From daeb85cac89da049a13411d977c9518867934f3c Mon Sep 17 00:00:00 2001 From: ammonia Date: Mon, 22 May 2023 16:38:38 +0300 Subject: [PATCH] Add missing game_enable* console commands to docs Adds: - game_enableFlyThroughWindscreen - game_enablePlayerJumpRagdollControl - game_enablePlayerRagdollOnCollision This should resolve issue #377 Let me know if anything seems off, thanks! --- content/docs/client-manual/console-commands.md | 18 ++++++++++++++++++ 1 file changed, 18 insertions(+) diff --git a/content/docs/client-manual/console-commands.md b/content/docs/client-manual/console-commands.md index 16b1eea8..aee12535 100644 --- a/content/docs/client-manual/console-commands.md +++ b/content/docs/client-manual/console-commands.md @@ -347,6 +347,24 @@ Types: Usage: `game_enableScaleformDebugLog ` +### game_enableFlyThroughWindscreen +The `game_enableFlyThroughWindscreen` command will toggle a boolean variable to determine whether the ped should fly through the windscreen upon a crash. + +Usage: `game_enableFlyThroughWindscreen ` +Note: This variable can be replicated from the server via `setr` usage. + +### game_enablePlayerJumpRagdollControl +The `game_enablePlayerJumpRagdollControl` command will toggle a boolean variable to determine whether the ped should activate ragdoll on jump like in single player (Jump Key + R). + +Usage: `game_enablePlayerJumpRagdollControl ` +Note: This variable can be replicated from the server via `setr` usage. + +### game_enablePlayerRagdollOnCollision +The `game_enablePlayerRagdollOnCollision` command will toggle a boolean variable to determine whether the ped should activate native ragdoll on collision game logic. + +Usage: `game_enablePlayerRagdollOnCollision ` +Note: This variable can be replicated from the server via `setr` usage. + ### test_ace Tests if a principal is allowed or denied access to a given object.