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/*
* Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
*
* (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and
* Jerremy Koot (jkoot@snes9x.com)
*
* Super FX C emulator code
* (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and
* Gary Henderson.
* Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_.
*
* DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson.
* C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_.
* C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com).
*
* DOS port code contains the works of other authors. See headers in
* individual files.
*
* Snes9x homepage: http://www.snes9x.com
*
* Permission to use, copy, modify and distribute Snes9x in both binary and
* source form, for non-commercial purposes, is hereby granted without fee,
* providing that this license information and copyright notice appear with
* all copies and any derived work.
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event shall the authors be held liable for any damages
* arising from the use of this software.
*
* Snes9x is freeware for PERSONAL USE only. Commercial users should
* seek permission of the copyright holders first. Commercial use includes
* charging money for Snes9x or software derived from Snes9x.
*
* The copyright holders request that bug fixes and improvements to the code
* should be forwarded to them so everyone can benefit from the modifications
* in future versions.
*
* Super NES and Super Nintendo Entertainment System are trademarks of
* Nintendo Co., Limited and its subsidiary companies.
*/
#ifndef __GP32__
//#include <string.h>
//#include <ctype.h>
//#include <stdlib.h>
#endif
#if defined(__unix) || defined(__linux) || defined(__sun) || defined(__DJGPP)
#include <unistd.h>
#include <sys/types.h>
#include <sys/stat.h>
#endif
#include "snapshot.h"
#include "snaporig.h"
#include "memmap.h"
#include "snes9x.h"
#include "65c816.h"
#include "ppu.h"
#include "cpuexec.h"
#include "display.h"
#include "apu.h"
#include "soundux.h"
struct SOrigPPU OrigPPU;
struct SOrigDMA OrigDMA [8];
struct SOrigRegisters OrigRegisters;
struct SOrigCPUState OrigCPU;
struct SOrigAPU OrigAPU;
SOrigSoundData OrigSoundData;
struct SOrigAPURegisters OrigAPURegisters;
char ROMFilename [1025];
static int ReadOrigSnapshot (STREAM);
bool8 S9xLoadOrigSnapshot (const char *filename)
{
STREAM snapshot = NULL;
if (S9xOpenSnapshotFile (filename, TRUE, &snapshot))
{
int result;
if ((result = ReadOrigSnapshot (snapshot)) != SUCCESS)
{
S9xCloseSnapshotFile (snapshot);
return (FALSE);
}
S9xCloseSnapshotFile (snapshot);
return (TRUE);
}
return (FALSE);
}
static int ReadBlock (const char *key, void *block, int max_len, STREAM snap)
{
char buffer [20];
int len = 0;
int rem = 0;
if (READ_STREAM (buffer, 11, snap) != 11 ||
strncmp (buffer, key, 4) != 0 ||
(len = atoi (&buffer [4])) == 0)
return (WRONG_FORMAT);
if (len > max_len)
{
rem = len - max_len;
len = max_len;
}
if (READ_STREAM (block, len, snap) != len)
return (WRONG_FORMAT);
if (rem)
{
char *junk = (char*)malloc(rem);//new char [rem];
READ_STREAM (junk, rem, snap);
free(junk);//delete junk;
}
return (SUCCESS);
}
static int ReadOrigSnapshot (STREAM snap)
{
char buffer [_MAX_PATH];
char rom_filename [_MAX_PATH];
int result;
int i;
int j;
int version;
int len = strlen (ORIG_SNAPSHOT_MAGIC) + 1 + 4 + 1;
if (READ_STREAM (buffer, len, snap) != len)
return (WRONG_FORMAT);
if (strncmp (buffer, ORIG_SNAPSHOT_MAGIC, strlen (ORIG_SNAPSHOT_MAGIC)) != 0)
return (WRONG_FORMAT);
if ((version = atoi (&buffer [strlen (SNAPSHOT_MAGIC) + 1])) > ORIG_SNAPSHOT_VERSION)
return (WRONG_VERSION);
if ((result = ReadBlock ("NAM:", rom_filename, _MAX_PATH, snap)) != SUCCESS)
return (result);
if ((result = ReadBlock ("HiR:", buffer, 0x41, snap)) != SUCCESS)
return (result);
if (strcasecmp (rom_filename, Memory.ROMFilename) != 0 &&
strcasecmp (S9xBasename (rom_filename), S9xBasename (Memory.ROMFilename)) != 0)
{
S9xMessage (S9X_WARNING, S9X_FREEZE_ROM_NAME,
"Current loaded ROM image doesn't match that required by freeze-game file.");
}
S9xReset ();
S9xSetSoundMute (TRUE);
if ((result = ReadBlock ("CPU:", &OrigCPU, sizeof (OrigCPU), snap)) != SUCCESS)
return (result);
OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old;
Memory.FixROMSpeed ();
if (version == 3)
{
OrigCPU.Cycles = OrigCPU.Cycles_old;
OrigCPU.NextEvent = OrigCPU.NextEvent_old;
OrigCPU.V_Counter = OrigCPU.V_Counter_old;
OrigCPU.MemSpeed = OrigCPU.MemSpeed_old;
OrigCPU.MemSpeedx2 = OrigCPU.MemSpeedx2_old;
OrigCPU.FastROMSpeed = OrigCPU.FastROMSpeed_old;
}
CPU.Flags = OrigCPU.Flags;
CPU.BranchSkip = OrigCPU.BranchSkip;
CPU.NMIActive = OrigCPU.NMIActive;
CPU.IRQActive = OrigCPU.IRQActive;
CPU.WaitingForInterrupt = OrigCPU.WaitingForInterrupt;
CPU.WhichEvent = OrigCPU.WhichEvent;
CPU.Cycles = OrigCPU.Cycles;
CPU.NextEvent = OrigCPU.NextEvent;
CPU.V_Counter = OrigCPU.V_Counter;
CPU.MemSpeed = OrigCPU.MemSpeed;
CPU.MemSpeedx2 = OrigCPU.MemSpeedx2;
CPU.FastROMSpeed = OrigCPU.FastROMSpeed;
if ((result = ReadBlock ("REG:", &OrigRegisters, sizeof (OrigRegisters), snap)) != SUCCESS)
return (result);
Registers = *(struct SRegisters *) &OrigRegisters;
if ((result = ReadBlock ("PPU:", &OrigPPU, sizeof (OrigPPU), snap)) != SUCCESS)
return (result);
if (version == 2)
{
OrigPPU.OBJNameSelect = OrigPPU.OBJNameSelect_old << 13;
OrigPPU.OBJNameBase <<= 1;
OrigPPU.OBJNameSelect <<= 13;
}
PPU.BGMode = OrigPPU.BGMode;
PPU.BG3Priority = OrigPPU.BG3Priority;
PPU.Brightness = OrigPPU.Brightness;
PPU.VMA.High = OrigPPU.VMA.High;
PPU.VMA.Increment = OrigPPU.VMA.Increment;
PPU.VMA.Address = OrigPPU.VMA.Address;
PPU.VMA.Mask1 = OrigPPU.VMA.Mask1;
PPU.VMA.FullGraphicCount = OrigPPU.VMA.FullGraphicCount;
PPU.VMA.Shift = OrigPPU.VMA.Shift;
for (i = 0; i < 4; i++)
{
PPU.BG[i].SCBase = OrigPPU.BG[i].SCBase;
PPU.BG[i].VOffset = OrigPPU.BG[i].VOffset;
PPU.BG[i].HOffset = OrigPPU.BG[i].HOffset;
PPU.BG[i].BGSize = OrigPPU.BG[i].BGSize;
PPU.BG[i].NameBase = OrigPPU.BG[i].NameBase;
PPU.BG[i].SCSize = OrigPPU.BG[i].SCSize;
}
PPU.CGFLIP = OrigPPU.CGFLIP;
for (i = 0; i < 256; i++)
PPU.CGDATA [i] = OrigPPU.CGDATA [i];
PPU.FirstSprite = OrigPPU.FirstSprite;
for (i = 0; i < 128; i++)
{
PPU.OBJ[i].HPos = OrigPPU.OBJ [i].HPos;
PPU.OBJ[i].VPos = OrigPPU.OBJ [i].VPos;
PPU.OBJ[i].Name = OrigPPU.OBJ [i].Name;
PPU.OBJ[i].VFlip = OrigPPU.OBJ [i].VFlip;
PPU.OBJ[i].HFlip = OrigPPU.OBJ [i].HFlip;
PPU.OBJ[i].Priority = OrigPPU.OBJ [i].Priority;
PPU.OBJ[i].Palette = OrigPPU.OBJ [i].Palette;
PPU.OBJ[i].Size = OrigPPU.OBJ [i].Size;
}
PPU.OAMPriorityRotation = OrigPPU.OAMPriorityRotation;
PPU.OAMAddr = OrigPPU.OAMAddr;
PPU.OAMFlip = OrigPPU.OAMFlip;
PPU.OAMTileAddress = OrigPPU.OAMTileAddress;
PPU.IRQVBeamPos = OrigPPU.IRQVBeamPos;
PPU.IRQHBeamPos = OrigPPU.IRQHBeamPos;
PPU.VBeamPosLatched = OrigPPU.VBeamPosLatched;
PPU.HBeamPosLatched = OrigPPU.HBeamPosLatched;
PPU.HBeamFlip = OrigPPU.HBeamFlip;
PPU.VBeamFlip = OrigPPU.VBeamFlip;
PPU.HVBeamCounterLatched = OrigPPU.HVBeamCounterLatched;
PPU.MatrixA = OrigPPU.MatrixA;
PPU.MatrixB = OrigPPU.MatrixB;
PPU.MatrixC = OrigPPU.MatrixC;
PPU.MatrixD = OrigPPU.MatrixD;
PPU.CentreX = OrigPPU.CentreX;
PPU.CentreY = OrigPPU.CentreY;
PPU.Joypad1ButtonReadPos = OrigPPU.Joypad1ButtonReadPos;
PPU.Joypad2ButtonReadPos = OrigPPU.Joypad2ButtonReadPos;
PPU.Joypad3ButtonReadPos = OrigPPU.Joypad3ButtonReadPos;
PPU.CGADD = OrigPPU.CGADD;
PPU.FixedColourRed = OrigPPU.FixedColourRed;
PPU.FixedColourGreen = OrigPPU.FixedColourGreen;
PPU.FixedColourBlue = OrigPPU.FixedColourBlue;
PPU.SavedOAMAddr = OrigPPU.SavedOAMAddr;
PPU.ScreenHeight = OrigPPU.ScreenHeight;
PPU.WRAM = OrigPPU.WRAM;
PPU.ForcedBlanking = OrigPPU.ForcedBlanking;
PPU.OBJNameSelect = OrigPPU.OBJNameSelect;
PPU.OBJSizeSelect = OrigPPU.OBJSizeSelect;
PPU.OBJNameBase = OrigPPU.OBJNameBase;
PPU.OAMReadFlip = OrigPPU.OAMReadFlip;
memmove (PPU.OAMData, OrigPPU.OAMData, sizeof (PPU.OAMData));
PPU.VTimerEnabled = OrigPPU.VTimerEnabled;
PPU.HTimerEnabled = OrigPPU.HTimerEnabled;
PPU.HTimerPosition = OrigPPU.HTimerPosition;
PPU.Mosaic = OrigPPU.Mosaic;
memmove (PPU.BGMosaic, OrigPPU.BGMosaic, sizeof (PPU.BGMosaic));
PPU.Mode7HFlip = OrigPPU.Mode7HFlip;
PPU.Mode7VFlip = OrigPPU.Mode7VFlip;
PPU.Mode7Repeat = OrigPPU.Mode7Repeat;
PPU.Window1Left = OrigPPU.Window1Left;
PPU.Window1Right = OrigPPU.Window1Right;
PPU.Window2Left = OrigPPU.Window2Left;
PPU.Window2Right = OrigPPU.Window2Right;
for (i = 0; i < 6; i++)
{
PPU.ClipWindowOverlapLogic [i] = OrigPPU.ClipWindowOverlapLogic [i];
PPU.ClipWindow1Enable [i] = OrigPPU.ClipWindow1Enable [i];
PPU.ClipWindow2Enable [i] = OrigPPU.ClipWindow2Enable [i];
PPU.ClipWindow1Inside [i] = OrigPPU.ClipWindow1Inside [i];
PPU.ClipWindow2Inside [i] = OrigPPU.ClipWindow2Inside [i];
}
PPU.CGFLIPRead = OrigPPU.CGFLIPRead;
PPU.Need16x8Mulitply = OrigPPU.Need16x8Mulitply;
IPPU.ColorsChanged = TRUE;
IPPU.OBJChanged = TRUE;
S9xFixColourBrightness ();
IPPU.RenderThisFrame = FALSE;
if ((result = ReadBlock ("DMA:", OrigDMA, sizeof (OrigDMA), snap)) != SUCCESS)
return (result);
for (i = 0; i < 8; i++)
{
DMA[i].TransferDirection = OrigDMA[i].TransferDirection;
DMA[i].AAddressFixed = OrigDMA[i].AAddressFixed;
DMA[i].AAddressDecrement = OrigDMA[i].AAddressDecrement;
DMA[i].TransferMode = OrigDMA[i].TransferMode;
DMA[i].ABank = OrigDMA[i].ABank;
DMA[i].AAddress = OrigDMA[i].AAddress;
DMA[i].Address = OrigDMA[i].Address;
DMA[i].BAddress = OrigDMA[i].BAddress;
DMA[i].TransferBytes = OrigDMA[i].TransferBytes;
DMA[i].HDMAIndirectAddressing = OrigDMA[i].HDMAIndirectAddressing;
DMA[i].IndirectAddress = OrigDMA[i].IndirectAddress;
DMA[i].IndirectBank = OrigDMA[i].IndirectBank;
DMA[i].Repeat = OrigDMA[i].Repeat;
DMA[i].LineCount = OrigDMA[i].LineCount;
DMA[i].FirstLine = OrigDMA[i].FirstLine;
}
if ((result = ReadBlock ("VRA:", VRAM, 0x10000, snap)) != SUCCESS)
return (result);
if ((result = ReadBlock ("RAM:", RAM, 0x20000, snap)) != SUCCESS)
return (result);
if ((result = ReadBlock ("SRA:", ::SRAM, 0x10000, snap)) != SUCCESS)
return (result);
if ((result = ReadBlock ("FIL:", ROM_GLOBAL, 0x8000, snap)) != SUCCESS)
return (result);
if (ReadBlock ("APU:", &OrigAPU, sizeof (OrigAPU), snap) == SUCCESS)
{
APU = *(struct SAPU *) &OrigAPU;
if ((result = ReadBlock ("ARE:", &OrigAPURegisters,
sizeof (OrigAPURegisters), snap)) != SUCCESS)
return (result);
APURegisters = *(struct SAPURegisters *) &OrigAPURegisters;
if ((result = ReadBlock ("ARA:", (IAPUuncached.RAM), 0x10000, snap)) != SUCCESS)
return (result);
if ((result = ReadBlock ("SOU:", &OrigSoundData,
sizeof (SOrigSoundData), snap)) != SUCCESS)
return (result);
SoundData.master_volume_left = OrigSoundData.master_volume_left;
SoundData.master_volume_right = OrigSoundData.master_volume_right;
SoundData.echo_volume_left = OrigSoundData.echo_volume_left;
SoundData.echo_volume_right = OrigSoundData.echo_volume_right;
SoundData.echo_enable = OrigSoundData.echo_enable;
SoundData.echo_feedback = OrigSoundData.echo_feedback;
SoundData.echo_ptr = OrigSoundData.echo_ptr;
SoundData.echo_buffer_size = OrigSoundData.echo_buffer_size;
SoundData.echo_write_enabled = OrigSoundData.echo_write_enabled;
SoundData.echo_channel_enable = OrigSoundData.echo_channel_enable;
SoundData.pitch_mod = OrigSoundData.pitch_mod;
for (i = 0; i < 3; i++)
SoundData.dummy [i] = OrigSoundData.dummy [i];
for (i = 0; i < NUM_CHANNELS; i++)
{
SoundData.channels [i].state = OrigSoundData.channels [i].state;
SoundData.channels [i].type = OrigSoundData.channels [i].type;
SoundData.channels [i].volume_left = OrigSoundData.channels [i].volume_left;
SoundData.channels [i].volume_right = OrigSoundData.channels [i].volume_right;
SoundData.channels [i].hertz = OrigSoundData.channels [i].frequency;
SoundData.channels [i].count = OrigSoundData.channels [i].count;
SoundData.channels [i].loop = OrigSoundData.channels [i].loop;
SoundData.channels [i].envx = OrigSoundData.channels [i].envx;
SoundData.channels [i].left_vol_level = OrigSoundData.channels [i].left_vol_level;
SoundData.channels [i].right_vol_level = OrigSoundData.channels [i].right_vol_level;
SoundData.channels [i].envx_target = OrigSoundData.channels [i].envx_target;
SoundData.channels [i].env_error = OrigSoundData.channels [i].env_error;
SoundData.channels [i].erate = OrigSoundData.channels [i].erate;
SoundData.channels [i].direction = OrigSoundData.channels [i].direction;
SoundData.channels [i].attack_rate = OrigSoundData.channels [i].attack_rate;
SoundData.channels [i].decay_rate = OrigSoundData.channels [i].decay_rate;
SoundData.channels [i].sustain_rate = OrigSoundData.channels [i].sustain_rate;
SoundData.channels [i].release_rate = OrigSoundData.channels [i].release_rate;
SoundData.channels [i].sustain_level = OrigSoundData.channels [i].sustain_level;
SoundData.channels [i].sample = OrigSoundData.channels [i].sample;
for (j = 0; j < 16; j++)
SoundData.channels [i].decoded [j] = OrigSoundData.channels [i].decoded [j];
for (j = 0; j < 2; j++)
SoundData.channels [i].previous [j] = OrigSoundData.channels [i].previous [j];
SoundData.channels [i].sample_number = OrigSoundData.channels [i].sample_number;
SoundData.channels [i].last_block = OrigSoundData.channels [i].last_block;
SoundData.channels [i].needs_decode = OrigSoundData.channels [i].needs_decode;
SoundData.channels [i].block_pointer = OrigSoundData.channels [i].block_pointer;
SoundData.channels [i].sample_pointer = OrigSoundData.channels [i].sample_pointer;
SoundData.channels [i].mode = OrigSoundData.channels [i].mode;
}
S9xSetSoundMute (FALSE);
//#ifdef ME_SOUND
apu_init_after_load|=2;
//#else
// (IAPUuncached.PC) = (IAPUuncached.RAM) + (APURegistersUncached.PC);
// S9xAPUUnpackStatus ();
// if (APUCheckDirectPage ())
// (IAPUuncached.DirectPage) = (IAPUuncached.RAM) + 0x100;
// else
// (IAPUuncached.DirectPage) = (IAPUuncached.RAM);
//#endif
SyncAPUCache();
Settings.APUEnabled = TRUE;
(IAPU_APUExecuting) = TRUE;
}
else
{
Settings.APUEnabled = FALSE;
(IAPU_APUExecuting) = FALSE;
S9xSetSoundMute (TRUE);
}
S9xFixSoundAfterSnapshotLoad ();
ICPU.ShiftedPB = Registers.PB << 16;
ICPU.ShiftedDB = Registers.DB << 16;
S9xSetPCBase (ICPU.ShiftedPB + Registers.PC);
S9xUnpackStatus ();
S9xFixCycles ();
S9xReschedule ();
return (SUCCESS);
}