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1 parent 644ae25 commit 167626812b7473583a0706d7fdf76365c3a037ed @4rknova committed Sep 4, 2012
Showing with 23 additions and 28 deletions.
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@@ -56,39 +56,33 @@
<p><strong>Implemented:</strong></p>
-<ul>
-<li>Primitives : <em>Plane, Triangle, Sphere, Mesh</em>
-</li>
-<li>Materials : <em>Lambert, Phong, Blinn-Phong</em>
-</li>
-<li>Lights : <em>Point, Sphere, Box, Triangle</em>
-</li>
-<li>Cameras : <em>Pinhole, Thin lense</em>
-</li>
-<li>Shading : <em>Reflection (glossy &amp; perfect mirror), Refraction, Depth of field, Soft shadows, Texture mapping</em>
-</li>
-<li>Acceleration : <em>Threads, Octrees, KD-trees</em>
-</li>
-<li>Anti-aliasing : <em>Supersampling</em>
-</li>
-<li>Rendering : <em>HDR, Whitted/Distributed raytracing, Photon mapping (diffuse term)</em>
-</li>
-</ul><p><strong>Future expansion:</strong></p>
+<code>
+Primitives : <em>Plane, Triangle, Sphere, Mesh</em>
+Materials : <em>Lambert, Phong, Blinn-Phong</em>
+Lights : <em>Point, Sphere, Box, Triangle</em>
+Cameras : <em>Pinhole, Thin lense</em>
+Shading : <em>Reflection (glossy &amp; perfect mirror), Refraction, Depth of field, Soft shadows, Texture mapping</em>
+Acceleration : <em>Threads, Octrees, KD-trees</em>
+Anti-aliasing : <em>Supersampling</em>
+Rendering : <em>HDR, Whitted/Distributed raytracing, Photon mapping (diffuse term)</em>
+</code>
+
+<p><strong>Future expansion:</strong></p>
<ul>
-<li>Shading : <em>Fresnel, Beer's law</em>
-</li>
-<li>Anti-aliasing : <em>Adaptive SS, Jittering</em>
-</li>
+<li>Shading : <em>Fresnel, Beer's law</em></li>
+<li>Anti-aliasing : <em>Adaptive SS, Jittering</em></li>
+
</ul><h2>Compilation / Installation</h2>
<p>The source code is distributed along with a makefile configuration script for unix based systems with a GNU toolchain installed. To view all the available configuration options type: ./configure --help. Once the configuration is done, you can build the binary by typing: make. To install the binary in your system type: make install. To uninstall type: make uninstall</p>
-
<p>For windows users, a visual studio 2010 solution is available in the ide directory.</p>
<h2>Dependencies</h2>
-<pre><code>openmp : Must be provided by your compiler.
+<pre>
+<code>
+openmp : Must be provided by your compiler.
libnmath : https://github.com/4rknova/libnmath
libnmesh : https://github.com/4rknova/libnmesh
linimg : https://github.com/4rknova/libnimg
@@ -112,7 +106,8 @@
<p>version 0.x</p>
-<pre><code>Prof. T. Panayiotopoulos : Supervising professor, University of Piraeus.
+<pre><code>
+Prof. T. Panayiotopoulos : Supervising professor, University of Piraeus.
Tsiombikas John : Technical advisory.
Stea Maria Elenh : Technical advisory.
Hardalias Apostolhs : Windows testing, cpu time donation.
@@ -125,12 +120,12 @@
<p>version 1.x</p>
-<pre><code>Dr Qingde Li : Supervising professor, University of Hull
+<pre><code>
+Dr Qingde Li : Supervising professor, University of Hull
Tsiombikas John : Technical advisory.
</code></pre>
+
</section>
</div>
-
-
</body>
</html>

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