diff --git a/Ja2/GameSettings.cpp b/Ja2/GameSettings.cpp index 1d73ad969..44682b475 100644 --- a/Ja2/GameSettings.cpp +++ b/Ja2/GameSettings.cpp @@ -776,17 +776,17 @@ void InitGameSettings() gGameSettings.fOptions[ TOPTION_BLOOD_N_GORE ] = TRUE; gGameSettings.fOptions[ TOPTION_DONT_MOVE_MOUSE ] = FALSE; gGameSettings.fOptions[ TOPTION_OLD_SELECTION_METHOD ] = FALSE; - gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = FALSE; + gGameSettings.fOptions[ TOPTION_ALWAYS_SHOW_MOVEMENT_PATH ] = TRUE; gGameSettings.fOptions[ TOPTION_SHOW_MISSES ] = FALSE; gGameSettings.fOptions[ TOPTION_RTCONFIRM ] = FALSE; - gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = TRUE; + gGameSettings.fOptions[ TOPTION_SLEEPWAKE_NOTIFICATION ] = FALSE; gGameSettings.fOptions[ TOPTION_USE_METRIC_SYSTEM ] = TRUE; gGameSettings.fOptions[TOPTION_MERC_CASTS_LIGHT] = FALSE; gGameSettings.fOptions[ TOPTION_SMART_CURSOR ] = FALSE; gGameSettings.fOptions[ TOPTION_SNAP_CURSOR_TO_DOOR ] = TRUE; gGameSettings.fOptions[ TOPTION_GLOW_ITEMS ] = TRUE; gGameSettings.fOptions[ TOPTION_TOGGLE_TREE_TOPS ] = TRUE; - gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = FALSE; + gGameSettings.fOptions[ TOPTION_SMART_TREE_TOPS ] = TRUE; gGameSettings.fOptions[ TOPTION_TOGGLE_WIREFRAME ] = TRUE; gGameSettings.fOptions[ TOPTION_3D_CURSOR ] = FALSE; gGameSettings.fOptions[ TOPTION_CTH_CURSOR ] = TRUE; @@ -794,14 +794,14 @@ void InitGameSettings() //Madd: gGameSettings.fOptions[ TOPTION_GL_BURST_CURSOR ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_TAUNTS ] = TRUE; // changed - SANDRO - gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = FALSE; + gGameSettings.fOptions[ TOPTION_GL_HIGH_ANGLE ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_REAL_TIME_SNEAK ] = FALSE; // changed - SANDRO //lalien gGameSettings.fOptions[ TOPTION_SPACE_SELECTS_NEXT_SQUAD ] = TRUE; gGameSettings.fOptions[ TOPTION_SHOW_ITEM_SHADOW ] = TRUE; gGameSettings.fOptions[ TOPTION_SHOW_WEAPON_RANGE_IN_TILES ] = TRUE; - gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = FALSE; + gGameSettings.fOptions[ TOPTION_TRACERS_FOR_SINGLE_FIRE ] = TRUE; gGameSettings.fOptions[ TOPTION_RAIN_SOUND ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_CROWS ] = TRUE; gGameSettings.fOptions[ TOPTION_ALLOW_SOLDIER_TOOLTIPS ] = TRUE; @@ -827,14 +827,14 @@ void InitGameSettings() gGameSettings.fOptions[ TOPTION_REPORT_MISS_MARGIN ] = FALSE; // BIO - gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = FALSE; + gGameSettings.fOptions[ TOPTION_USE_LOGICAL_BODYTYPES ] = TRUE; - gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = FALSE; + gGameSettings.fOptions[ TOPTION_DISABLE_CURSOR_SWAP ] = TRUE; gGameSettings.fOptions[ TOPTION_QUIET_TRAINING ] = FALSE; gGameSettings.fOptions[ TOPTION_QUIET_REPAIRING ] = FALSE; gGameSettings.fOptions[ TOPTION_QUIET_DOCTORING ] = FALSE; - gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = FALSE; + gGameSettings.fOptions[ TOPTION_AUTO_FAST_FORWARD_MODE ] = TRUE; gGameSettings.fOptions[ TOPTION_ZOMBIES ] = FALSE; // Flugente Zombies @@ -846,7 +846,7 @@ void InitGameSettings() gGameSettings.fOptions[ TOPTION_MERCENARY_FORMATIONS ] = FALSE; // Flugente: mercenary formations gGameSettings.fOptions[TOPTION_SHOW_ENEMY_LOCATION] = FALSE; // sevenfm: show locations of known enemies - gGameSettings.fOptions[TOPTION_ALT_START_AIM] = FALSE; + gGameSettings.fOptions[TOPTION_ALT_START_AIM] = TRUE; gGameSettings.fOptions[TOPTION_ALT_PATHFINDING] = FALSE; // arynn: Cheat/Debug Menu