned short Op02VOF; | |
| unsigned short Op02VVA; | |
| short ScrDispl; | |
| short Op0AVS; | |
| short Op0AA; | |
| short Op0AB; | |
| short Op0AC; | |
| short Op0AD; | |
| float RXRes,RYRes; | |
| float NAzsB,NAasB; | |
| float ViewerXc; | |
| float ViewerYc; | |
| float ViewerZc; | |
| float CenterX,CenterY; | |
| //output was 512 for DSP-2 work, updated to reflect current thinking on DSP-3 | |
| union { | |
| uint8 output [12]; | |
| uint16 output16 [6]; | |
| uint32 output32 [3]; | |
| }; | |
| union { | |
| uint8 parameters [512]; | |
| uint16 parameters16 [256]; | |
| }; | |
| short matrixC[3][3]; | |
| short matrixB[3][3]; | |
| short matrixA[3][3]; | |
| /* | |
| // Attitude matrices | |
| MATRIX vMa; | |
| MATRIX vMb; | |
| MATRIX vMc; | |
| // Matrix and translaton vector for | |
| // transforming a 3D position into the global coordinate system, | |
| // from the view space coordinate system. | |
| MATRIX vM; | |
| VECTOR vT; | |
| // Focal distance | |
| float vFov; | |
| // A precalculated value for optimization | |
| float vPlaneD; | |
| // Raster position of horizon | |
| float vHorizon; | |
| // Convert a 2D screen coordinate to a 3D ground coordinate in global coordinate system. | |
| void ScreenToGround(VECTOR &v, float X2d, float Y2d); | |
| MATRIX &GetMatrix( AttitudeMatrix Matrix );*/ | |
| }; | |
| START_EXTERN_C | |
| void S9xResetDSP1 (); | |
| #define S9xGetDSP(Address) DSP1GetByte(Address) | |
| #define S9xSetDSP(Byte, Address) DSP1SetByte(Byte, Address) | |
| //uint8 S9xGetDSP (uint16 Address); | |
| //void S9xSetDSP (uint8 Byte, uint16 Address); | |
| END_EXTERN_C | |
| #ifndef __GP32__ | |
| extern struct SDSP1 DSP1; | |
| #else | |
| EXTERN_C struct SDSP1 DSP1; | |
| #endif | |
| #endif |