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| /*********************************************************************************** | |
| Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | |
| (c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com), | |
| Jerremy Koot (jkoot@snes9x.com) | |
| (c) Copyright 2002 - 2004 Matthew Kendora | |
| (c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org) | |
| (c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/) | |
| (c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net) | |
| (c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca), | |
| Kris Bleakley (codeviolation@hotmail.com) | |
| (c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net), | |
| Nach (n-a-c-h@users.sourceforge.net), | |
| (c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com) | |
| (c) Copyright 2006 - 2007 nitsuja | |
| (c) Copyright 2009 - 2011 BearOso, | |
| OV2 | |
| BS-X C emulator code | |
| (c) Copyright 2005 - 2006 Dreamer Nom, | |
| zones | |
| C4 x86 assembler and some C emulation code | |
| (c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com), | |
| Nach, | |
| zsKnight (zsknight@zsnes.com) | |
| C4 C++ code | |
| (c) Copyright 2003 - 2006 Brad Jorsch, | |
| Nach | |
| DSP-1 emulator code | |
| (c) Copyright 1998 - 2006 _Demo_, | |
| Andreas Naive (andreasnaive@gmail.com), | |
| Gary Henderson, | |
| Ivar (ivar@snes9x.com), | |
| John Weidman, | |
| Kris Bleakley, | |
| Matthew Kendora, | |
| Nach, | |
| neviksti (neviksti@hotmail.com) | |
| DSP-2 emulator code | |
| (c) Copyright 2003 John Weidman, | |
| Kris Bleakley, | |
| Lord Nightmare (lord_nightmare@users.sourceforge.net), | |
| Matthew Kendora, | |
| neviksti | |
| DSP-3 emulator code | |
| (c) Copyright 2003 - 2006 John Weidman, | |
| Kris Bleakley, | |
| Lancer, | |
| z80 gaiden | |
| DSP-4 emulator code | |
| (c) Copyright 2004 - 2006 Dreamer Nom, | |
| John Weidman, | |
| Kris Bleakley, | |
| Nach, | |
| z80 gaiden | |
| OBC1 emulator code | |
| (c) Copyright 2001 - 2004 zsKnight, | |
| pagefault (pagefault@zsnes.com), | |
| Kris Bleakley | |
| Ported from x86 assembler to C by sanmaiwashi | |
| SPC7110 and RTC C++ emulator code used in 1.39-1.51 | |
| (c) Copyright 2002 Matthew Kendora with research by | |
| zsKnight, | |
| John Weidman, | |
| Dark Force | |
| SPC7110 and RTC C++ emulator code used in 1.52+ | |
| (c) Copyright 2009 byuu, | |
| neviksti | |
| S-DD1 C emulator code | |
| (c) Copyright 2003 Brad Jorsch with research by | |
| Andreas Naive, | |
| John Weidman | |
| S-RTC C emulator code | |
| (c) Copyright 2001 - 2006 byuu, | |
| John Weidman | |
| ST010 C++ emulator code | |
| (c) Copyright 2003 Feather, | |
| John Weidman, | |
| Kris Bleakley, | |
| Matthew Kendora | |
| Super FX x86 assembler emulator code | |
| (c) Copyright 1998 - 2003 _Demo_, | |
| pagefault, | |
| zsKnight | |
| Super FX C emulator code | |
| (c) Copyright 1997 - 1999 Ivar, | |
| Gary Henderson, | |
| John Weidman | |
| Sound emulator code used in 1.5-1.51 | |
| (c) Copyright 1998 - 2003 Brad Martin | |
| (c) Copyright 1998 - 2006 Charles Bilyue' | |
| Sound emulator code used in 1.52+ | |
| (c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com) | |
| SH assembler code partly based on x86 assembler code | |
| (c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se) | |
| 2xSaI filter | |
| (c) Copyright 1999 - 2001 Derek Liauw Kie Fa | |
| HQ2x, HQ3x, HQ4x filters | |
| (c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com) | |
| NTSC filter | |
| (c) Copyright 2006 - 2007 Shay Green | |
| GTK+ GUI code | |
| (c) Copyright 2004 - 2011 BearOso | |
| Win32 GUI code | |
| (c) Copyright 2003 - 2006 blip, | |
| funkyass, | |
| Matthew Kendora, | |
| Nach, | |
| nitsuja | |
| (c) Copyright 2009 - 2011 OV2 | |
| Mac OS GUI code | |
| (c) Copyright 1998 - 2001 John Stiles | |
| (c) Copyright 2001 - 2011 zones | |
| Specific ports contains the works of other authors. See headers in | |
| individual files. | |
| Snes9x homepage: http://www.snes9x.com/ | |
| Permission to use, copy, modify and/or distribute Snes9x in both binary | |
| and source form, for non-commercial purposes, is hereby granted without | |
| fee, providing that this license information and copyright notice appear | |
| with all copies and any derived work. | |
| This software is provided 'as-is', without any express or implied | |
| warranty. In no event shall the authors be held liable for any damages | |
| arising from the use of this software or it's derivatives. | |
| Snes9x is freeware for PERSONAL USE only. Commercial users should | |
| seek permission of the copyright holders first. Commercial use includes, | |
| but is not limited to, charging money for Snes9x or software derived from | |
| Snes9x, including Snes9x or derivatives in commercial game bundles, and/or | |
| using Snes9x as a promotion for your commercial product. | |
| The copyright holders request that bug fixes and improvements to the code | |
| should be forwarded to them so everyone can benefit from the modifications | |
| in future versions. | |
| Super NES and Super Nintendo Entertainment System are trademarks of | |
| Nintendo Co., Limited and its subsidiary companies. | |
| ***********************************************************************************/ | |
| #ifdef NETPLAY_SUPPORT | |
| #ifdef _DEBUG | |
| #define NP_DEBUG 1 | |
| #endif | |
| #define NP_DEBUG 3 // FF-FIXME | |
| #include <stdio.h> | |
| #include <stdlib.h> | |
| #include <errno.h> | |
| #include <memory.h> | |
| #include <sys/types.h> | |
| #ifdef __WIN32__ | |
| #include <winsock.h> | |
| #include <process.h> | |
| #include "win32/wsnes9x.h" | |
| #define ioctl ioctlsocket | |
| #define close(h) if(h){closesocket(h);} | |
| #define read(a,b,c) recv(a, b, c, 0) | |
| #define write(a,b,c) send(a, b, c, 0) | |
| #else | |
| #include <unistd.h> | |
| #include <sys/time.h> | |
| #include <sys/types.h> | |
| #include <sys/stat.h> | |
| #include <netdb.h> | |
| #include <sys/ioctl.h> | |
| #include <sys/socket.h> | |
| #include <sys/param.h> | |
| #include <netinet/in.h> | |
| #include <arpa/inet.h> | |
| #ifdef __SVR4 | |
| #include <sys/stropts.h> | |
| #endif | |
| #endif | |
| #ifdef USE_THREADS | |
| #include <pthread.h> | |
| #include <sched.h> | |
| #include <semaphore.h> | |
| #endif | |
| #include "snes9x.h" | |
| #include "memmap.h" | |
| #include "netplay.h" | |
| #include "snapshot.h" | |
| #include "display.h" | |
| void S9xNPClientLoop (void *); | |
| bool8 S9xNPLoadROM (uint32 len); | |
| bool8 S9xNPLoadROMDialog (const char *); | |
| bool8 S9xNPGetROMImage (uint32 len); | |
| void S9xNPGetSRAMData (uint32 len); | |
| void S9xNPGetFreezeFile (uint32 len); | |
| unsigned long START = 0; | |
| bool8 S9xNPConnect (); | |
| bool8 S9xNPConnectToServer (const char *hostname, int port, | |
| const char *rom_name) | |
| { | |
| if (!S9xNPInitialise ()) | |
| return (FALSE); | |
| S9xNPDisconnect (); | |
| NetPlay.MySequenceNum = 0; | |
| NetPlay.ServerSequenceNum = 0; | |
| NetPlay.Connected = FALSE; | |
| NetPlay.Abort = FALSE; | |
| NetPlay.Player = 0; | |
| NetPlay.Paused = FALSE; | |
| NetPlay.PercentageComplete = 0; | |
| NetPlay.Socket = 0; | |
| if (NetPlay.ServerHostName) | |
| free ((char *) NetPlay.ServerHostName); | |
| NetPlay.ServerHostName = strdup (hostname); | |
| if (NetPlay.ROMName) | |
| free ((char *) NetPlay.ROMName); | |
| NetPlay.ROMName = strdup (rom_name); | |
| NetPlay.Port = port; | |
| NetPlay.PendingWait4Sync = FALSE; | |
| #ifdef __WIN32__ | |
| if (GUI.ClientSemaphore == NULL) | |
| GUI.ClientSemaphore = CreateSemaphore (NULL, 0, NP_JOYPAD_HIST_SIZE, NULL); | |
| if (NetPlay.ReplyEvent == NULL) | |
| NetPlay.ReplyEvent = CreateEvent (NULL, FALSE, FALSE, NULL); | |
| _beginthread (S9xNPClientLoop, 0, NULL); | |
| return (TRUE); | |
| #endif | |
| return S9xNPConnect(); | |
| } | |
| bool8 S9xNPConnect () | |
| { | |
| struct sockaddr_in address; | |
| struct hostent *hostinfo; | |
| unsigned int addr; | |
| address.sin_family = AF_INET; | |
| address.sin_port = htons (NetPlay.Port); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Looking up server's hostname (%s) @%ld\n", NetPlay.ServerHostName, S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Looking up server's hostname..."); | |
| if ((int) (addr = inet_addr (NetPlay.ServerHostName)) == -1) | |
| { | |
| if ((hostinfo = gethostbyname (NetPlay.ServerHostName))) | |
| { | |
| memcpy ((char *)&address.sin_addr, hostinfo->h_addr, | |
| hostinfo->h_length); | |
| } | |
| else | |
| { | |
| S9xNPSetError ("\ | |
| Unable to look up server's IP address from hostname.\n\n\ | |
| Unknown hostname or may be your nameserver isn't set\n\ | |
| up correctly?"); | |
| return (FALSE); | |
| } | |
| } | |
| else | |
| { | |
| memcpy ((char *)&address.sin_addr, &addr, sizeof (addr)); | |
| } | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Creating socket @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Creating network socket..."); | |
| if ((NetPlay.Socket = socket (AF_INET, SOCK_STREAM, 0)) < 0) | |
| { | |
| S9xNPSetError ("Creating network socket failed."); | |
| return (FALSE); | |
| } | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Trying to connect to server @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Trying to connect to Snes9X server..."); | |
| if (connect (NetPlay.Socket, (struct sockaddr *) &address, sizeof (address)) < 0) | |
| { | |
| char buf [100]; | |
| #ifdef __WIN32__ | |
| if (WSAGetLastError () == WSAECONNREFUSED) | |
| #else | |
| if (errno == ECONNREFUSED) | |
| #endif | |
| { | |
| S9xNPSetError ("\ | |
| Connection to remote server socket refused:\n\n\ | |
| Is there actually a Snes9X NetPlay server running\n\ | |
| on the remote machine on this port?"); | |
| } | |
| else | |
| { | |
| sprintf (buf, "Connection to server failed with error number %d", | |
| #ifdef __WIN32__ | |
| WSAGetLastError () | |
| #else | |
| errno | |
| #endif | |
| ); | |
| S9xNPDisconnect (); | |
| } | |
| return (FALSE); | |
| } | |
| NetPlay.Connected = TRUE; | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Sending 'HELLO' message @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Sending 'HELLO' message..."); | |
| /* Send the server a HELLO packet*/ | |
| int len = 7 + 4 + strlen (NetPlay.ROMName) + 1; | |
| uint8 *tmp = new uint8 [len]; | |
| uint8 *ptr = tmp; | |
| *ptr++ = NP_CLNT_MAGIC; | |
| *ptr++ = NetPlay.MySequenceNum++; | |
| *ptr++ = NP_CLNT_HELLO; | |
| WRITE_LONG (ptr, len); | |
| ptr += 4; | |
| #ifdef __WIN32__ | |
| uint32 ft = Settings.FrameTime; | |
| WRITE_LONG (ptr, ft); | |
| #else | |
| WRITE_LONG (ptr, Settings.FrameTime); | |
| #endif | |
| ptr += 4; | |
| strcpy ((char *) ptr, NetPlay.ROMName); | |
| if (!S9xNPSendData (NetPlay.Socket, tmp, len)) | |
| { | |
| S9xNPSetError ("Sending 'HELLO' message failed."); | |
| S9xNPDisconnect (); | |
| delete tmp; | |
| return (FALSE); | |
| } | |
| delete tmp; | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Waiting for 'WELCOME' reply from server @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Waiting for 'HELLO' reply from server..."); | |
| uint8 header [7]; | |
| if (!S9xNPGetData (NetPlay.Socket, header, 7) || | |
| header [0] != NP_SERV_MAGIC || header [1] != 0 || | |
| (header [2] & 0x1f) != NP_SERV_HELLO) | |
| { | |
| S9xNPSetError ("Error in 'HELLO' reply packet received from server."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Got 'WELCOME' reply @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| len = READ_LONG (&header [3]); | |
| if (len > 256) | |
| { | |
| S9xNPSetError ("Error in 'HELLO' reply packet received from server."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| uint8 *data = new uint8 [len]; | |
| if (!S9xNPGetData (NetPlay.Socket, data, len - 7)) | |
| { | |
| S9xNPSetError ("Error in 'HELLO' reply packet received from server."); | |
| delete data; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| if (data [0] != NP_VERSION) | |
| { | |
| S9xNPSetError ("\ | |
| The Snes9X NetPlay server implements a different\n\ | |
| version of the protocol. Disconnecting."); | |
| delete data; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| NetPlay.FrameCount = READ_LONG (&data [2]); | |
| if (!(header [2] & 0x80) && | |
| strcmp ((char *) data + 4 + 2, NetPlay.ROMName) != 0) | |
| { | |
| if (!S9xNPLoadROMDialog ((char *) data + 4 + 2)) | |
| { | |
| delete data; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| } | |
| NetPlay.Player = data [1]; | |
| delete data; | |
| NetPlay.PendingWait4Sync = TRUE; | |
| Settings.NetPlay = TRUE; | |
| S9xNPResetJoypadReadPos (); | |
| NetPlay.ServerSequenceNum = 1; | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Sending 'READY' to server @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Sending 'READY' to the server..."); | |
| return (S9xNPSendReady ((header [2] & 0x80) ? | |
| NP_CLNT_WAITING_FOR_ROM_IMAGE : | |
| NP_CLNT_READY)); | |
| } | |
| bool8 S9xNPSendReady (uint8 op) | |
| { | |
| uint8 ready [7]; | |
| uint8 *ptr = ready; | |
| *ptr++ = NP_CLNT_MAGIC; | |
| *ptr++ = NetPlay.MySequenceNum++; | |
| *ptr++ = op; | |
| WRITE_LONG (ptr, 7); | |
| ptr += 4; | |
| if (!S9xNPSendData (NetPlay.Socket, ready, 7)) | |
| { | |
| S9xNPDisconnect (); | |
| S9xNPSetError ("Sending 'READY' message failed."); | |
| return (FALSE); | |
| } | |
| return (TRUE); | |
| } | |
| bool8 S9xNPSendPause (bool8 paused) | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Pause - %s @%ld\n", paused ? "YES" : "NO", S9xGetMilliTime () - START); | |
| #endif | |
| uint8 pause [7]; | |
| uint8 *ptr = pause; | |
| *ptr++ = NP_CLNT_MAGIC; | |
| *ptr++ = NetPlay.MySequenceNum++; | |
| *ptr++ = NP_CLNT_PAUSE | (paused ? 0x80 : 0); | |
| WRITE_LONG (ptr, 7); | |
| ptr += 4; | |
| if (!S9xNPSendData (NetPlay.Socket, pause, 7)) | |
| { | |
| S9xNPSetError ("Sending 'PAUSE' message failed."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| return (TRUE); | |
| } | |
| #ifdef __WIN32__ | |
| void S9xNPClientLoop (void *) | |
| { | |
| NetPlay.Waiting4EmulationThread = FALSE; | |
| if (S9xNPConnect ()) | |
| { | |
| S9xClearPause (PAUSE_NETPLAY_CONNECT); | |
| while (NetPlay.Connected) | |
| { | |
| if (S9xNPWaitForHeartBeat ()) | |
| { | |
| LONG prev; | |
| if (!ReleaseSemaphore (GUI.ClientSemaphore, 1, &prev)) | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: ReleaseSemaphore failed - already hit max count (%d) %ld\n", NP_JOYPAD_HIST_SIZE, S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetWarning ("NetPlay: Client may be out of sync with server."); | |
| } | |
| else | |
| { | |
| if (!NetPlay.Waiting4EmulationThread && | |
| prev == (int) NetPlay.MaxBehindFrameCount) | |
| { | |
| NetPlay.Waiting4EmulationThread = TRUE; | |
| S9xNPSendPause (TRUE); | |
| } | |
| } | |
| } | |
| else | |
| S9xNPDisconnect (); | |
| } | |
| } | |
| else | |
| { | |
| S9xClearPause (PAUSE_NETPLAY_CONNECT); | |
| } | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Client thread exiting @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| } | |
| #endif | |
| bool8 S9xNPCheckForHeartBeat (uint32 time_msec) | |
| { | |
| fd_set read_fds; | |
| struct timeval timeout; | |
| int res; | |
| int i; | |
| int max_fd = NetPlay.Socket; | |
| FD_ZERO (&read_fds); | |
| FD_SET (NetPlay.Socket, &read_fds); | |
| timeout.tv_sec = 0; | |
| timeout.tv_usec = time_msec * 1000; | |
| res = select (max_fd + 1, &read_fds, NULL, NULL, &timeout); | |
| i = (res > 0 && FD_ISSET(NetPlay.Socket, &read_fds)); | |
| #if defined(NP_DEBUG) && NP_DEBUG >= 4 | |
| printf ("CLIENT: S9xCheckForHeartBeat %s @%ld\n", (i?"successful":"still waiting"), S9xGetMilliTime () - START); | |
| #endif | |
| return i; | |
| } | |
| bool8 S9xNPWaitForHeartBeatDelay (uint32 time_msec) | |
| { | |
| if (!S9xNPCheckForHeartBeat(time_msec)) | |
| return FALSE; | |
| if (!S9xNPWaitForHeartBeat()) | |
| { | |
| S9xNPDisconnect(); | |
| return FALSE; | |
| } | |
| return TRUE; | |
| } | |
| bool8 S9xNPWaitForHeartBeat () | |
| { | |
| uint8 header [3 + 4 + 4 * 5]; | |
| while (S9xNPGetData (NetPlay.Socket, header, 3 + 4)) | |
| { | |
| if (header [0] != NP_SERV_MAGIC) | |
| { | |
| S9xNPSetError ("Bad magic value from server while waiting for heart-beat message\n"); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| if (header [1] != NetPlay.ServerSequenceNum) | |
| { | |
| char buf [200]; | |
| sprintf (buf, "Unexpected message sequence number from server, expected %d, got %d\n", NetPlay.ServerSequenceNum, header [1]); | |
| S9xNPSetWarning (buf); | |
| NetPlay.ServerSequenceNum = header [1] + 1; | |
| } | |
| else | |
| NetPlay.ServerSequenceNum++; | |
| if ((header [2] & 0x1f) == NP_SERV_JOYPAD) | |
| { | |
| // Top 2 bits + 1 of opcode is joypad data count. | |
| int num = (header [2] >> 6) + 1; | |
| if (num) | |
| { | |
| if (!S9xNPGetData (NetPlay.Socket, header + 3 + 4, num * 4)) | |
| { | |
| S9xNPSetError ("Error while receiving 'JOYPAD' message."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| } | |
| NetPlay.Frame [NetPlay.JoypadWriteInd] = READ_LONG (&header [3]); | |
| int i; | |
| for (i = 0; i < num; i++) | |
| NetPlay.Joypads [NetPlay.JoypadWriteInd][i] = READ_LONG (&header [3 + 4 + i * sizeof (uint32)]); | |
| for (i = 0; i < NP_MAX_CLIENTS; i++) | |
| NetPlay.JoypadsReady [NetPlay.JoypadWriteInd][i] = TRUE; | |
| NetPlay.Paused = (header [2] & 0x20) != 0; | |
| NetPlay.JoypadWriteInd = (NetPlay.JoypadWriteInd + 1) % NP_JOYPAD_HIST_SIZE; | |
| if (NetPlay.JoypadWriteInd != (NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE) | |
| { | |
| //printf ("(%d)", (NetPlay.JoypadWriteInd - NetPlay.JoypadReadInd) % NP_JOYPAD_HIST_SIZE); fflush (stdout); | |
| } | |
| //printf ("CLIENT: HB: @%d\n", S9xGetMilliTime () - START); | |
| return (TRUE); | |
| } | |
| else | |
| { | |
| uint32 len = READ_LONG (&header [3]); | |
| switch (header [2] & 0x1f) | |
| { | |
| case NP_SERV_RESET: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: RESET received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDiscardHeartbeats (); | |
| S9xReset (); | |
| NetPlay.FrameCount = READ_LONG (&header [3]); | |
| S9xNPResetJoypadReadPos (); | |
| S9xNPSendReady (); | |
| break; | |
| case NP_SERV_PAUSE: | |
| NetPlay.Paused = (header [2] & 0x20) != 0; | |
| if (NetPlay.Paused) | |
| S9xNPSetWarning("CLIENT: Server has paused."); | |
| else | |
| S9xNPSetWarning("CLIENT: Server has resumed."); | |
| break; | |
| case NP_SERV_LOAD_ROM: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: LOAD_ROM received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDiscardHeartbeats (); | |
| if (S9xNPLoadROM (len - 7)) | |
| S9xNPSendReady (NP_CLNT_LOADED_ROM); | |
| break; | |
| case NP_SERV_ROM_IMAGE: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: ROM_IMAGE received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDiscardHeartbeats (); | |
| if (S9xNPGetROMImage (len - 7)) | |
| S9xNPSendReady (NP_CLNT_RECEIVED_ROM_IMAGE); | |
| break; | |
| case NP_SERV_SRAM_DATA: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: SRAM_DATA received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDiscardHeartbeats (); | |
| S9xNPGetSRAMData (len - 7); | |
| break; | |
| case NP_SERV_FREEZE_FILE: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: FREEZE_FILE received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDiscardHeartbeats (); | |
| S9xNPGetFreezeFile (len - 7); | |
| S9xNPResetJoypadReadPos (); | |
| S9xNPSendReady (); | |
| break; | |
| default: | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: UNKNOWN received @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| } | |
| } | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| bool8 S9xNPLoadROMDialog (const char *rom_name) | |
| { | |
| NetPlay.Answer = FALSE; | |
| #ifdef __WIN32__ | |
| ResetEvent (NetPlay.ReplyEvent); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Asking GUI thread to open ROM load dialog...\n"); | |
| #endif | |
| PostMessage (GUI.hWnd, WM_USER + 3, (uint32) rom_name, (uint32) rom_name); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Waiting for reply from GUI thread...\n"); | |
| #endif | |
| WaitForSingleObject (NetPlay.ReplyEvent, INFINITE); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Got reply from GUI thread (%d)\n", NetPlay.Answer); | |
| #endif | |
| #else | |
| NetPlay.Answer = TRUE; | |
| #endif | |
| return (NetPlay.Answer); | |
| } | |
| bool8 S9xNPLoadROM (uint32 len) | |
| { | |
| uint8 *data = new uint8 [len]; | |
| S9xNPSetAction ("Receiving ROM name..."); | |
| if (!S9xNPGetData (NetPlay.Socket, data, len)) | |
| { | |
| S9xNPSetError ("Error while receiving ROM name."); | |
| delete data; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| S9xNPSetAction ("Opening LoadROM dialog..."); | |
| if (!S9xNPLoadROMDialog ((char *) data)) | |
| { | |
| S9xNPSetError ("Disconnected from NetPlay server because you are playing a different game!"); | |
| delete data; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| delete data; | |
| return (TRUE); | |
| } | |
| bool8 S9xNPGetROMImage (uint32 len) | |
| { | |
| uint8 rom_info [5]; | |
| S9xNPSetAction ("Receiving ROM information..."); | |
| if (!S9xNPGetData (NetPlay.Socket, rom_info, 5)) | |
| { | |
| S9xNPSetError ("Error while receiving ROM information."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| uint32 CalculatedSize = READ_LONG (&rom_info [1]); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Hi-ROM: %s, Size: %04x\n", rom_info [0] ? "Y" : "N", CalculatedSize); | |
| #endif | |
| if (CalculatedSize + 5 >= len || | |
| CalculatedSize >= Memory.MAX_ROM_SIZE) | |
| { | |
| S9xNPSetError ("Size error in ROM image data received from server."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| Memory.HiROM = rom_info [0]; | |
| Memory.LoROM = !Memory.HiROM; | |
| Memory.HeaderCount = 0; | |
| Memory.CalculatedSize = CalculatedSize; | |
| // Load up ROM image | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Receiving ROM image @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Receiving ROM image..."); | |
| if (!S9xNPGetData (NetPlay.Socket, Memory.ROM, Memory.CalculatedSize)) | |
| { | |
| S9xNPSetError ("Error while receiving ROM image from server."); | |
| Settings.StopEmulation = TRUE; | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Receiving ROM filename @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Receiving ROM filename..."); | |
| uint32 filename_len = len - Memory.CalculatedSize - 5; | |
| if (filename_len > PATH_MAX || | |
| !S9xNPGetData (NetPlay.Socket, (uint8 *) Memory.ROMFilename, filename_len)) | |
| { | |
| S9xNPSetError ("Error while receiving ROM filename from server."); | |
| S9xNPDisconnect (); | |
| Settings.StopEmulation = TRUE; | |
| return (FALSE); | |
| } | |
| Memory.InitROM (); | |
| S9xReset (); | |
| S9xNPResetJoypadReadPos (); | |
| Settings.StopEmulation = FALSE; | |
| #ifdef __WIN32__ | |
| PostMessage (GUI.hWnd, WM_NULL, 0, 0); | |
| #endif | |
| return (TRUE); | |
| } | |
| void S9xNPGetSRAMData (uint32 len) | |
| { | |
| if (len > 0x10000) | |
| { | |
| S9xNPSetError ("Length error in S-RAM data received from server."); | |
| S9xNPDisconnect (); | |
| return; | |
| } | |
| S9xNPSetAction ("Receiving S-RAM data..."); | |
| if (len > 0 && !S9xNPGetData (NetPlay.Socket, Memory.SRAM, len)) | |
| { | |
| S9xNPSetError ("Error while receiving S-RAM data from server."); | |
| S9xNPDisconnect (); | |
| } | |
| S9xNPSetAction ("", TRUE); | |
| } | |
| void S9xNPGetFreezeFile (uint32 len) | |
| { | |
| uint8 frame_count [4]; | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Receiving freeze file information @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Receiving freeze file information..."); | |
| if (!S9xNPGetData (NetPlay.Socket, frame_count, 4)) | |
| { | |
| S9xNPSetError ("Error while receiving freeze file information from server."); | |
| S9xNPDisconnect (); | |
| return; | |
| } | |
| NetPlay.FrameCount = READ_LONG (frame_count); | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: Receiving freeze file @%ld...\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Receiving freeze file..."); | |
| uint8 *data = new uint8 [len]; | |
| if (!S9xNPGetData (NetPlay.Socket, data, len - 4)) | |
| { | |
| S9xNPSetError ("Error while receiving freeze file from server."); | |
| S9xNPDisconnect (); | |
| delete data; | |
| return; | |
| } | |
| S9xNPSetAction ("", TRUE); | |
| //FIXME: Setting umask here wouldn't hurt. | |
| FILE *file; | |
| #ifdef HAVE_MKSTEMP | |
| int fd; | |
| char fname[] = "/tmp/snes9x_fztmpXXXXXX"; | |
| if ((fd = mkstemp(fname)) >= 0) | |
| { | |
| if ((file = fdopen (fd, "wb"))) | |
| #else | |
| char fname [L_tmpnam]; | |
| if (tmpnam (fname)) | |
| { | |
| if ((file = fopen (fname, "wb"))) | |
| #endif | |
| { | |
| if (fwrite (data, 1, len, file) == len) | |
| { | |
| fclose(file); | |
| #ifndef __WIN32__ | |
| /* We need .s96 extension, else .s96 is addded by unix code */ | |
| char buf[PATH_MAX +1 ]; | |
| strncpy(buf, fname, PATH_MAX); | |
| strcat(buf, ".s96"); | |
| rename(fname, buf); | |
| if (!S9xUnfreezeGame (buf)) | |
| #else | |
| if (!S9xUnfreezeGame (fname)) | |
| #endif | |
| S9xNPSetError ("Unable to load freeze file just received."); | |
| } else { | |
| S9xNPSetError ("Failed to write to temporary freeze file."); | |
| fclose(file); | |
| } | |
| } else | |
| S9xNPSetError ("Failed to create temporary freeze file."); | |
| remove (fname); | |
| } else | |
| S9xNPSetError ("Unable to get name for temporary freeze file."); | |
| delete data; | |
| } | |
| uint32 S9xNPGetJoypad (int which1) | |
| { | |
| if (Settings.NetPlay && which1 < 8) | |
| { | |
| #ifdef NP_DEBUG | |
| if(!NetPlay.JoypadsReady [NetPlay.JoypadReadInd][which1]) | |
| { | |
| S9xNPSetWarning ("Missing input from server!"); | |
| } | |
| #endif | |
| NetPlay.JoypadsReady [NetPlay.JoypadReadInd][which1] = FALSE; | |
| return (NetPlay.Joypads [NetPlay.JoypadReadInd][which1]); | |
| } | |
| return (0); | |
| } | |
| void S9xNPStepJoypadHistory () | |
| { | |
| if ((NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE != NetPlay.JoypadWriteInd) | |
| { | |
| NetPlay.JoypadReadInd = (NetPlay.JoypadReadInd + 1) % NP_JOYPAD_HIST_SIZE; | |
| if (NetPlay.FrameCount != NetPlay.Frame [NetPlay.JoypadReadInd]) | |
| { | |
| S9xNPSetWarning ("This Snes9X session may be out of sync with the server."); | |
| #ifdef NP_DEBUG | |
| printf ("*** CLIENT: client out of sync with server (%d, %d) @%ld\n", NetPlay.FrameCount, NetPlay.Frame [NetPlay.JoypadReadInd], S9xGetMilliTime () - START); | |
| #endif | |
| } | |
| } | |
| else | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("*** CLIENT: S9xNPStepJoypadHistory NOT OK@%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| } | |
| } | |
| void S9xNPResetJoypadReadPos () | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: ResetJoyReadPos @%ld\n", S9xGetMilliTime () - START); fflush (stdout); | |
| #endif | |
| NetPlay.JoypadWriteInd = 0; | |
| NetPlay.JoypadReadInd = NP_JOYPAD_HIST_SIZE - 1; | |
| for (int h = 0; h < NP_JOYPAD_HIST_SIZE; h++) | |
| memset ((void *) &NetPlay.Joypads [h], 0, sizeof (NetPlay.Joypads [0])); | |
| for (int h = 0; h < NP_JOYPAD_HIST_SIZE; h++) | |
| memset ((void *) &NetPlay.JoypadsReady [h], 0, sizeof (NetPlay.JoypadsReady [0])); | |
| } | |
| bool8 S9xNPSendJoypadUpdate (uint32 joypad) | |
| { | |
| uint8 data [7]; | |
| uint8 *ptr = data; | |
| *ptr++ = NP_CLNT_MAGIC; | |
| *ptr++ = NetPlay.MySequenceNum++; | |
| *ptr++ = NP_CLNT_JOYPAD; | |
| joypad |= 0x80000000; | |
| WRITE_LONG (ptr, joypad); | |
| if (!S9xNPSendData (NetPlay.Socket, data, 7)) | |
| { | |
| S9xNPSetError ("Error while sending joypad data server."); | |
| S9xNPDisconnect (); | |
| return (FALSE); | |
| } | |
| return (TRUE); | |
| } | |
| void S9xNPDisconnect () | |
| { | |
| close (NetPlay.Socket); | |
| NetPlay.Socket = -1; | |
| NetPlay.Connected = FALSE; | |
| Settings.NetPlay = FALSE; | |
| } | |
| bool8 S9xNPSendData (int socket, const uint8 *data, int length) | |
| { | |
| int len = length; | |
| const uint8 *ptr = data; | |
| NetPlay.PercentageComplete = 0; | |
| do | |
| { | |
| if (NetPlay.Abort) | |
| return (FALSE); | |
| int num_bytes = len; | |
| // Write the data in small chunks, allowing this thread to spot an | |
| // abort request from another thread. | |
| if (num_bytes > 512) | |
| num_bytes = 512; | |
| int sent = write (socket, (char *) ptr, num_bytes); | |
| if (sent < 0) | |
| { | |
| if (errno == EINTR | |
| #ifdef EAGAIN | |
| || errno == EAGAIN | |
| #endif | |
| #ifdef EWOULDBLOCK | |
| || errno == EWOULDBLOCK | |
| #endif | |
| ) | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: EINTR, EAGAIN or EWOULDBLOCK while sending data @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| continue; | |
| } | |
| return (FALSE); | |
| } | |
| else | |
| if (sent == 0) | |
| return (FALSE); | |
| len -= sent; | |
| ptr += sent; | |
| NetPlay.PercentageComplete = (uint8) (((length - len) * 100) / length); | |
| } while (len > 0); | |
| return (TRUE); | |
| } | |
| bool8 S9xNPGetData (int socket, uint8 *data, int length) | |
| { | |
| int len = length; | |
| uint8 *ptr = data; | |
| int chunk = length / 50; | |
| if (chunk < 1024) | |
| chunk = 1024; | |
| NetPlay.PercentageComplete = 0; | |
| do | |
| { | |
| if (NetPlay.Abort) | |
| return (FALSE); | |
| int num_bytes = len; | |
| // Read the data in small chunks, allowing this thread to spot an | |
| // abort request from another thread. | |
| if (num_bytes > chunk) | |
| num_bytes = chunk; | |
| int got = read (socket, (char *) ptr, num_bytes); | |
| if (got < 0) | |
| { | |
| if (errno == EINTR | |
| #ifdef EAGAIN | |
| || errno == EAGAIN | |
| #endif | |
| #ifdef EWOULDBLOCK | |
| || errno == EWOULDBLOCK | |
| #endif | |
| #ifdef WSAEWOULDBLOCK | |
| || errno == WSAEWOULDBLOCK | |
| #endif | |
| ) | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: EINTR, EAGAIN or EWOULDBLOCK while receiving data @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| continue; | |
| } | |
| #ifdef WSAEMSGSIZE | |
| if (errno != WSAEMSGSIZE) | |
| return (FALSE); | |
| else | |
| { | |
| got = num_bytes; | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: WSAEMSGSIZE, actual bytes %d while receiving data @%ld\n", got, S9xGetMilliTime () - START); | |
| #endif | |
| } | |
| #else | |
| return (FALSE); | |
| #endif | |
| } | |
| else | |
| if (got == 0) | |
| return (FALSE); | |
| len -= got; | |
| ptr += got; | |
| if (!Settings.NetPlayServer && length > 1024) | |
| { | |
| NetPlay.PercentageComplete = (uint8) (((length - len) * 100) / length); | |
| #ifdef __WIN32__ | |
| PostMessage (GUI.hWnd, WM_USER, NetPlay.PercentageComplete, | |
| NetPlay.PercentageComplete); | |
| Sleep (0); | |
| #endif | |
| } | |
| } while (len > 0); | |
| return (TRUE); | |
| } | |
| bool8 S9xNPInitialise () | |
| { | |
| #ifdef __WIN32__ | |
| static bool8 initialised = FALSE; | |
| if (!initialised) | |
| { | |
| initialised = TRUE; | |
| WSADATA data; | |
| #ifdef NP_DEBUG | |
| START = S9xGetMilliTime (); | |
| printf ("CLIENT/SERVER: Initialising WinSock @%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| S9xNPSetAction ("Initialising Windows sockets interface..."); | |
| if (WSAStartup (MAKEWORD (1, 0), &data) != 0) | |
| { | |
| S9xNPSetError ("Call to init Windows sockets failed. Do you have WinSock2 installed?"); | |
| return (FALSE); | |
| } | |
| } | |
| #endif | |
| return (TRUE); | |
| } | |
| void S9xNPDiscardHeartbeats () | |
| { | |
| // Discard any pending heartbeats and wait for any frame that is currently | |
| // being emulated to complete. | |
| #ifdef NP_DEBUG | |
| printf ("CLIENT: DiscardHeartbeats @%ld, finished @", S9xGetMilliTime () - START); | |
| fflush (stdout); | |
| #endif | |
| #ifdef __WIN32__ | |
| while (WaitForSingleObject (GUI.ClientSemaphore, 200) == WAIT_OBJECT_0) | |
| ; | |
| #endif | |
| #ifdef NP_DEBUG | |
| printf ("%ld\n", S9xGetMilliTime () - START); | |
| #endif | |
| NetPlay.Waiting4EmulationThread = FALSE; | |
| } | |
| void S9xNPSetAction (const char *action, bool8 force) | |
| { | |
| #ifdef NP_DEBUG | |
| printf ("NPSetAction: %s, forced = %d %ld\n", action, force, S9xGetMilliTime () - START); | |
| #endif | |
| if (force || !Settings.NetPlayServer) | |
| { | |
| strncpy (NetPlay.ActionMsg, action, NP_MAX_ACTION_LEN - 1); | |
| NetPlay.ActionMsg [NP_MAX_ACTION_LEN - 1] = 0; | |
| #ifdef __WIN32__ | |
| PostMessage (GUI.hWnd, WM_USER, 0, 0); | |
| Sleep (0); | |
| #endif | |
| } | |
| } | |
| void S9xNPSetError (const char *error) | |
| { | |
| #if defined(NP_DEBUG) && NP_DEBUG == 2 | |
| printf("ERROR: %s\n", error); | |
| fflush (stdout); | |
| #endif | |
| strncpy (NetPlay.ErrorMsg, error, NP_MAX_ACTION_LEN - 1); | |
| NetPlay.ErrorMsg [NP_MAX_ACTION_LEN - 1] = 0; | |
| #ifdef __WIN32__ | |
| PostMessage (GUI.hWnd, WM_USER + 1, 0, 0); | |
| Sleep (0); | |
| #endif | |
| } | |
| void S9xNPSetWarning (const char *warning) | |
| { | |
| #if defined(NP_DEBUG) && NP_DEBUG == 3 | |
| printf("Warning: %s\n", warning); | |
| fflush (stdout); | |
| #endif | |
| strncpy (NetPlay.WarningMsg, warning, NP_MAX_ACTION_LEN - 1); | |
| NetPlay.WarningMsg [NP_MAX_ACTION_LEN - 1] = 0; | |
| #ifdef __WIN32__ | |
| PostMessage (GUI.hWnd, WM_USER + 2, 0, 0); | |
| Sleep (0); | |
| #endif | |
| } | |
| #endif |