diff --git a/Tactical/Soldier Ani.cpp b/Tactical/Soldier Ani.cpp index 6c33da15b..a76b070a6 100644 --- a/Tactical/Soldier Ani.cpp +++ b/Tactical/Soldier Ani.cpp @@ -615,11 +615,6 @@ BOOLEAN AdjustToNextAnimationFrame( SOLDIERTYPE *pSoldier ) case 441: // CODE: Show muzzle flash - if ( pSoldier->bVisible == -1 ) - { - break; - } - { OBJECTTYPE* pObjAttHand = pSoldier->GetUsedWeapon(&pSoldier->inv[pSoldier->ubAttackingHand]); if (IsFlashSuppressor(pObjAttHand, pSoldier) || (*pObjAttHand)[0]->data.gun.bGunAmmoStatus < 0)