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This is a simple (and extremely work-in-progress) roguelike, written in Rust. It's designed to demonstrate one possible way that the ECS architecture could be applied to a roguelike.

It uses:

  • Tetra - rendering/input/windowing/etc
  • hecs - ECS

There is also an older branch that utilizes the Specs ECS library.

Building

To build this project, you'll need the SDL2 development libraries set up on your machine. Instructions can be found on Tetra's website.

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🛡️ Experiments in building a ECS-driven roguelike in Rust

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