From b0366cbada1e6b7c951258f35ad3868e45f19ca4 Mon Sep 17 00:00:00 2001 From: Hamilton Greene Date: Tue, 26 Nov 2019 23:21:34 -0500 Subject: [PATCH] Add ; to the end of the Linux UnrealEnginePython.Build.cs pythonHome example Adding for consistency with the other examples. --- Source/UnrealEnginePython/UnrealEnginePython.Build.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Source/UnrealEnginePython/UnrealEnginePython.Build.cs b/Source/UnrealEnginePython/UnrealEnginePython.Build.cs index 92376225e..a6fe71946 100644 --- a/Source/UnrealEnginePython/UnrealEnginePython.Build.cs +++ b/Source/UnrealEnginePython/UnrealEnginePython.Build.cs @@ -14,7 +14,7 @@ public class UnrealEnginePython : ModuleRules // this is an example for Homebrew on Mac //private string pythonHome = "/usr/local/Cellar/python3/3.6.0/Frameworks/Python.framework/Versions/3.6/"; // on Linux an include;libs syntax is expected: - //private string pythonHome = "/usr/local/include/python3.6;/usr/local/lib/libpython3.6.so" + //private string pythonHome = "/usr/local/include/python3.6;/usr/local/lib/libpython3.6.so"; private string[] windowsKnownPaths = {