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1 parent ef3003b commit 1411eed1a60dae8e69dd71e355b50903aa87d498 53V3N1X committed Jan 27, 2014
Showing with 1,534 additions and 456 deletions.
  1. +6 −0 Converter/App.config
  2. +88 −0 Converter/Converter.csproj
  3. +208 −0 Converter/ConverterGui.Designer.cs
  4. +20 −0 Converter/ConverterGui.cs
  5. +133 −0 Converter/ConverterGui.resx
  6. +22 −0 Converter/Program.cs
  7. +36 −0 Converter/Properties/AssemblyInfo.cs
  8. +71 −0 Converter/Properties/Resources.Designer.cs
  9. +117 −0 Converter/Properties/Resources.resx
  10. +30 −0 Converter/Properties/Settings.Designer.cs
  11. +7 −0 Converter/Properties/Settings.settings
  12. +20 −6 Game/Game.cs
  13. +4 −5 Game/Game.csproj
  14. +2 −2 Game/Units/Types/Melee.cs
  15. BIN References/OpenTK.dll
  16. +20 −1 SevenEngine.sln
  17. +1 −0 SevenEngine/DataStructures/Array.cs
  18. +12 −6 SevenEngine/DataStructures/AvlTree.cs
  19. +1 −0 SevenEngine/DataStructures/HashTable.cs
  20. +2 −0 SevenEngine/DataStructures/Heap.cs
  21. +6 −0 SevenEngine/DataStructures/Link.cs
  22. +14 −8 SevenEngine/DataStructures/List.cs
  23. +202 −119 SevenEngine/DataStructures/Octree.cs
  24. +118 −12 SevenEngine/DataStructures/Quadtree.cs
  25. +2 −0 SevenEngine/DataStructures/Queue.cs
  26. +1 −0 SevenEngine/DataStructures/RedBlackTree.cs
  27. +3 −2 SevenEngine/DataStructures/Stack.cs
  28. +14 −0 SevenEngine/DynamicModels/Animation.cs
  29. +12 −4 SevenEngine/DynamicModels/DynamicModel.cs
  30. +16 −10 SevenEngine/{Physics/Substance.cs → DynamicModels/KeyFrame.cs}
  31. +1 −1 SevenEngine/MANAGERS/ShaderManager.cs
  32. +19 −28 SevenEngine/MANAGERS/StaticModelManager.cs
  33. +91 −102 SevenEngine/Mathematics/Matrix.cs
  34. +41 −14 SevenEngine/Mathematics/Quaternion.cs
  35. +15 −4 SevenEngine/Mathematics/Vector.cs
  36. +40 −0 SevenEngine/Physics/Material.cs
  37. +1 −1 SevenEngine/Physics/Matter.cs
  38. +22 −0 SevenEngine/Physics/Shapes/RectangularPrism.cs
  39. +3 −2 SevenEngine/SevenEngine.csproj
  40. +21 −2 SevenEngine/Shaders/VertexShader.cs
  41. +61 −12 SevenEngine/StaticModels/StaticMesh.cs
  42. +0 −89 SevenEngine/StaticModels/StaticMeshInstance.cs
  43. +6 −2 SevenEngine/StaticModels/StaticModel.cs
  44. +25 −24 SevenEngine/UTILITIES/Renderer.cs
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+<?xml version="1.0" encoding="utf-8" ?>
+<configuration>
+ <startup>
+ <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
+ </startup>
+</configuration>
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+<?xml version="1.0" encoding="utf-8"?>
+<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
+ <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
+ <PropertyGroup>
+ <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
+ <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
+ <ProjectGuid>{F3DC16FC-D842-4DFF-91BD-4D6BB8C033D9}</ProjectGuid>
+ <OutputType>WinExe</OutputType>
+ <AppDesignerFolder>Properties</AppDesignerFolder>
+ <RootNamespace>Converter</RootNamespace>
+ <AssemblyName>Converter</AssemblyName>
+ <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
+ <FileAlignment>512</FileAlignment>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugSymbols>true</DebugSymbols>
+ <DebugType>full</DebugType>
+ <Optimize>false</Optimize>
+ <OutputPath>bin\Debug\</OutputPath>
+ <DefineConstants>DEBUG;TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
+ <PlatformTarget>AnyCPU</PlatformTarget>
+ <DebugType>pdbonly</DebugType>
+ <Optimize>true</Optimize>
+ <OutputPath>bin\Release\</OutputPath>
+ <DefineConstants>TRACE</DefineConstants>
+ <ErrorReport>prompt</ErrorReport>
+ <WarningLevel>4</WarningLevel>
+ </PropertyGroup>
+ <ItemGroup>
+ <Reference Include="System" />
+ <Reference Include="System.Core" />
+ <Reference Include="System.Xml.Linq" />
+ <Reference Include="System.Data.DataSetExtensions" />
+ <Reference Include="Microsoft.CSharp" />
+ <Reference Include="System.Data" />
+ <Reference Include="System.Deployment" />
+ <Reference Include="System.Drawing" />
+ <Reference Include="System.Windows.Forms" />
+ <Reference Include="System.Xml" />
+ </ItemGroup>
+ <ItemGroup>
+ <Compile Include="ConverterGui.cs">
+ <SubType>Form</SubType>
+ </Compile>
+ <Compile Include="ConverterGui.Designer.cs">
+ <DependentUpon>ConverterGui.cs</DependentUpon>
+ </Compile>
+ <Compile Include="Program.cs" />
+ <Compile Include="Properties\AssemblyInfo.cs" />
+ <EmbeddedResource Include="ConverterGui.resx">
+ <DependentUpon>ConverterGui.cs</DependentUpon>
+ </EmbeddedResource>
+ <EmbeddedResource Include="Properties\Resources.resx">
+ <Generator>ResXFileCodeGenerator</Generator>
+ <LastGenOutput>Resources.Designer.cs</LastGenOutput>
+ <SubType>Designer</SubType>
+ </EmbeddedResource>
+ <Compile Include="Properties\Resources.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Resources.resx</DependentUpon>
+ </Compile>
+ <None Include="Properties\Settings.settings">
+ <Generator>SettingsSingleFileGenerator</Generator>
+ <LastGenOutput>Settings.Designer.cs</LastGenOutput>
+ </None>
+ <Compile Include="Properties\Settings.Designer.cs">
+ <AutoGen>True</AutoGen>
+ <DependentUpon>Settings.settings</DependentUpon>
+ <DesignTimeSharedInput>True</DesignTimeSharedInput>
+ </Compile>
+ </ItemGroup>
+ <ItemGroup>
+ <None Include="App.config" />
+ </ItemGroup>
+ <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
+ <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
+ Other similar extension points exist, see Microsoft.Common.targets.
+ <Target Name="BeforeBuild">
+ </Target>
+ <Target Name="AfterBuild">
+ </Target>
+ -->
+</Project>

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+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Data;
+using System.Drawing;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace Converter
+{
+ public partial class guiConverterForm : Form
+ {
+ public guiConverterForm()
+ {
+ InitializeComponent();
+ }
+ }
+}
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