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| [FIX] psp accelerated rendering fixed | |
| [FIX] fixed crashing bug with mosaic effects & psp accelerated modes | |
| [FIX] fixed sleep/resume freeze | |
| [NEW] snes BRR decoding in mips assembly (sample decoding, sounds better in man games) | |
| [NEW] snes cpu/hdma optimization | |
| [NEW] ppu optimization (FF6 is eventually playable) | |
| [NEW] implement snesadvance "speedhacks" | |
| [NEW] gui cosmetic enhancements & fixes (correct time, ...) | |
| [NEW] new ppu hacks mode to speed up emulation | |
| [NEW] autosave sram shortly after being modified (usually 1second) | |
| [NEW] auto savestate every n minutes | |
| [NEW] import savestate from uoSnes9x or Zsnes | |
| [NEW] help, press Triangle on a menu option | |
| [NEW] started internationalizing (english, french, japanese) (only for menu help, not complete) | |
| [NEW] disable savings features when battery too low (avoid memstick corruption) | |
| [NEW] mode 7 hack to speed up a bit the rendering | |
| [NEW] option to render PAL games as NTSC games (get ride of black border at bottom) | |
| [NEW] per game settings | |
| [NEW] configurable inputs | |
| ... | |
| ---------> | |
| logger les chgts de fixed col et refaire la main le bg! | |
| => possible pour clipping win ? | |
| --------------------- | |
| for all version (gp32, ljp,...) | |
| ---------------------- | |
| sram & srtc => extend snes sram area | |
| MAX_DIR 1 => 10 | |
| MAX_EXT => 10 | |
| optim 'FF6' dans ppu.cpp, sur le set 2132 pour fixedcolour & co | |
| int *echo; ==> malloc(24000*sizeof(int)); pareil pour les autres buffers | |
| error dans decodage asm son, method2 => method2loop dans jump | |
| ------------------------ | |
| current features: | |
| ----------------- | |
| *5 rendering modes : software (approx., accurate), hardware, mixed (soft. + hard.) | |
| *multiple zoom modes | |
| *zipped roms | |
| *audio | |
| *compressed savestates | |
| *ips patch file | |
| *sdd1 encrypted roms | |
| *sa1, superfx, C4, dsp1 special chipsets | |
| * | |
| next features: | |
| -------------- | |
| *spc player | |
| *network support (adhoc & infastructure) | |
| *animated savestate | |
| *better gui | |
| *autofire | |
| *configurable input | |
| *speed hacks | |
| *faster hardware rendering (1pass mode, logging every ppu event) | |
| *per game settings | |
| * | |
| ---------------------- | |
| regarder quels bgs/objs sont concernés par l'appel a screenupdate | |
| si un bg ne change pas (scroll identique, pas de chgt de prop add/sub, ...) | |
| ne pas le mettre a jour de suite. | |
| ne faire les maj que pour les bgs concernes | |
| => logger les causes d'appel a screenupdate et effectuer le boulot plus tard | |
| -------------------- | |
| recopie du subscreen dans le mainscreen quand colour window mainscreen uniquement | |
| quand les colour window de sub&main sont != ??? | |
| -------------------- | |
| trouver cause de clignotement de certains sprites | |
| verifier la logique dans colour window dans mainscreen | |
| ajouter le scroll au depart avec le msg d'avertissement | |