From 9a9eb02f05fe7acf80f29ddb7e18f8ede89dc249 Mon Sep 17 00:00:00 2001 From: LongerWarrior Date: Fri, 3 May 2024 23:40:00 +0300 Subject: [PATCH] DbD custom encryption handling --- CUE4Parse | 2 +- FModel/ViewModels/CUE4ParseViewModel.cs | 2 ++ 2 files changed, 3 insertions(+), 1 deletion(-) diff --git a/CUE4Parse b/CUE4Parse index 8edb3a46..38be1267 160000 --- a/CUE4Parse +++ b/CUE4Parse @@ -1 +1 @@ -Subproject commit 8edb3a46c989889aed56ebb2cf910bbcf8fa5bed +Subproject commit 38be126747f52c4a72f98d09de2d8073c4af750e diff --git a/FModel/ViewModels/CUE4ParseViewModel.cs b/FModel/ViewModels/CUE4ParseViewModel.cs index ae06ad8d..0ee837ad 100644 --- a/FModel/ViewModels/CUE4ParseViewModel.cs +++ b/FModel/ViewModels/CUE4ParseViewModel.cs @@ -39,6 +39,7 @@ using CUE4Parse_Conversion.Sounds; using CUE4Parse.GameTypes.UDWN.Encryption.Aes; +using CUE4Parse.GameTypes.DBD.Encryption.Aes; using EpicManifestParser; using FModel.Creator; @@ -187,6 +188,7 @@ public CUE4ParseViewModel() Provider.CustomEncryption = Provider.Versions.Game switch { EGame.GAME_Undawn => ToaaAes.ToaaDecrypt, + EGame.GAME_DeadbyDaylight => DbDAes.DbDDecrypt, _ => Provider.CustomEncryption };