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Commits on Feb 24, 2017
Commits on Feb 19, 2017
  1. Update AUTHORS

    Corbachu committed Feb 19, 2017
  2. Add experimental clipping that uses zdoom's clipsegs instead of angle…

    …s for the 1d occlusion buffer
    dpjudas committed Feb 19, 2017
Commits on Feb 18, 2017
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Commits on Feb 14, 2017
  1. Send data to OpenGL using GL_TRIANGLES and in larger glBegin batches (#…

    …43)
    
    * Convert Early Z pass (sky depth buffer filling) to use a single glBegin/glEnd and emit GL_TRIANGLES instead of a mixture GL_POLYGON and GL_QUADS
    
    * Change RGL_DrawUnits to use GL_TRIANGLES instead of GL_POLYGON and GL_QUADS, and keep glBegin open for as long as possible
    
    * Remove debug statement that was accidentally committed
    dpjudas committed with Corbachu Feb 14, 2017
Commits on Feb 12, 2017
Commits on Feb 10, 2017
Commits on Feb 9, 2017
Commits on Feb 8, 2017
  1. - fixed: Reverted accidental removal of worldstretch code that caused…

    … the entire screen to be too stretched. (#42)
    
    - tempfix: Removed splash sound. It was causing crashes. This needs to be more thoroughly debugged.
    raa-eruanna committed with Corbachu Feb 8, 2017
  2. - Added r_fixspritescale which tries to more closely match sprites to…

    … their original Doom aspect ratio. (Before, they were slightly too tall) (#41)
    raa-eruanna committed with Corbachu Feb 8, 2017
Commits on Feb 7, 2017