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parallel white noise generation via fragment shader
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Parallel White Noise via Fragment Shader

This is a GLSL + GLFW (re)implementation of the earlier Cg version of parallel white noise generation on a GPU via cryptographic hash.


To checkout the code, clone the repo recursively to get all the submodules:

git clone --recursive repo-url

Or do it manually:

git submodule update --init --recursive


For Windows under the visual studio command prompt:

cd build
cmake ..\src
cmake --build . --config Release


cd build
./bin/Release/White.exe [width (int) height (int) animate (0 or 1)]

Press escape key to quit, any other key to change the noise key per frame. You can resize the window to regenerate the random numbers.

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