Add support for linking binary assets #175
Merged
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
This is an attempt at adding support for linking binary assets, so that map data, graphics, sound, or other useful bits and bobs can be appended to a binary without having to deal with header files.
It's used by invoking
blit_asset
in an example/project CMakeLists.txt.blit_asset
takes two arguments:For example, to link the audio
rising.raw
intodoom-fire
I might use:blit_asset (doom-fire rising.raw)
There's a much more interesting take on this by @Daft-Freak - Daft-Freak@a373fa4
Which introduces the concept of executing a packer tool (in this case our
sprite-builder
) to perform build-time conversion of assets. This is really cool since it takes a whole manual step out of the build and avoids the user having to care about how/when their lovely image files are converted.I think these two approaches should be combined into something that:
So a user can just:
Or something similar.