@rdeioris rdeioris released this Nov 28, 2018 · 24 commits to master since this release

Assets 30
  • added ue.get_long_package_asset_name()
  • added get_asset_identifier_referencers()
  • added submenu api
  • allow structs in subclassing api
  • fixed save_package()
  • added static_mesh_import_lod()

@rdeioris rdeioris released this Oct 20, 2018 · 45 commits to master since this release

Assets 30
  • Improved foliage API

  • Added metadata tag api

  • Support for 4.21

Pre-release

@rdeioris rdeioris released this Sep 8, 2018 · 65 commits to master since this release

Assets 26
  • Various slate fixes
  • Added ImportModules configuration directive

@rdeioris rdeioris released this Sep 6, 2018 · 139 commits to master since this release

Assets 26
  • Archetypes api
  • Added support for arguments in broadcast()
  • Actor Folders api

@rdeioris rdeioris released this Aug 15, 2018 · 146 commits to master since this release

Assets 26
  • Fixed PyFbxFactory auto detection
Pre-release

@rdeioris rdeioris released this Aug 13, 2018 · 147 commits to master since this release

Assets 25
  • Improved save_package()

  • Automatically set import bounds for skeletal meshes

  • Extended the FTransform api with vector/position/rotation transformations

@rdeioris rdeioris released this Aug 10, 2018 · 158 commits to master since this release

Assets 26
  • Improved memory handling

  • Fixed PyFbxFactory for 4.20

  • added ue.set_brutal_finalize() to allow skipping of Py_Finalize() call at editor shutdown

@rdeioris rdeioris released this Aug 5, 2018 · 166 commits to master since this release

Assets 26
  • Improved factories API

  • slate reference counting fixes

  • more 4.20 improvements

Pre-release

@rdeioris rdeioris released this Jul 27, 2018 · 184 commits to master since this release

Assets 26
  • Improved memory management

@rdeioris rdeioris released this Jul 23, 2018 · 215 commits to master since this release

Assets 26
  • Android support

  • 4.20 support

  • UStruct's are now passed by ref (you can use .clone() to make a value-based struct from a ref one)

  • Added is_loading_assets() and wait_for_assets()

  • Added on_main_frame_creation_finished() hook