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| //#define DEBUG_TILE | |
| /* | |
| * Snes9x - Portable Super Nintendo Entertainment System (TM) emulator. | |
| * | |
| * (c) Copyright 1996 - 2001 Gary Henderson (gary.henderson@ntlworld.com) and | |
| * Jerremy Koot (jkoot@snes9x.com) | |
| * | |
| * Super FX C emulator code | |
| * (c) Copyright 1997 - 1999 Ivar (ivar@snes9x.com) and | |
| * Gary Henderson. | |
| * Super FX assembler emulator code (c) Copyright 1998 zsKnight and _Demo_. | |
| * | |
| * DSP1 emulator code (c) Copyright 1998 Ivar, _Demo_ and Gary Henderson. | |
| * C4 asm and some C emulation code (c) Copyright 2000 zsKnight and _Demo_. | |
| * C4 C code (c) Copyright 2001 Gary Henderson (gary.henderson@ntlworld.com). | |
| * | |
| * DOS port code contains the works of other authors. See headers in | |
| * individual files. | |
| * | |
| * Snes9x homepage: http://www.snes9x.com | |
| * | |
| * Permission to use, copy, modify and distribute Snes9x in both binary and | |
| * source form, for non-commercial purposes, is hereby granted without fee, | |
| * providing that this license information and copyright notice appear with | |
| * all copies and any derived work. | |
| * | |
| * This software is provided 'as-is', without any express or implied | |
| * warranty. In no event shall the authors be held liable for any damages | |
| * arising from the use of this software. | |
| * | |
| * Snes9x is freeware for PERSONAL USE only. Commercial users should | |
| * seek permission of the copyright holders first. Commercial use includes | |
| * charging money for Snes9x or software derived from Snes9x. | |
| * | |
| * The copyright holders request that bug fixes and improvements to the code | |
| * should be forwarded to them so everyone can benefit from the modifications | |
| * in future versions. | |
| * | |
| * Super NES and Super Nintendo Entertainment System are trademarks of | |
| * Nintendo Co., Limited and its subsidiary companies. | |
| */ | |
| #include "snes9x.h" | |
| #include "memmap.h" | |
| #include "ppu.h" | |
| #include "display.h" | |
| #include "gfx.h" | |
| #include "tile_psp.h" | |
| //extern s32 realZ1,realZ2; | |
| extern int render_timestamp; | |
| //extern int hires_offset,hires_offsetV; | |
| //extern int hires_offset2,hires_offsetV2; | |
| tile_cache_t tile_cache_data[3][TILE_CACHE_SIZE]; | |
| tile_cache_t *tile_cache_ptr[3][TILE_HASH_SIZE]; | |
| //u32 tile_cached_line[3][TILE_HASH_SIZE]; | |
| tile_cache_t *tile_cache_first_free[3]; | |
| u32 tile_cached[3],tile_resetask; | |
| u32 tile_cache_reset; | |
| u8 *tile_texture[3]; | |
| //multiple textures, one for each tile colour mode => 2bits/pix, 4bits, 8bits | |
| //each one is 512x512 => 64x64 tiles = 4096 tiles/texture | |
| extern struct Vertex *vertices[3]; | |
| extern struct Vertex *vertices_ptr[3]; | |
| extern struct Vertex *vertices_end[3]; | |
| extern struct VertexCol *_verticesCol; | |
| extern struct VertexCol *_verticesCol_ptr; | |
| extern struct VertexCol *_verticesCol_end; | |
| extern int current_bitshift; | |
| // ask for a reset at next rendering pass | |
| void tile_askforreset(s32 addr){ | |
| if (tile_cache_reset) return; | |
| if (addr==-1) {tile_cache_reset=1; return;} | |
| tile_resetask++; | |
| if (tile_resetask==TILE_CACHE_RESET_ASK_MAX) {tile_cache_reset=1; return;} | |
| //invalidate entries | |
| u32 key=(addr>>4)&TILE_HASH_MASK; | |
| tile_cache_t *q,*plast,*p=tile_cache_ptr[TILE_2BIT][key]; | |
| if (p){ | |
| //tile_cached[TILE_2BIT]-=tile_cached_line[TILE_2BIT][key]; | |
| plast=q=p; | |
| while (q) { | |
| tile_cached[TILE_2BIT]--; | |
| plast=q; | |
| q=q->next; | |
| } | |
| //tile_cached_line[TILE_2BIT][key]=0; | |
| plast->next=tile_cache_first_free[TILE_2BIT]; | |
| tile_cache_first_free[TILE_2BIT]=p; | |
| tile_cache_ptr[TILE_2BIT][key]=NULL; | |
| } | |
| key=(addr>>5)&TILE_HASH_MASK; | |
| p=tile_cache_ptr[TILE_4BIT][key]; | |
| if (p){ | |
| //tile_cached[TILE_4BIT]-=tile_cached_line[TILE_4BIT][key]; | |
| plast=q=p; | |
| while (q) { | |
| tile_cached[TILE_4BIT]--; | |
| plast=q; | |
| q=q->next; | |
| } | |
| //tile_cached_line[TILE_4BIT][key]=0; | |
| plast->next=tile_cache_first_free[TILE_4BIT]; | |
| tile_cache_first_free[TILE_4BIT]=p; | |
| tile_cache_ptr[TILE_4BIT][key]=NULL; | |
| } | |
| key=(addr>>6)&TILE_HASH_MASK; | |
| p=tile_cache_ptr[TILE_8BIT][key]; | |
| if (p){ | |
| //tile_cached[TILE_8BIT]-=tile_cached_line[TILE_8BIT][key]; | |
| plast=q=p; | |
| while (q) { | |
| tile_cached[TILE_8BIT]--; | |
| plast=q; | |
| q=q->next; | |
| } | |
| //tile_cached_line[TILE_8BIT][key]=0; | |
| plast->next=tile_cache_first_free[TILE_8BIT]; | |
| tile_cache_first_free[TILE_8BIT]=p; | |
| tile_cache_ptr[TILE_8BIT][key]=NULL; | |
| } | |
| } | |
| // get tile with hashkey=key | |
| // return texture index if found, 0 if not | |
| INLINE tile_cache_t *tile_get_cache(int cache_num,u32 key){ | |
| tile_cache_t *p=tile_cache_ptr[cache_num][key&TILE_HASH_MASK]; | |
| for (;;){ | |
| if (!p) return NULL; | |
| if (p->key==key) { | |
| p->used=render_timestamp; | |
| return p; | |
| } | |
| p=p->next; | |
| } | |
| } | |
| // insert a new tile in cache | |
| INLINE tile_cache_t *tile_insert_cache(int cache_num,u32 key){ | |
| tile_cache_t *p=tile_cache_ptr[cache_num][key&TILE_HASH_MASK]; | |
| tile_cache_t *q; | |
| //get first free cache entry | |
| q=tile_cache_first_free[cache_num]; | |
| if (!q) {//error cache full | |
| //debug_log("**tile cache full!"); | |
| return NULL; | |
| } | |
| tile_cached[cache_num]++; | |
| //tile_cached_line[cache_num][key]++; | |
| //update first free | |
| tile_cache_first_free[cache_num]=tile_cache_first_free[cache_num]->next; | |
| //update new cached tile data | |
| q->next=NULL; | |
| q->key=key; | |
| q->used=render_timestamp; | |
| if (!p) {//insert first | |
| tile_cache_ptr[cache_num][key&TILE_HASH_MASK]=q; | |
| }else{//insert at end | |
| for (;;){ | |
| if (p->next) p=p->next; | |
| else {p->next=q;break;} | |
| } | |
| } | |
| return q; | |
| } | |
| // clean used cached tile & recount total | |
| void tile_clean_cache(int cache_num,int delay){ | |
| int i; | |
| tile_cache_t *p,*prev_p; | |
| int nosupp,tosupp; | |
| /*char str[64]; | |
| sprintf(str,"ts : %d",render_timestamp); | |
| pgPrintAllBG(34,32,31<<5,str);*/ | |
| //debug_log("cache clean"); | |
| nosupp=0; | |
| tosupp=0; | |
| for (i=0;i<TILE_HASH_SIZE;i++){ | |
| prev_p=NULL; | |
| p=tile_cache_ptr[cache_num][i]; | |
| while (p) { | |
| if ((render_timestamp-p->used)>delay) { | |
| //delete entry | |
| tosupp++; | |
| tile_cached[cache_num]--; | |
| // tile_cached_line[cache_num][i]--; | |
| if (!prev_p) {//free tile in first pos | |
| tile_cache_ptr[cache_num][i]=p->next; | |
| p->next=tile_cache_first_free[cache_num]; | |
| tile_cache_first_free[cache_num]=p; | |
| p=tile_cache_ptr[cache_num][i]; | |
| }else{//free tile at n-th pos | |
| prev_p->next=p->next; | |
| p->next=tile_cache_first_free[cache_num]; | |
| tile_cache_first_free[cache_num]=p; | |
| p=prev_p->next; | |
| } | |
| } else { | |
| prev_p=p; | |
| p=p->next; | |
| nosupp++; | |
| } | |
| } | |
| } | |
| /*sprintf(str,"ts : %d, %d %d %d",render_timestamp,nosupp,tosupp,tile_cached[cache_num]); | |
| pgPrintAllBG(34,31,31<<5,str); | |
| { char str[64]; | |
| sprintf(str,"aft:%d",tile_cached[cache_num]); | |
| debug_log(str); | |
| }*/ | |
| } | |
| // reset tile cache | |
| extern "C" { | |
| void tile_reset_cache(){ | |
| int i,num; | |
| for (num=0;num<3;num++) { | |
| for (i=0;i<TILE_CACHE_SIZE-1;i++){ | |
| tile_cache_data[num][i].next=&tile_cache_data[num][i+1]; | |
| } | |
| tile_cache_data[num][i].next=NULL; | |
| tile_cache_first_free[num]=&tile_cache_data[num][0]; | |
| tile_cached[num]=0; | |
| for (i=0;i<TILE_HASH_SIZE;i++) tile_cache_ptr[num][i]=NULL; | |
| } | |
| //memset(tile_cache_ptr,0,3*4*TILE_HASH_SIZE); | |
| //memset(tile_cached_line,0,3*4*TILE_HASH_SIZE); | |
| tile_resetask=0; | |
| tile_cache_reset=0; | |
| debug_log("resetcache"); | |
| } | |
| void tile_init_cache(){ | |
| //init cache | |
| int i,num; | |
| for (num=0;num<3;num++) { | |
| for (i=0;i<TILE_CACHE_SIZE-1;i++){ | |
| tile_cache_data[num][i].text_idx=i; | |
| tile_cache_data[num][i].next=&tile_cache_data[num][i+1]; | |
| } | |
| tile_cache_data[num][i].text_idx=i; | |
| tile_cache_data[num][i].next=NULL; | |
| tile_cache_first_free[num]=&tile_cache_data[num][0]; | |
| tile_cached[num]=0; | |
| for (i=0;i<TILE_HASH_SIZE;i++) tile_cache_ptr[num][i]=NULL; | |
| } | |
| //memset(tile_cache_ptr,0,3*4*TILE_HASH_SIZE); | |
| //memset(tile_cached_line,0,3*4*TILE_HASH_SIZE); | |
| tile_resetask=0; | |
| tile_cache_reset=0; | |
| } | |
| } | |
| uint8 pspConvertTile (uint8 *pCache, uint32 TileAddr,uint32 col) | |
| { | |
| register uint8 *tp = &VRAM[TileAddr]; | |
| uint32 *p = (uint32 *) pCache; | |
| uint32 non_zero = 0; | |
| uint8 line; | |
| uint32 colTmp; | |
| col=(col<<24)|(col<<16)|(col<<8)|col; | |
| switch (GPUPack.BG.BitShift) | |
| { | |
| case 8: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 16))) | |
| { | |
| p1 |= odd_high[1][pix >> 4]; | |
| p2 |= odd_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 17))) | |
| { | |
| p1 |= even_high[1][pix >> 4]; | |
| p2 |= even_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 32))) | |
| { | |
| p1 |= odd_high[2][pix >> 4]; | |
| p2 |= odd_low[2][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 33))) | |
| { | |
| p1 |= even_high[2][pix >> 4]; | |
| p2 |= even_low[2][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 48))) | |
| { | |
| p1 |= odd_high[3][pix >> 4]; | |
| p2 |= odd_low[3][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 49))) | |
| { | |
| p1 |= even_high[3][pix >> 4]; | |
| p2 |= even_low[3][pix & 0xf]; | |
| } | |
| p[0] = p1;//|col; | |
| p[1] = p2;//|col; | |
| p+=512/4; | |
| non_zero |= p1 | p2; | |
| } | |
| break; | |
| case 4: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 16))) | |
| { | |
| p1 |= odd_high[1][pix >> 4]; | |
| p2 |= odd_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 17))) | |
| { | |
| p1 |= even_high[1][pix >> 4]; | |
| p2 |= even_low[1][pix & 0xf]; | |
| } | |
| non_zero |= p1 | p2; | |
| if (non_zero) { | |
| colTmp=col; | |
| if (!(p1&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p1&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p1&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p1&0xFF000000)) colTmp&=~0xFF000000; | |
| p[0] = p1|colTmp; | |
| colTmp=col; | |
| if (!(p2&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p2&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p2&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p2&0xFF000000)) colTmp&=~0xFF000000; | |
| p[1] = p2|colTmp; | |
| } else { | |
| p[0] = p[1] = 0; | |
| } | |
| p+=512/4; | |
| } | |
| break; | |
| case 2: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| non_zero |= p1 | p2; | |
| if (non_zero) { | |
| colTmp=col; | |
| if (!(p1&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p1&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p1&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p1&0xFF000000)) colTmp&=~0xFF000000; | |
| p[0] = p1|colTmp; | |
| colTmp=col; | |
| if (!(p2&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p2&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p2&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p2&0xFF000000)) colTmp&=~0xFF000000; | |
| p[1] = p2|colTmp; | |
| } else { | |
| p[0] = p[1] = 0; | |
| } | |
| p+=512/4; | |
| non_zero |= p1 | p2; | |
| } | |
| break; | |
| } | |
| return (non_zero ? TRUE : BLANK_TILE); | |
| } | |
| uint8 pspConvertTileHires (uint8 *pCache, uint32 TileAddr,uint32 col) | |
| { | |
| register uint8 *tp = &VRAM[TileAddr]; | |
| uint32 *p = (uint32 *) pCache; | |
| uint32 non_zero = 0; | |
| uint8 line; | |
| uint32 colTmp; | |
| col=(col<<24)|(col<<16)|(col<<8)|col; | |
| switch (GPUPack.BG.BitShift) | |
| { | |
| case 8: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 16))) | |
| { | |
| p1 |= odd_high[1][pix >> 4]; | |
| p2 |= odd_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 17))) | |
| { | |
| p1 |= even_high[1][pix >> 4]; | |
| p2 |= even_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 32))) | |
| { | |
| p1 |= odd_high[2][pix >> 4]; | |
| p2 |= odd_low[2][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 33))) | |
| { | |
| p1 |= even_high[2][pix >> 4]; | |
| p2 |= even_low[2][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 48))) | |
| { | |
| p1 |= odd_high[3][pix >> 4]; | |
| p2 |= odd_low[3][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 49))) | |
| { | |
| p1 |= even_high[3][pix >> 4]; | |
| p2 |= even_low[3][pix & 0xf]; | |
| } | |
| p[0] = p1;//|col; | |
| p[1] = p2;//|col; | |
| p+=512/4; | |
| non_zero |= p1 | p2; | |
| } | |
| break; | |
| case 4: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 16))) | |
| { | |
| p1 |= odd_high[1][pix >> 4]; | |
| p2 |= odd_low[1][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 17))) | |
| { | |
| p1 |= even_high[1][pix >> 4]; | |
| p2 |= even_low[1][pix & 0xf]; | |
| } | |
| non_zero |= p1 | p2; | |
| if (non_zero) { | |
| //hirez FIX | |
| if(p1&0x00FF0000)p1=(p1&0x00FFFFFF) | ((p1&0x00FF0000)<<8); | |
| if(p1&0x000000FF)p1=(p1&0xFFFF00FF) | ((p1&0x000000FF)<<8); | |
| if(p2&0x00FF0000)p2=(p2&0x00FFFFFF) | ((p2&0x00FF0000)<<8); | |
| if(p2&0x000000FF)p2=(p2&0xFFFF00FF) | ((p2&0x000000FF)<<8); | |
| //orign | |
| colTmp=col; | |
| if (!(p1&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p1&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p1&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p1&0xFF000000)) colTmp&=~0xFF000000; | |
| p[0] = p1|colTmp; | |
| colTmp=col; | |
| if (!(p2&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p2&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p2&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p2&0xFF000000)) colTmp&=~0xFF000000; | |
| p[1] = p2|colTmp; | |
| } else { | |
| p[0] = p[1] = 0; | |
| } | |
| p+=512/4; | |
| } | |
| break; | |
| case 2: | |
| for (line = 8; line != 0; line--, tp += 2) | |
| { | |
| uint32 p1 = 0; | |
| uint32 p2 = 0; | |
| register uint8 pix; | |
| if ((pix = *(tp + 0))) | |
| { | |
| p1 |= odd_high[0][pix >> 4]; | |
| p2 |= odd_low[0][pix & 0xf]; | |
| } | |
| if ((pix = *(tp + 1))) | |
| { | |
| p1 |= even_high[0][pix >> 4]; | |
| p2 |= even_low[0][pix & 0xf]; | |
| } | |
| non_zero |= p1 | p2; | |
| if (non_zero) { | |
| //hirez FIX | |
| if(p1&0x00FF0000)p1=(p1&0x00FFFFFF) | ((p1&0x00FF0000)<<8); | |
| if(p1&0x000000FF)p1=(p1&0xFFFF00FF) | ((p1&0x000000FF)<<8); | |
| if(p2&0x00FF0000)p2=(p2&0x00FFFFFF) | ((p2&0x00FF0000)<<8); | |
| if(p2&0x000000FF)p2=(p2&0xFFFF00FF) | ((p2&0x000000FF)<<8); | |
| //orign | |
| colTmp=col; | |
| if (!(p1&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p1&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p1&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p1&0xFF000000)) colTmp&=~0xFF000000; | |
| p[0] = p1|colTmp; | |
| colTmp=col; | |
| if (!(p2&0x000000FF)) colTmp&=~0x000000FF; | |
| if (!(p2&0x0000FF00)) colTmp&=~0x0000FF00; | |
| if (!(p2&0x00FF0000)) colTmp&=~0x00FF0000; | |
| if (!(p2&0xFF000000)) colTmp&=~0xFF000000; | |
| p[1] = p2|colTmp; | |
| } else { | |
| p[0] = p[1] = 0; | |
| } | |
| p+=512/4; | |
| non_zero |= p1 | p2; | |
| } | |
| break; | |
| } | |
| return (non_zero ? TRUE : BLANK_TILE); | |
| } | |
| void pspDrawTile16 (uint32 Tile, s32 x,s32 y, uint32 StartLine,uint32 LineCount,short realZ2) { | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| TileAddr = GPUPack.BG.TileAddress + ((Tile & 0x3ff) << GPUPack.BG.TileShift); | |
| if (Tile & 0x100) TileAddr += GPUPack.BG.NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> GPUPack.BG.TileShift); | |
| if (GPUPack.BG.DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & GPUPack.BG.PaletteMask) << GPUPack.BG.PaletteShift) + GPUPack.BG.StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTile ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x; vertices_ptr[current_bitshift][0].y = y/*-StartLine*/; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+8; vertices_ptr[current_bitshift][1].y = y+LineCount/*-StartLine+8*/; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| void pspDrawClippedTile16 (uint32 Tile, s32 x,s32 y,uint32 StartPixel, uint32 Width,uint32 StartLine, uint32 LineCount,short realZ2) { | |
| #ifdef DEBUG_TILE | |
| return; | |
| #endif | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| TileAddr = GPUPack.BG.TileAddress + ((Tile & 0x3ff) << GPUPack.BG.TileShift); | |
| if (Tile & 0x100) TileAddr += GPUPack.BG.NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> GPUPack.BG.TileShift); | |
| if (GPUPack.BG.DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & GPUPack.BG.PaletteMask) << GPUPack.BG.PaletteShift) + GPUPack.BG.StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTile ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x+StartPixel; vertices_ptr[current_bitshift][0].y = y; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+StartPixel+Width; vertices_ptr[current_bitshift][1].y = y+LineCount; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| } | |
| else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| void pspDrawHiResTile16 (uint32 Tile, s32 x,s32 y, uint32 StartLine,uint32 LineCount,short realZ2) { | |
| #ifdef DEBUG_TILE | |
| return; | |
| #endif | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| TileAddr = GPUPack.BG.TileAddress + ((Tile & 0x3ff) << GPUPack.BG.TileShift); | |
| if (Tile & 0x100) TileAddr += GPUPack.BG.NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> GPUPack.BG.TileShift); | |
| if (GPUPack.BG.DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & GPUPack.BG.PaletteMask) << GPUPack.BG.PaletteShift) + GPUPack.BG.StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTileHires ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x; vertices_ptr[current_bitshift][0].y = y; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+4; vertices_ptr[current_bitshift][1].y = y+LineCount; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| void pspDrawHiResClippedTile16 (uint32 Tile, s32 x,s32 y,uint32 StartPixel, uint32 Width,uint32 StartLine, uint32 LineCount,short realZ2) { | |
| #ifdef DEBUG_TILE | |
| return; | |
| #endif | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| TileAddr = GPUPack.BG.TileAddress + ((Tile & 0x3ff) << GPUPack.BG.TileShift); | |
| if (Tile & 0x100) TileAddr += GPUPack.BG.NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> GPUPack.BG.TileShift); | |
| if (GPUPack.BG.DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & GPUPack.BG.PaletteMask) << GPUPack.BG.PaletteShift) + GPUPack.BG.StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTileHires ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x+(StartPixel>>1); vertices_ptr[current_bitshift][0].y = y; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+((StartPixel+Width)>>1); vertices_ptr[current_bitshift][1].y = y+LineCount; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| } | |
| else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| void pspDrawLargePixel16 (uint32 Tile, s32 x,s32 y,uint32 StartPixel, uint32 Pixels,uint32 StartLine, uint32 LineCount,short realZ2) { | |
| #ifdef DEBUG_TILE | |
| return; | |
| #endif | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| TileAddr = GPUPack.BG.TileAddress + ((Tile & 0x3ff) << GPUPack.BG.TileShift); | |
| if (Tile & 0x100) TileAddr += GPUPack.BG.NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> GPUPack.BG.TileShift); | |
| if (GPUPack.BG.DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & GPUPack.BG.PaletteMask) << GPUPack.BG.PaletteShift) + GPUPack.BG.StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTile ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (_verticesCol_ptr==_verticesCol_end){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| _verticesCol_ptr[0].x = x; _verticesCol_ptr[0].y = y; _verticesCol_ptr[0].z = realZ2; | |
| _verticesCol_ptr[1].x = x+Pixels; _verticesCol_ptr[1].y = y+LineCount; _verticesCol_ptr[1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| u+=StartPixel; | |
| v+=StartLine; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| u+=7-StartPixel; | |
| v+=StartLine; | |
| }else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| u+=7-StartPixel; | |
| v+=7-StartLine; | |
| }else {//VFLIP | |
| u+=StartPixel; | |
| v+=7-StartLine; | |
| } | |
| _verticesCol_ptr[0].u=u; | |
| _verticesCol_ptr[1].u=u+1; | |
| _verticesCol_ptr[0].v=v; | |
| _verticesCol_ptr[1].v=v+1; | |
| //_verticesCol_ptr[0].color=_verticesCol_ptr[1].color=GPUPack.GFX.ScreenColors[tile_texture[current_bitshift][(v<<9)|u]]; | |
| _verticesCol_ptr+=2; | |
| } | |
| #ifdef GFX_TILE_ME | |
| void pspDrawClippedTile16_me (uint32 Tile, s32 x,s32 y, uint32 StartPixel, uint32 Width, uint32 StartLine, uint32 LineCount,short realZ2) { | |
| #ifdef DEBUG_TILE | |
| return; | |
| #endif | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| int current_bitshift = ME_GFX->current_bitshift; | |
| Vertex* *vertices_ptr = ME_GFX->vertices_ptr; | |
| TileAddr = ME_GFX->TileAddress + ((Tile & 0x3ff) << ME_GFX->TileShift); | |
| if (Tile & 0x100) TileAddr += ME_GFX->NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> ME_GFX->TileShift); | |
| if (ME_GFX->DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & ME_GFX->PaletteMask) << ME_GFX->PaletteShift) + ME_GFX->StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTile ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x+StartPixel; vertices_ptr[current_bitshift][0].y = y; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+StartPixel+Width; vertices_ptr[current_bitshift][1].y = y+LineCount; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| } | |
| else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u+8-StartPixel-Width; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8-StartPixel; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u+StartPixel; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+StartPixel+Width; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| void pspDrawTile16_me (uint32 Tile, s32 x,s32 y, uint32 StartLine, uint32 LineCount,short realZ2) { | |
| uint32 u,v,col,TileKey,TileNumber,TileAddr; | |
| tile_cache_t *cache_ptr; | |
| uint8 *pCache; | |
| int current_bitshift = ME_GFX->current_bitshift; | |
| Vertex* *vertices_ptr = ME_GFX->vertices_ptr; | |
| TileAddr = ME_GFX->TileAddress + ((Tile & 0x3ff) << ME_GFX->TileShift); | |
| if (Tile & 0x100) TileAddr += ME_GFX->NameSelect; | |
| TileAddr &= 0xffff; | |
| TileNumber = (TileAddr >> ME_GFX->TileShift); | |
| if (ME_GFX->DirectColourMode) col=0; | |
| else col = (((Tile >> 10) & ME_GFX->PaletteMask) << ME_GFX->PaletteShift) + ME_GFX->StartPalette; | |
| TileKey=TileNumber|(col<<14)|(current_bitshift<<12); //TileNumber is TileAddr(16) >> TileShift(min 4) => max 12bits | |
| cache_ptr=tile_get_cache(current_bitshift,TileKey); | |
| if (!cache_ptr) {//tile not cached | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) { | |
| tile_clean_cache(current_bitshift,0); | |
| if (tile_cached[current_bitshift]==(TILE_CACHE_SIZE-1)) {debug_log("cache full!!!");return;} | |
| } | |
| cache_ptr=tile_insert_cache(current_bitshift,TileKey); | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| pCache = tile_texture[current_bitshift]+(v<<9)+u; | |
| if ((cache_ptr->tile_type=pspConvertTile ((u8*)NO_CPU_CACHE(pCache), TileAddr,col)==BLANK_TILE)) return; | |
| }else{ | |
| if (cache_ptr->tile_type==BLANK_TILE) return; | |
| u=(cache_ptr->text_idx&63)<<3; | |
| v=(cache_ptr->text_idx>>6)<<3; | |
| } | |
| if (vertices_ptr[current_bitshift]==vertices_end[current_bitshift]){ | |
| debug_log("!!ran out of vertices !!"); | |
| return; | |
| } | |
| vertices_ptr[current_bitshift][0].x = x; vertices_ptr[current_bitshift][0].y = y/*-StartLine*/; vertices_ptr[current_bitshift][0].z = realZ2; | |
| vertices_ptr[current_bitshift][1].x = x+8; vertices_ptr[current_bitshift][1].y = y+LineCount/*-StartLine+8*/; vertices_ptr[current_bitshift][1].z = realZ2; | |
| if (!(Tile & (V_FLIP | H_FLIP))) {//NO FLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (!(Tile & V_FLIP)) {//HFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][0].v = v+StartLine; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][1].v = v+StartLine+LineCount; | |
| }else if (Tile & H_FLIP) {//HFLIP & VFLIP | |
| vertices_ptr[current_bitshift][1].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][0].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| }else {//VFLIP | |
| vertices_ptr[current_bitshift][0].u = u; vertices_ptr[current_bitshift][1].v = v+8-StartLine-LineCount; | |
| vertices_ptr[current_bitshift][1].u = u+8; vertices_ptr[current_bitshift][0].v = v+8-StartLine; | |
| } | |
| vertices_ptr[current_bitshift]+=2; | |
| } | |
| #endif |