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{
"origin": [ "#carmack_tweet#" ],
"carmack_tweet" : [
"#main_phrase#. #sub_phrase.capitalise#.",
"#main_phrase#, #sub_phrase#.",
"#main_phrase#."
],
"main_phrase" : [
"A #adjective# #operation# of #thing.s# along with #thing.s# could allow #consequence#",
"It is a little surprising that we don't have any #adjective# #thing# #operation# schemes for #thing.s# in #paradigm# today",
"#paradigm.capitalise# implemented #adjective# #thing# with 4 #thing.s# from single #thing#, which assumed #thing.s# were #adjective#",
"Considering implementing a #adjective# text console with #adjective# #thing# #operation#",
"It would be useful to #adverb# #verb# #thing.s# inversely proportional to #quantity#",
"Sometimes I wonder if we should have #adjective# #operation# of #thing.s# instead of #adjective# #operation#"
],
"sub_phrase" : [
"even if it just did #consequence#",
"shades of #id_game#",
"make #adjective# #thing#",
"so not standards compliant",
"so you get better #adjective# #thing.s#",
"but it would probably suck"
],
"adjective" : [
"rigid",
"static",
"third-party",
"distributed",
"functional",
"open-source",
"locality based",
"single component",
"bitmap",
"split/wrapping",
"box filtered",
"tracking",
"separate"
],
"thing" : [
"buffer",
"shader",
"normal",
"texture",
"bilerp",
"mip level",
{"normal": "mesh", "s": "meshes"},
{"normal": "body", "s": "bodies"},
{"normal": "vertex", "s": "vertices"},
"pixel",
"camera",
"vector",
"type"
],
"quantity" : [
"velocity",
"acceleration",
"motion",
"mass",
"energy",
"exposure",
"light level"
],
"adverb" : [
"dynamically",
"statically",
"rigidly",
"functionally",
"natively"
],
"verb" : [
"adjust",
"compile",
"scroll",
"generate",
"optimize",
"compress",
"track"
],
"operation" : [
"scrolling",
"compression",
"generation",
"optimization"
],
"paradigm" : [
"hardware",
"VR",
"OOP",
"C++",
"Lisp",
"AI",
"Direct3D",
"OpenGL",
"Savage 3D",
"Android"
],
"consequence" : [
"interesting analysis",
"range compression",
"native debugging"
],
"id_game" : [
"Commander Keen",
"Wolfenstein 3D",
"Quake",
"Rage",
"Oculus Rift"
]
}