This is a GLSL + GLFW (re)implementation of the earlier Cg version of parallel white noise generation on a GPU via cryptographic hash.
To checkout the code, clone the repo recursively to get all the submodules:
git clone --recursive repo-url
Or do it manually:
git submodule update --init --recursive
For Windows under the visual studio command prompt:
cd build
cmake ..\src
cmake --build . --config Release
cd build
./bin/Release/White.exe [width (int) height (int) animate (0 or 1)]
Press escape key to quit, any other key to change the noise key per frame. You can resize the window to regenerate the random numbers.