Skip to content

1iyiwei/parallel-white-noise

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

15 Commits
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

Parallel White Noise via Fragment Shader

This is a GLSL + GLFW (re)implementation of the earlier Cg version of parallel white noise generation on a GPU via cryptographic hash.

Clone

To checkout the code, clone the repo recursively to get all the submodules:

git clone --recursive repo-url

Or do it manually:

git submodule update --init --recursive

Build

For Windows under the visual studio command prompt:

cd build
cmake ..\src
cmake --build . --config Release

Run

cd build
./bin/Release/White.exe [width (int) height (int) animate (0 or 1)]

Press escape key to quit, any other key to change the noise key per frame. You can resize the window to regenerate the random numbers.

About

parallel white noise generation via fragment shader

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published