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DekuRor2

Deku mod for Ror2 Go beyond!

Deku

Adds Deku from My Hero Academia, a multiple quirk using survivor which can access numerous skills at a cost.

Multiplayer works (hopefully). Standalone Ancient Scepter support.

CustomEmotesAPI support!

Message me on the Risk of Rain 2 Modding Discord if there are any issues- TeaL#5571.

If you enjoy my work, support me on Ko-fi!

Popcorn Factory

Check out other mods from the Popcorn Factory team!

Latest Changelog, Next update(s)

  • 4.1.2- Bug fixes/Skill changes

    • Changed all quirk skills to cost 5 instead to reduce the price for toggling a skill off.
    • Fixed Float not giving the float buff
    • Shoot Style Kick 100%- no longer scales duration by attackspeed as you could just travel no where without movespeed. Attackspeed now increases damage instead.
    • Fixed Blackwhip not attaching to enemies and dealing damage/healing. It also now adds 10 seconds to it's duration each time you activate it.
    • Fixed Blackwhip 45% not travelling to walls.
    • Fixed Manchester 45% duration not being reduced further and further after each use.
  • 4.1.1- Bug fixes/Skill changes

    • Improved priority of OFA skills so it can be used on top of other skills a bit better
    • Wind effect for Detroit Smash 45% and 100% was using Smokescreen's purple particle- changed back to white.
    • Float- no longer limits the height gain even when you jump- particularly double jump.
    • Improved Detroit 1,000,000% and Final Smash code for less issues- attack speed also instead scales the damage only rather than increasing the number of ticks before the final hit.
    • Improved Manchester Smash and Manchester Smash 45% damage radius
  • 4.1.0- Loadout REWORK and Skill Changes

    • Loadout REWORK
      • Added all skills to be chosen on loadout. This is to enable more flexibility for Deku.
      • All mode specials are available on Extra skill slots 1,2 and 3.
      • 2 New skills added on Extra skill slot 4- Cycle mode and Type Mode:
        • Cycle mode cycles the skills in the order of Fist->Shoot Style->Quirk->Fist etc.
        • Type mode cycle skills to another skill of the same type.
      • Old skills will still be available as well.
    • Skill Changes
      • Blackwhip 45% effect change- now you have a line tether to the enemy change.
      • Blackwhip 45% can now also attach to the terrain and you will travel towards it.
      • Blackwhip 100% will also tether to the 'Target' for 20 seconds. While tethered, if the target were to go further than 30m away from you, they will be pulled towards you.
      • Blackwhip 100%'s original effect of pulling enemies towards you is still there, and this effect will activate when the current enemy is too far away as well, pulling multiple people along with them.
      • Blackwhip 100% will now last forever until reactivation, but drain energy constantly.
      • Gear shift and Gear shift 45% will now last forever until reactivation, but drain energy constantly.
      • Float has limited height gain after 3 seconds.
      • Fa Jin has a new visual effect to match the Anime. Fa Jin also gives 1.5x movespeed too.
  • Next update(s)

    • Skill reworks
    • Balance changes
    • Bug fixes
    • More icons

Known Issues

1,000,000% Detroit Delaware Smash and Final Smash can bug out some times, causing Deku to be stuck for a bit.

Overview

  • Deku's game plan is to use his base form with skills that have higher utility, good control and plus ultra gain.
  • OFA 100% and 45% enable him to have higher damage, armor and mobility, limited by health costs.
  • Changing modes also enable him to have more solutions to different situations in combat, limited by his plus ultra meter.
  • Attackspeed and Movespeed scales fairly well with him as most skills scale with it.
  • OFA 100%'s self-damage is based on your current health, so lower total health will lead to less self-damage. However, 100% skills are based on max health.
  • Power Mode focuses on high damage, Shoot Style Mode focuses on higher mobility for less damage, Quirk mode focuses on buffs and utility at a plus ultra cost.

Skills

Passives

Passive                          Description
Base
Abilities
Image He has a double jump. He can sprint in any direction.
Deku has a Plus Ultra meter that builds up through movement and using base form skills.
Changing modes, using quirk skills and using supers cost Plus Ultra.
At Max Plus Ultra, once a stage, prevent death and Go Beyond,
negating health costs as well as heal over time for 60 seconds.
Marks Shocking attacks apply a heal mark that on hit heals based on 10% damage dealt.
Stunning attacks apply a barrier mark that on hit gains barrier based on 1% max health.
Freezing and Igniting attacks apply both marks.
Float Image Holding jump in the air after 0.5 seconds let's him Float, flying up or slowing his descent while using a skill.
Drains Plus Ultra.
Danger
Sense
Image Take reduced damage based on your armor every 10 seconds, freezing the attacker for 200% damage.
If the damage is fully negated, heal for the damage dealt.
If not using a skill, dodge out of the way and shock enemies around you for 200% more damage as well.
Costs 5 Plus Ultra.

Power Mode Skills

Skill                          Description Stats
Airforce
Primary
Image Shoot a bullet dealing 2x100% damage. On crit, ricochet to 5 additional enemies. Proc: 0.5.
Airforce 45%

Primary
Image Shoot 4 bullets with all your fingers, dealing 200% damage each. Proc: 1.
Airforce 100%

Primary
Image Shoot beams with your fists, stunning and dealing 400% damage.
Initially having 20% attackspeed, ramping up to 200%.
Proc: 1.
Cost: 0.5% Max Health.
Detroit
Smash

Secondary
Image Teleport and punch the target and enemies around, dealing 400% damage.
Uppercut them if they are grounded and smash them down if they are in the air.
Proc: 1.
CD: 4s.
Detroit
Smash 45%

Secondary
Image Hold to charge a Detroit Smash.
When the skill key is released or after some time,
teleport and smash nearby enemies, dealing 600% damage.
Proc: 1.
CD: 4s.
Detroit
Smash 100%

Secondary
Image Hold to jump forward while charging a Detroit Smash.
When the skill key is released or you collide with an enemy, smash nearby enemies,
dealing 1000% damage, multiplied by flight time and attackspeed.

Proc: 1.
Cost: 15% Max Health.
Delaware
Smash

Utility
Image Hold the button to aim, then release to shoot a Delaware smash, shocking and dealing 600% damage. Proc: 1
CD: 4s.
Delaware
Smash 45%

Utility
Image Send a blast forward, stunning and dealing 900% damage to enemies in front. Proc: 1.
CD: 4s.
Delaware
Smash 100%

Utility
Image Flick your fingers, releasing an intense blast of wind in front,
dealing 1200% damage to enemies in front,
while sending you backwards as well.
Proc: 1.
Cost: 15% Max Health.
1,000,000%
Detroit Delaware
Smash
Super
Image Delaware Smash enemies, stunning and grouping them in front of you, dealing 10% damage multiple times,
then Detroit Smash all of them, freezing and dealing 1500% damage.
Proc: 1.
Cost: 50 Plus Ultra.

Shoot Style Skills

Skill                          Description Stats
Shoot Style
Primary
Image Kick forward, dealing 150% damage, with every 3 hits reducing cooldowns by 1 second and shocking.
Dash towards distant targets.
Proc: 1
Shoot Style
45%

Primary
Image Dash and kick, dealing 200% damage scaling based on movespeed.
Resets CD on hit and resetting all cooldowns on kill.
Proc: 1.
CD: 6s.
Shoot Style
100%

Primary
Image Instantly dash through enemies, after a delay, deal 5x100% damage.
Number of hits scale based on attack speed.
Proc: 0.1.
Cost: 10% Max Health.
Manchester
Smash

Secondary
Image Manchester Smash, damaging nearby enemies for 300% damage,
each enemy hit gives an extra second of a 200 armor buff.
Proc: 1
CD: 4s.
Manchester
Smash 45%

Secondary
Image Manchester Smash, jumping and slamming down, damaging nearby enemies for 2x250% damage,
Gain 200 armor 4 seconds.
Proc: 1.
CD: 4s.
Manchester
Smash 100%

Secondary
Image Manchester Smash, rapidly drop down from the sky.
Have 200 armor while falling. Upon landing on the ground, stun enemies and deal 3x400% damage,
multiplied by falling time.
Proc: 1.
Cost: 15% Max Health.
StLouis
Smash

Utility
Image Teleport and kick the target and enemies around forward, dealing 300% damage.
Proc: 1.
CD: 4s.
StLouis
Smash 45%

Utility
Image St Louis Smash, kicking multiple blasts of air pressure in front of you,
stunning and dealing 200% damage.
Proc: 0.2.
CD: 4s.
StLouis
Smash 100%

Utility
Image Hold to prep a physics breaking St Louis Smash.
Release the skill key to deal a blast of wind pressure and instantaneously teleport up.
The blast deals 600% damage.
Proc: 1.
Cost: 15% Max Health.
Final
Smash
Super
Image Dash forward, stunning and grouping enemies to your front, dealing 30% damage multiple times.
Then Final smash all of them, igniting and dealing 1500% damage.
Proc: 1.
Cost: 50 Plus Ultra.

Quirk Skills

Skill Description Stats
Blackwhip
Primary
Image Activate blackwhip for 10 seconds,
initially restricting nearby enemies' movement for 6 seconds,
dealing 10% damage per tick,
healing based on your damage dealt.
Proc: 0.
Cost: 10 Plus Ultra.
Blackwhip
45%

Primary
Image Blackwhip towards the target or terrain, dashing towards them,
stunning and dealing 600% damage.
Enemies hit have their movement restricted for 6 seconds.
Proc: 1.
Cost: 10 Plus Ultra.
Blackwhip
100%

Primary
Image Blackwhip enemies towards you for,
restricting their movement for 6 seconds,
stunning and dealing 600% damage.

Tether to the target, draining plus ultra constantly until reactivated.
When the target gets too far, blackwhip them towards you.
Proc: 1.
Cost: 10% Max Health and 5 Plus Ultra.
Gear
Shift

Secondary
Image Activate gear shift, constantly draining plus ultra until reactivation.
Gain 1.2x movespeed.
Attacks apply additional knockback based on your aim.
Cost: Constant Plus Ultra.
Gear
Shift
45%

Secondary
Image Activate gear shift transmission, constantly draining plus ultra until
reactivation.
Attacks slow enemies and pierce through them for 50% of the damage.
Proc: 0.
Cost: Constant Plus Ultra.
Gear
Shift
100%

Secondary
Image Overdrive gear shift for the next 5 attacks.
Attacks bend the laws of physics,
dealing multiple times their damage based on your movespeed.
The thresholds are in increments of 15 movespeed.
Proc: 0.
Cost: 15% Max Health and 5 Plus Ultra.
Smokescreen
Utility
Image Release a smokescreen,
making teammates and yourself go invisible for 6 seconds.
Cost: 10 Plus Ultra.
Smokescreen
45%

Utility
Image Release a smokescreen, make yourself go invisible for 10 seconds. Cost: 10 Plus Ultra.
Smokescreen
100%

Utility
Image Release a blinding smokescreen, making yourself invisible for 6 seconds.
The smokescreen also deals 600% damage to enemies as well.
Proc: 1.
Cost: 15% Max Health and 5 Plus Ultra.
Fa Jin
Utility
Image Use your stored plus ultra with Fa Jin,
grant 1.5x damage and disabling all health cost for 10 seconds.
Proc: 1.
Cost: 50 Plus Ultra

Special Skills

Skill                           Description
Power Mode Image Change your skills to Power based. Costs 5 Plus Ultra.
Shoot Style Mode Image Change your skills to Shoot Style based. Costs 5 Plus Ultra.
Quirk Mode Image Change your skills to Quirk based. Costs 5 Plus Ultra.
One For All Image Cycle between One For All 45% and 100%, upgrading your selected skills.
Boosts stats corresponding to the % of One For All.
This skill activates 45%.
Mastered
One For All
Image Ancient scepter grants the same effects but also 5% lifesteal at 45% and 10% lifesteal at 100%.
OFA 45% Image Push your body to its limits, gaining unique 45% moves.
Boosts Movespeed(1.25x), and Armor(2.5x) but disabling all Health Regen.
Infinite 45% Image Ancient scepter version grants the same effects but also 5% lifesteal.
OFA 100% Image Go Beyond your limits, gaining unique 100% moves.
Movespeed(1.5x), and Armor(5x) but lose 10% current health per second and skills cost health too.
Infinite
100%
Image Ancient scepter version grants the same effects but also 10% lifesteal.

Numbers

Armor = 15 + 0.5 per level
Damage = 10 + 2 per level
Regen = 1 + 0.2 per level
Health = 144 + 19 per level
Movespeed = 7

These stats are prone to change.

Future plans

Better animations.
Still more Alt skills (tried to use loader hook code for blackwhip and..yea, similarly might try to implement artificer's hover for float).
Code clean-up (lots of leftover code that I commented out).
Alt skins

Credits

Big thanks to Mr.Bones for icons and unique skins.
Big thanks to TCoolDzn for the 3D Model and animations.
Smash sounds, JoJo sounds.
HenryMod for the template.
Ganondorf for some networking.
Enforcer/Nemesis Enforcer mod for nemesis enforcer passive code, heatcrash and shotgun code.
EggSkills for the alternate artificer utility, used for detroit smash.
MinerUnearthed for partial utility/alt utility code for blackwhip and delaware smash.
Ninja for partial utility code for st louis smash.
Daredevil for bounce code for shoot style kick.
TTGL for crit ricochet orb code for airforce crit buff.

Rest of Changelog on Github

Click to expand previous patch notes:
  • 4.0.5 - Balance changes/bug fixes

    • Fixed Ancient scepter with Deku as it was including the old Extra Quirks skill.
    • Changing modes no longer cost plus ultra as it was a bit limiting, especially with using extra quirks as they already costed plus ultra. Also, they no longer refresh cooldowns when you switch- the cost before was to limit people refreshing cooldowns, now, similar to using OFA, an internal timer is checked based on how long you are in a specific mode, and cooldowns are reduced based on that.
    • Most Shoot Style attacks now scale with movespeed.
    • Fixed math behind Shoot Style kick 45%, before was doing little damage.
    • Manchester Smash 45% is now faster, jumping and landing before both took 1 seconds -> 0.7 seconds each.
    • Fixed stunning attacks not applying the barrier mark.
    • Swapped Manchester Smash and St Louis Smash skill slots- previously manchester was a secondary, made it utility but felt more apt for it to fit on the secondary slot.
    • Reworked/reverted Manchester Smash 45% to the original jump up and slam down, but now dealing damage on the jump and slam as well. This is to push shoot style more into that lower damage but more hits style.
    • Buffed Manchester Smash 100% damage from 600% -> 3x400%, similarly having more hits thus more procs.
    • Nerfed movespeed scaling on Shoot Style Kick 45%- was doing way too much damage.
    • Changed the barrier gain on barrier mark from 10% of damage dealt -> 1% of max health.
    • Made 1,000,000% detroit delaware smash and final smash not affect the teleport bosses. Also noted known issue that they can bug out, causing deku to be stuck in animation for longer than normal.
  • 4.0.4 - Bug fixes/balance changes

    • Fixed smokescreen being stuck properly. Added health cost to smokescreen.
    • lowered height gain from float.
    • made it so 1,000,000% detroit delaware smash and final smash shouldn't be as interruptable anymore, same with gobeyond.
    • Buffed multiplier provided by duration for Detroit Smash 100%.
  • 4.0.3 - Fixed version number internally.

  • 4.0.2 - Bug fixes/balance changes

    • Fixed smokescreen being stuck
    • Buffed marks so all hits heal/gain barrier and the 3rd hit will remove it.
    • Made float be able to gain height rather than a set height, fixes subsequent jumps not gaining as much height.
  • 4.0.1 - Fixed on-hit effects not working.

  • 4.0.0 - THE DEKU REWORK!

    • NEW
      • The Plus Ultra Meter- a meter has been added that increases based on movement and base skill usage.
        • It's used for Mode switching, Float, Danger Sense, Supers and Going Beyond.
      • Mark passive
        • Heal and Barrier marks added based on damage type.
      • Float passive
      • Danger Sense passive
      • Added 3 modes- each having their own set of skills and a Super. Costs 5 plus ultra.
        • When including the one for all versions, each mode has 10 skills!
        • Power mode
        • Shoot Style mode
        • Quirk mode
      • Added 3 supers- costs 50 plus ultra.
        • Power mode- 1,000,000% Detroit Delaware Smash
        • Shoot Style mode- Final Smash
        • Quirk mode- Fa Jin
      • New Skills
        • Added Gear Shift! The 2nd user's quirk, enabling the changing of velocity, bending the laws of physics.
    • REMOVED
      • Old skills- float, Oklahoma smash, extra skills, danger sense removed,
      • Fa Jin buff mechanic and Fa Jin skill
      • Health Regen that increases at lower health
    • CHANGED
      • Blackwhip base, 45% and 100% have been reworked.
      • Manchester base, 45% and 100% have been reworked.
      • One for all 45% and 100%no longer give increased damage and attack speed, just increased armor and movespeed.
        • Removed OFA 100%s negative health regen, now it's self-damage instead, allowing more mitigation options.
      • Changed health from 150 + 30 per level to 144 + 19 per level
  • 3.2.0

    • Fixed animation timings with attacks to properly scale with attackspeed.
    • Removed OFA 45% and 100% as they are basically irrelevant.
    • NEW ICONS! (Courtesy of Mr.Bones- in the making of RoRified Deku skin as well).
  • 3.1.6

    • Fixed overlays and other effects not appearing on Deku's body.
  • 3.1.5

    • Properly stated that CustomEmoteAPI is supported.
  • 3.1.4

    • EMOTES.
  • 3.1.3

    • Adjusted sound balance, fixed bug that made ditto play an unused deku voice line.
  • 3.1.2

    • Updated readme
    • Oklahoma Smash Changes: Deal a blast around yourself when you stop using the skill. Taking damage while using the skill increases your movespeed and increases the AOE and damage of the blast at the end.
  • 3.1.1

    • Hopefully fixed Float from causing crashes
    • Made the healing of St louis smash airforce base and St louis smash airforce 100% properly 'heal', so healing effects should synergise with it.
    • Balance Changes
      • Fixed health scaling with all barrier gaining and healing abilities (it was based off current health previously).
      • Adjusted st louis smash airforce base and st louis smash airforce base to 400% damage for both.
  • 3.1.0

    • Updated readme to include St louis smash skill (oops)
    • Fixed networking for DangerSense, it now works for non-hosts too!
    • Fa Jin Aura appears properly now
    • Balance Changes
      • DangerSense CD changes, base- 3s, 45%- 2s, 100%- 1s. DangerSense total duration changes, 2s, 45%- 1.5s, 100%- 1s. These changes aim to differentiate the different versions of DangerSense and to buff it as the CD was too long before.
      • St Louis Smash secondary now heals based on a portion of your max hp, scaling with attack speed, to give it a niche of its own compared to the other secondary
  • rest of changelog on github

  • 3.1.1

    • Hopefully fixed Float from causing crashes
    • Made the healing of St louis smash airforce base and St louis smash airforce 100% properly 'heal', so healing effects should synergise with it.
    • Balance Changes
      • Fixed health scaling with all barrier gaining and healing abilities (it was based off current health previously).
      • Adjusted st louis smash airforce base and st louis smash airforce base to 400% damage for both.
  • 3.1.0

    • Updated readme to include St louis smash skill (oops)
    • Fixed networking for DangerSense, it now works for non-hosts too!
    • Fa Jin Aura appears properly now
    • Balance Changes
      • DangerSense CD changes, base- 3s, 45%- 2s, 100%- 1s. DangerSense total duration changes, 2s, 45%- 1.5s, 100%- 1s. These changes aim to differentiate the different versions of DangerSense and to buff it as the CD was too long before.
      • St Louis Smash secondary now heals based on a portion of your max hp, scaling with attack speed, to give it a niche of its own compared to the other secondary
  • 3.0.1

    • changed deku mod version in code
  • 3.0.0

    • Updated to patch 1.2.2

    • Fixed logbook not showing, Fixed effects like barrier or opal having their center on his feet

    • Added buff icons with slightly different colours than before

    • New Model! (and some new animations!- idle, running, jumping, falling courtesy of TCoolDzn)

    • Skill Reworks/Balance changes!

      • Adjusted barrier gain for manchester and blackwhip to % of max health instead of base damage. (This is an overall nerf)
      • Slight Fa jin rework- I've found that running around to build up the Fa jin stacks is not the best, for now:
        • Increased max buff count to 200
        • Fa Jin primary grants 25 stacks (ancient scepter gives 50)
        • All skills grant 10 stacks
        • Stacks are only consumed when there are 50 stacks
    • New Skills!

      • Primary skill- Danger Sense. Activate danger sense, the next attack will be dodged and the attacker will take damage. If timed properly, hit enemies around you as well.
      • Secondary skill- St louis smash airforce. Kick ranged blasts of air pressure in front of you (St louis 45% instead will be just in front of you, 100% has range again).
      • Utility Skill changes- Shoot Style (utility 1) and Shoot Style Full Cowling (utility 2)
        • Shoot Style has been changed to Float- a skill that sends you up, disabling gravity and changing your special to Delaware Smash. Deactivate the skill by pressing the button again.
        • Shoot Style Full Cowling has been changed to Oklahoma Smash- while holding the skill, knockback enemies around you and have increased armor at the cost of slower movespeed.
  • 2.2.0

    • updated to void patch
  • 2.1.0

    • Balanced Shoot Style Kick 100%
      • I inadvertently buffed shoot style kick last patch, it was because I forgot to actually make the damage fo the move scale by movespeed.
      • This resulted in the current patch move to be a lot stronger, and with 100% freezing and hitting twice (basically double damage), it was nuts.
      • Also, freezing constantly is nuts and makes mithrix a free win, so instead I'm gonna make it such that every 4 hits, (3 if you hit on that 4th one) it will freeze.
      • I've also lowered the damage from 2x300% to 2x100%- it's still strong but less so.
  • 2.0.0

    • Added another new alt special - One For All, this skill cycles Deku between OFA base, 45% and 100%. Depending on what base skills you choose, they will be upgraded accordingly. (This was my initial plan with Deku but had no idea, well now I do, and I'll still keep OFA 45% and OFA 100% as alternate skill options.)
    • Added lightning effects to Deku's eyes when using OFA 100% to differentiate it from the 45% lightning.
    • Updated Character select font colours.
    • Renamed skills because of this update.
      • The boosted 100% primary st louis smash 100% -> shoot style full cowling 100%. Should have happened a long time ago, the moves are exactly the same mechanically, and st louis smash 45% is also a different move. Although, the 100% version of shoot style full cowling through OFA Cycle will be different as the same values for a primary on a utility won't work.
    • Cleaned up code with skills.
      • Fixed blackwhip 45% to properly use its numbers, it was using base blackwhips.
      • Smokescreen now properly makes allies invisible if you're not the host.
      • Fixed shoot style utility to use its numbers as well instead of using mercenary's eviscerate numbers.
      • Made OFA 100% buffs take into account barrier now, so you won't die due to negative regen if you have barrier but low HP.
    • Balanced skills.
      • Adjusted skill cooldowns.
      • Buffed blackwhip combo to 400% damage, added extra attacks when its Fajin Boosted too.
      • Changed Shoot Style to now deal 100% per hit (not that it was hitting for the damage I set before), the duration has been adjust to 1 second, and the fajin buffed version has been buffed.
      • Buffed blackwhip (and fajin buffed version) and blackwhip 45% damage, 45% also grants barrier now.
      • The boosted 100% primary (shoot style full cowling 100%) now has deku take 1% of his health when using it, as the regen buffs are more lenient.
    • Improved Fa Jin Buffed skills.
      • Blackwhip and blackwhip combo buff as mentioned.
      • Shoot style utility allows you to hold the button down to increase the duration, up to (10 seconds), now properly doubles duration and hits as well.
      • Shoot style kick primary causes an extra AOE attack with the same damage properties, this should help with having the skill kill any frozen enemies instead of using a different skill.
    • Skills Added.
      • Airforce 100%
      • Shoot style kick 45%
      • Shoot style kick 100%
      • Blackwhip 100%
      • Manchester 45%
      • Manchester 100%
      • Shoot Style 45%
      • Shoot Style 100%
      • Shoot Style Full Cowling 45%
      • Shoot Style Full Cowling 100%
      • Detroit Smash 45%
  • 1.4.0

    • Added another new alt special - Deku's extra quirks. This comes with new functionality for all skills.
    • Rebalanced of OFA 100%- regen is now only -4x, and passive regen works, this means that at some point your HP will actually regen back.
    • Nerfed Detroit Smash 100% charging damage since its easier to charge for a longer time, but the initial damage is still the same.
  • 1.3.4

    • Accidentally increased damage multiplier for OFA 100%(2 to 2.5x): was testing ways to maybe buff OFA 100% but not set yet.
    • Lowered the volume of Deku's voice and lowered their chance of playing as well so he doesn't speak everytime.
  • 1.3.3

    • Lowered CD of manchester to 4 seconds (thought 5 was too long).
    • Networked manchester smash so no more self-damage if you were not the host.
    • networked OFA 45% so you can get the buff (don't know how I fixed these).
    • Fixed ragdoll by adding a bunch of exclusions to the dynamic bone script.
    • Improved suck code for blackwhip and now works in multiplayer if you are not the host. - blackwhip and blackwhip 45% rework and rebalance- they now hit multiple times (5x).
    • Rebalanced Airforce 45% to have greater damage to 150% per bullet but harsher fall-off to further push 45%'s lower range and mobility.
    • Added Passive to be seen in the loadout now! Also made the sprinting in all directions in built into Deku passively without using a skill.
    • ALSO new particles for airforce(s), blackwhip(s), detroit(s), delaware! LMK any thoughts about them.
  • 1.3.2

    • Properly credited model maker.
    • Made most of his skills to make Deku enter sprinting- since most moves scale of movespeed this buffs them by default and rather than sprinting beforehand.
    • Fixed descriptions for skills.
    • Fixed regen code for OFA 45% so that it is always 0.
    • Buffed OFA 100% so that at the negative regen won't kill you (also- this was previously in but the health costs of his moves could never kill Deku in the first place either) and lowered the negative regen multiplier to x-7.
    • Buffed boosted 100% primary by removing the health cost as that was too debilitating.
    • Halved duration of invincibility with Shoot Style Kick primary and OFA 100% St Louis primary (since it doesnt cost health).
      • Made the damage hitbox of shoot style kick larger to fix the occasions where the hitbox didn't hurt enemies.
      • Also adjusted the bouncing of shoot style kick, it was not consistent before.
    • Buffed shoot style dash to have greater range.
    • Improved code for shoot style so that it doesn't get cancelled by other attacks.
    • Set the range of detroit smash (weak version)to be static so that it doesn't grant crazy range but now scales better with movespeed and also scales with attackspeed.
    • Nerfed Airforce 45% to be more in line with other 45% skills (made the damage by 80% as when taken into account the damage multiplier for 45% it will be 120% per bullet, before it was 150% per bullet basically and with 5 bullets it was nuts) and also properly made it have 4 bullets instead of 5.
    • Updated Overview page.
    • Improved code for St Louis 45% so that it puts you in the spot when using it and decreased the duration as well. Improved the radius and made position range of Blackwhip 45% further. Improved ragdoll by having the camera follow Deku as he dies. Also forgot to update the mod version in the code.
  • 1.3.1

    • Buffed alternate primary (damage scales by movespeed, gain invincibility during use as well), fixed some naming issues and fixed secondary blackwhip not being the right skill.
  • 1.3.0

    • Changed formula for OFA 100% special such that getting regen items won't negatively affect the skills.
    • Added alt primary shoot style kick, alt secondary manchester smash, alt utility detroit smash, alt special OFA 45%.
    • renamed boosted 100% skills by adding 100% to them to separate the differences between the detroit smashes.
    • Corrected some readme errors- boosted primary invincibility duration should scale down, not remain the same.
    • Removed walking animation and used sprinting animation for it as well- just thought it didn't look right.
    • Some balance changes such as making the cooldown of 100% boosted primary st louis smash none again.
  • 1.2.0

    • Fixed ancient scepter support with proper 10% lifesteal.
    • Adjusted boosted primary (added self-damage and changed the speed and duration scaling). Buffed regen passive to accommodate the higher self-damage. Added new Alt skill (Similar to boosted primary, weaker but with stun). Fixed descriptions for skills. Changed colours to descriptions. Added ragdoll. Updated Readme.
  • 1.1.1

    • fixed model issues, code clean up. (Forgot to mention previously) Changed effect of boosted primary as it may have been causing memory leaks. Changed menu colour to green. Lowered volume of voice and sfx, changed sfx of primary.
  • 1.1.0

    • added Ancient Scepter support.
  • 1.0.1

    • removed r2modman from dependencies.
  • 1.0.0

    • released

OG Pictures!

manchester manchester45 manchester100 oklahoma oklahoma45 oklahoma100 Quirks quirksprevious shootstylekick shootstylekick45 shootstylekick100 smokescreen stlouis stlouis45 stlouis100 texDekuIcon ultimate ultimate45 ultimate100 ultimateupgrade ultimateupgrade45 ultimateupgrade100 45 blank airforce airforce45 airforce100 Airforceskin blackwhip blackwhip45 blackwhip100 blackwhipshoot DangerSense DangerSense45 DangerSense100 deku portrait delaware detroit detroit45 detroit100 detroitdelawareSmash fajin fajinboost finalSmash fistmodeIcon legmodeIcon Floatactivate Floatactivate45 Floatactivate100 Floatcancel GearShift GearShift45 GearShift100 gobeyondB gobeyondD goBeyondE gobeyondG gobeyondN goBeyondO gobeyondY