Permalink
Cannot retrieve contributors at this time
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
306 lines (268 sloc)
9.25 KB
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
| /* | |
| * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | |
| * | |
| * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and | |
| * Jerremy Koot (jkoot@snes9x.com) | |
| * | |
| * Super FX C emulator code | |
| * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and | |
| * Gary Henderson. | |
| * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. | |
| * | |
| * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. | |
| * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. | |
| * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). | |
| * | |
| * DOS port code contains the works of other authors. See headers in | |
| * individual files. | |
| * | |
| * Snes9x homepage: http://www.snes9x.com | |
| * | |
| * Permission to use, copy, modify and distribute Snes9x in both binary and | |
| * source form, for non-commercial purposes, is hereby granted without fee, | |
| * providing that this license information and copyright notice appear with | |
| * all copies and any derived work. | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event shall the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * | |
| * Snes9x is freeware for PERSONAL USE only. Commercial users should | |
| * seek permission of the copyright holders first. Commercial use includes | |
| * charging money for Snes9x or software derived from Snes9x. | |
| * | |
| * The copyright holders request that bug fixes and improvements to the code | |
| * should be forwarded to them so everyone can benefit from the modifications | |
| * in future versions. | |
| * | |
| * Super NES and Super Nintendo Entertainment System are trademarks of | |
| * Nintendo Co., Limited and its subsidiary companies. | |
| */ | |
| #ifndef _GFX_H_ | |
| #define _GFX_H_ | |
| #include "port.h" | |
| struct SGFX{ | |
| // Initialize these variables | |
| uint8 *Screen; | |
| uint8 *SubScreen; | |
| uint8 *ZBuffer; | |
| uint8 *SubZBuffer; | |
| uint32 Pitch; | |
| // Setup in call to S9xGraphicsInit() | |
| int Delta; | |
| uint16 *ZERO_OR_X2; | |
| uint16 *ZERO; | |
| uint32 RealPitch; // True pitch of Screen buffer. | |
| uint32 Pitch2; // Same as RealPitch except while using speed up hack for Glide. | |
| uint32 ZPitch; // Pitch of ZBuffer | |
| uint32 PPL; // Number of pixels on each of Screen buffer | |
| uint32 PPLx2; | |
| // uint32 PixSize; | |
| uint8 *S; | |
| uint8 *DB; | |
| uint16 *ScreenColors; | |
| uint32 DepthDelta; | |
| uint32 FixedColour; | |
| // const char *InfoString; | |
| // uint32 InfoStringTimeout; | |
| uint32 StartY; | |
| uint32 EndY; | |
| struct ClipData *pCurrentClip; | |
| uint32 Mode7Mask; | |
| uint32 Mode7PriorityMask; | |
| uint8 Z1; | |
| uint8 Z2; | |
| uint8 r212c; | |
| uint8 r212d; | |
| uint8 r2130; | |
| uint8 r2131; | |
| bool8 Pseudo; | |
| uint8 sp; | |
| int OBJList [129]; | |
| uint32 Sizes [129]; | |
| int VPositions [129]; | |
| #ifdef GFX_MULTI_FORMAT | |
| uint32 PixelFormat; | |
| uint32 (*BuildPixel) (uint32 R, uint32 G, uint32 B); | |
| uint32 (*BuildPixel2) (uint32 R, uint32 G, uint32 B); | |
| void (*DecomposePixel) (uint32 Pixel, uint32 &R, uint32 &G, uint32 &B); | |
| #endif | |
| // uint32 solid1; | |
| // uint32 solid2; | |
| uint16 X2[0x10000]; | |
| }; | |
| struct SLineData { | |
| struct { | |
| uint16 VOffset; | |
| uint16 HOffset; | |
| } BG [4]; | |
| }; | |
| #define H_FLIP 0x4000 | |
| #define V_FLIP 0x8000 | |
| #define BLANK_TILE 2 | |
| struct SBG | |
| { | |
| uint32 TileSize; | |
| uint32 BitShift; | |
| uint32 TileShift; | |
| uint32 TileAddress; | |
| uint32 NameSelect; | |
| uint32 SCBase; | |
| uint32 StartPalette; | |
| uint32 PaletteShift; | |
| uint32 PaletteMask; | |
| uint8 *Buffer,*BufferRam; | |
| uint8 *Buffered; | |
| bool8 DirectColourMode; | |
| }; | |
| struct SLineMatrixData | |
| { | |
| short MatrixA; | |
| short MatrixB; | |
| short MatrixC; | |
| short MatrixD; | |
| short CentreX; | |
| short CentreY; | |
| }; | |
| extern uint32 odd_high [4][16]; | |
| extern uint32 odd_low [4][16]; | |
| extern uint32 even_high [4][16]; | |
| extern uint32 even_low [4][16]; | |
| extern SBG BG; | |
| extern uint16 DirectColourMaps [8][256]; | |
| extern uint8 add32_32 [32][32]; | |
| extern uint8 add32_32_half [32][32]; | |
| extern uint8 sub32_32 [32][32]; | |
| extern uint8 sub32_32_half [32][32]; | |
| extern uint8 mul_brightness [16][32]; | |
| // Could use BSWAP instruction on Intel port... | |
| #define SWAP_DWORD(dw) dw = ((dw & 0xff) << 24) | ((dw & 0xff00) << 8) | \ | |
| ((dw & 0xff0000) >> 8) | ((dw & 0xff000000) >> 24) | |
| #ifdef FAST_LSB_WORD_ACCESS | |
| #define READ_2BYTES(s) (*(uint16 *) (s)) | |
| #define WRITE_2BYTES(s, d) *(uint16 *) (s) = (d) | |
| #else | |
| #ifdef LSB_FIRST | |
| #define READ_2BYTES(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8)) | |
| #define WRITE_2BYTES(s, d) *(uint8 *) (s) = (d), \ | |
| *((uint8 *) (s) + 1) = (d) >> 8 | |
| #else // else MSB_FISRT | |
| #define READ_2BYTES(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8)) | |
| #define WRITE_2BYTES(s, d) *(uint8 *) (s) = (d), \ | |
| *((uint8 *) (s) + 1) = (d) >> 8 | |
| #endif // LSB_FIRST | |
| #endif // i386 | |
| #define SUB_SCREEN_DEPTH 0 | |
| #define MAIN_SCREEN_DEPTH 32 | |
| #if defined(OLD_COLOUR_BLENDING) | |
| #define COLOR_ADD(C1, C2) \ | |
| GPUPack.GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ | |
| ((C1) & (C2) & RGB_LOW_BITS_MASK)] | |
| #else | |
| #define COLOR_ADD(C1, C2) \ | |
| (GPUPack.GFX.X2 [((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ | |
| ((C1) & (C2) & RGB_LOW_BITS_MASK)] | \ | |
| (((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) | |
| #endif | |
| #define COLOR_ADD1_2(C1, C2) \ | |
| ((((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \ | |
| ((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK) | |
| #if defined(OLD_COLOUR_BLENDING) | |
| #define COLOR_SUB(C1, C2) \ | |
| GPUPack.GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] | |
| #else | |
| #define COLOR_SUB(C1, C2) \ | |
| (GPUPack.GFX.ZERO_OR_X2 [(((C1) | RGB_HI_BITS_MASKx2) - \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] + \ | |
| ((C1) & RGB_LOW_BITS_MASK) - ((C2) & RGB_LOW_BITS_MASK)) | |
| #endif | |
| #define COLOR_SUB1_2(C1, C2) \ | |
| GPUPack.GFX.ZERO [(((C1) | RGB_HI_BITS_MASKx2) - \ | |
| ((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1] | |
| typedef void (*NormalTileRenderer) (uint32 Tile, uint32 Offset, | |
| uint32 StartLine, uint32 LineCount); | |
| typedef void (*ClippedTileRenderer) (uint32 Tile, uint32 Offset, | |
| uint32 StartPixel, uint32 Width, | |
| uint32 StartLine, uint32 LineCount); | |
| typedef void (*LargePixelRenderer) (uint32 Tile, uint32 Offset, | |
| uint32 StartPixel, uint32 Pixels, | |
| uint32 StartLine, uint32 LineCount); | |
| typedef void (*NormalTileRendererN) (uint32 Tile, uint32 Offset, | |
| uint32 StartLine, uint32 LineCount, uint32 OffsetGP32); | |
| typedef void (*ClippedTileRendererN) (uint32 Tile, uint32 Offset, | |
| uint32 StartPixel, uint32 Width, | |
| uint32 StartLine, uint32 LineCount, uint32 OffsetGP32); | |
| typedef void (*LargePixelRendererN) (uint32 Tile, uint32 Offset, | |
| uint32 StartPixel, uint32 Pixels, | |
| uint32 StartLine, uint32 LineCount, uint32 OffsetGP32); | |
| typedef void (*NormalTileRendererPSP) (uint32 Tile, s32 x,s32 y, | |
| uint32 StartLine, uint32 LineCount); | |
| typedef void (*ClippedTileRendererPSP) (uint32 Tile, s32 x,s32 y, | |
| uint32 StartPixel, uint32 Width, | |
| uint32 StartLine, uint32 LineCount); | |
| typedef void (*LargePixelRendererPSP) (uint32 Tile, s32 x,s32 y, | |
| uint32 StartPixel, uint32 Pixels, | |
| uint32 StartLine, uint32 LineCount); | |
| #define CACHE_ON(a) (((u32)a)&~0x40000000) | |
| #define CACHE_OFF(a) (((u32)a)|0x40000000) | |
| START_EXTERN_C | |
| void S9xStartScreenRefresh (); | |
| void S9xDrawScanLine (uint8 Line); | |
| void S9xEndScreenRefresh (); | |
| void S9xSetupOBJ (struct SOBJ *); | |
| void S9xUpdateScreen (); | |
| //void RenderLine (uint8 line); | |
| void S9xBuildDirectColourMaps (); | |
| // External port interface which must be implemented or initialised for each | |
| // port. | |
| //extern struct SGFX GFX; | |
| bool8 S9xGraphicsInit (); | |
| void S9xGraphicsDeinit(); | |
| bool8 S9xInitUpdate (void); | |
| bool8 S9xDeinitUpdate (int Width, int Height, bool8 sixteen_bit); | |
| void S9xSetPalette (); | |
| void S9xSyncSpeed (); | |
| #ifdef GFX_MULTI_FORMAT | |
| bool8 S9xSetRenderPixelFormat (int format); | |
| #endif | |
| END_EXTERN_C | |
| extern struct SLineData LineData[240]; | |
| extern struct SLineMatrixData LineMatrixData [240]; | |
| #undef BG | |
| #define RenderLine(a) { \ | |
| if (IPPU.RenderThisFrame) { \ | |
| struct SLineData *p = &LineData [(a)]; \ | |
| p->BG[0].VOffset = PPUPack.PPU.BG[0].VOffset + 1; \ | |
| p->BG[0].HOffset = PPUPack.PPU.BG[0].HOffset; \ | |
| p->BG[1].VOffset = PPUPack.PPU.BG[1].VOffset + 1; \ | |
| p->BG[1].HOffset = PPUPack.PPU.BG[1].HOffset; \ | |
| if (PPUPack.PPU.BGMode == 7) { \ | |
| struct SLineMatrixData *q = &LineMatrixData [(a)]; \ | |
| /*q->MatrixA = PPUPack.PPU.MatrixA; q->MatrixB = PPUPack.PPU.MatrixB; q->MatrixC = PPUPack.PPU.MatrixC; q->MatrixD = PPUPack.PPU.MatrixD;*/ \ | |
| /*q->CentreX = PPUPack.PPU.CentreX; q->CentreY = PPUPack.PPU.CentreY;*/ \ | |
| memcpy(q,&(PPUPack.PPU.MatrixA),6*2); /*6 shorts*/ \ | |
| } else { \ | |
| if (Settings.StarfoxHack && PPUPack.PPU.BG[2].VOffset == 0 && PPUPack.PPU.BG[2].HOffset == 0xe000) { \ | |
| p->BG[2].VOffset = 0xe1; \ | |
| p->BG[2].HOffset = 0; \ | |
| } else { \ | |
| p->BG[2].VOffset = PPUPack.PPU.BG[2].VOffset + 1; \ | |
| p->BG[2].HOffset = PPUPack.PPU.BG[2].HOffset; \ | |
| p->BG[3].VOffset = PPUPack.PPU.BG[3].VOffset + 1; \ | |
| p->BG[3].HOffset = PPUPack.PPU.BG[3].HOffset; \ | |
| } \ | |
| } \ | |
| IPPU.CurrentLine = (a) + 1; \ | |
| } \ | |
| } | |
| struct SGPUPACK { | |
| struct SBG BG;//41 | |
| bool8 sp1[3];//3 | |
| struct SGFX GFX; | |
| }; | |
| extern struct SGPUPACK GPUPack; | |
| #endif |