{"payload":{"feedbackUrl":"https://github.com/orgs/community/discussions/53140","repo":{"id":170204282,"defaultBranch":"master","name":"illuminate","ownerLogin":"2xsaiko","currentUserCanPush":false,"isFork":false,"isEmpty":false,"createdAt":"2019-02-11T21:21:27.000Z","ownerAvatar":"https://avatars.githubusercontent.com/u/3987560?v=4","public":true,"private":false,"isOrgOwned":false},"refInfo":{"name":"","listCacheKey":"v0:1677887501.841631","currentOid":""},"activityList":{"items":[{"before":"72227ef68ba01efeb4724ec4107e488b55436aff","after":"82b3d00252392a4b6dc44ba9e726e10ad2d0c1e8","ref":"refs/heads/master","pushedAt":"2023-03-08T23:19:31.309Z","pushType":"push","commitsCount":3,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Add a shader stage to allow for non-additive light composition","shortMessageHtmlLink":"Add a shader stage to allow for non-additive light composition"}},{"before":"1e65c6ce6b516f363ab88c192fec81d057369fbf","after":"72227ef68ba01efeb4724ec4107e488b55436aff","ref":"refs/heads/master","pushedAt":"2023-03-08T19:32:40.844Z","pushType":"push","commitsCount":2,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Infinite* active lights\n\n*theoretically","shortMessageHtmlLink":"Infinite* active lights"}},{"before":"d7f99c400ae4984206bd258e483c1d77dc0d5ef4","after":"1e65c6ce6b516f363ab88c192fec81d057369fbf","ref":"refs/heads/master","pushedAt":"2023-03-08T14:51:17.331Z","pushType":"push","commitsCount":1,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Add .editorconfig","shortMessageHtmlLink":"Add .editorconfig"}},{"before":"68dea23dee38e537d96c8286370b66b95363a1fa","after":"d7f99c400ae4984206bd258e483c1d77dc0d5ef4","ref":"refs/heads/master","pushedAt":"2023-03-08T14:49:09.315Z","pushType":"push","commitsCount":2,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Deduplicate textures passed to shader","shortMessageHtmlLink":"Deduplicate textures passed to shader"}},{"before":"af4590b929f853f5284a8f55eb7695a07d0df551","after":"68dea23dee38e537d96c8286370b66b95363a1fa","ref":"refs/heads/master","pushedAt":"2023-03-08T13:09:10.699Z","pushType":"push","commitsCount":1,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Use value of max texture units from graphics driver","shortMessageHtmlLink":"Use value of max texture units from graphics driver"}},{"before":"4430a0edff25f2f4d90061e808013685b7ca8f3e","after":"af4590b929f853f5284a8f55eb7695a07d0df551","ref":"refs/heads/master","pushedAt":"2023-03-08T13:00:45.800Z","pushType":"push","commitsCount":1,"pusher":{"login":"2xsaiko","name":"Marco Rebhan","path":"/2xsaiko","primaryAvatarUrl":"https://avatars.githubusercontent.com/u/3987560?s=80&v=4"},"commit":{"message":"Don't update chunks when rendering lights\n\nDue to frustum updates now being asynchronous, the updates started\nwhile rendering from a light's perspective can \"bleed\" into the main\ncamera view and vice versa, causing chunks to flicker because they\nare not visible from the other perspective.\n\nThe updateChunks mixin is just there in case that method could cause\na similar problem, it should not be necessary to fix this bug.","shortMessageHtmlLink":"Don't update chunks when rendering lights"}}],"hasNextPage":false,"hasPreviousPage":false,"activityType":"all","actor":null,"timePeriod":"all","sort":"DESC","perPage":30,"cursor":"djE6ks8AAAAC_2wULAA","startCursor":null,"endCursor":null}},"title":"Activity ยท 2xsaiko/illuminate"}