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1 parent 1411eed commit 50c2c777cb31e7db9bf4fd11e960005422f16dda 53V3N1X committed Feb 24, 2014
Showing with 24,200 additions and 23,145 deletions.
  1. +0 −6 Converter/App.config
  2. +0 −88 Converter/Converter.csproj
  3. +0 −208 Converter/ConverterGui.Designer.cs
  4. +0 −20 Converter/ConverterGui.cs
  5. +0 −133 Converter/ConverterGui.resx
  6. +0 −22 Converter/Program.cs
  7. +0 −36 Converter/Properties/AssemblyInfo.cs
  8. +0 −71 Converter/Properties/Resources.Designer.cs
  9. +0 −117 Converter/Properties/Resources.resx
  10. +0 −30 Converter/Properties/Settings.Designer.cs
  11. +0 −7 Converter/Properties/Settings.settings
  12. +6 −6 Game/App.config
  13. +10 −0 Game/Assets/Models/Dodecahedron.mtl
  14. +62 −0 Game/Assets/Models/Dodecahedron.obj
  15. +5 −5 Game/Assets/Shaders/Fragment/FragmentShaderGouraud.glsl
  16. +28 −28 Game/Assets/Shaders/Fragment/FragmentShaderLambertian.glsl
  17. +3 −3 Game/Assets/Shaders/Fragment/FragmentShaderLight.glsl
  18. +18 −18 Game/Assets/Shaders/Fragment/FragmentShaderLight2.glsl
  19. +19 −19 Game/Assets/Shaders/Fragment/FragmentShaderLit.glsl
  20. +12 −12 Game/Assets/Shaders/Fragment/FragmentShaderPhong.glsl
  21. +3 −3 Game/Assets/Shaders/Fragment/FragmentShaderSolidColor.glsl
  22. +5 −5 Game/Assets/Shaders/Fragment/FragmentShaderText.glsl
  23. +19 −19 Game/Assets/Shaders/Fragment/FragmentShaderToon.glsl
  24. +19 −19 Game/Assets/Shaders/Fragment/FragmentShaderToon2.glsl
  25. +26 −26 Game/Assets/Shaders/Vertex/VertexShaderGouraud.glsl
  26. +11 −11 Game/Assets/Shaders/Vertex/VertexShaderLambertian.glsl
  27. +17 −17 Game/Assets/Shaders/Vertex/VertexShaderLight.glsl
  28. +69 −69 Game/Assets/Shaders/Vertex/VertexShaderLight2.glsl
  29. +11 −11 Game/Assets/Shaders/Vertex/VertexShaderPhong.glsl
  30. +7 −7 Game/Assets/Shaders/Vertex/VertexShaderToon2.glsl
  31. +1,227 −1,227 Game/Assets/Texts/Calibri.fnt
  32. +2,103 −2,103 Game/Assets/Texts/Calibri2.fnt
  33. +199 −199 Game/Assets/Texts/Ubuntu.fnt
  34. +200 −200 Game/Assets/Texts/UbuntuBmp.fnt
  35. +200 −200 Game/Assets/Texts/UbuntuBmp2.fnt
  36. +5 −2 Game/Game.cs
  37. +31 −51 Game/Game.csproj
  38. +2 −2 Game/Properties/AssemblyInfo.cs
  39. +779 −778 Game/States/AiBattle.cs
  40. +261 −253 Game/States/GameState.cs
  41. +117 −117 Game/States/SpriteState.cs
  42. +156 −156 Game/States/StaticModelState.cs
  43. +63 −63 Game/Units/Types/Ai/Killem/KillemKamakazi.cs
  44. +96 −96 Game/Units/Types/Ai/Killem/KillemMelee.cs
  45. +97 −97 Game/Units/Types/Ai/Killem/KillemRanged.cs
  46. +21 −21 Game/Units/Types/Ai/Killem/State.cs
  47. +64 −63 Game/Units/Types/Ai/Seven/ZackKamakazi.cs
  48. +97 −97 Game/Units/Types/Ai/Seven/ZackMelee.cs
  49. +97 −97 Game/Units/Types/Ai/Seven/ZackRanged.cs
  50. +88 −88 Game/Units/Types/Kamakazi.cs
  51. +44 −44 Game/Units/Types/Melee.cs
  52. +46 −46 Game/Units/Types/Ranged.cs
  53. +52 −52 Game/Units/Unit.cs
  54. +177 −75 SevenEngine.sln
  55. +36 −36 SevenEngine/Audio/Sound.cs
  56. +477 −352 SevenEngine/DataStructures/Array.cs
  57. +702 −361 SevenEngine/DataStructures/AvlTree.cs
  58. +12 −12 SevenEngine/DataStructures/Graph.cs
  59. +651 −368 SevenEngine/DataStructures/HashTable.cs
  60. +754 −754 SevenEngine/DataStructures/Heap.cs
  61. +34 −34 SevenEngine/DataStructures/Interfaces.cs
  62. +180 −180 SevenEngine/DataStructures/Link.cs
  63. +674 −916 SevenEngine/DataStructures/List.cs
  64. +722 −743 SevenEngine/DataStructures/Octree.cs
  65. +118 −118 SevenEngine/DataStructures/Quadtree.cs
  66. +758 −436 SevenEngine/DataStructures/Queue.cs
  67. +89 −89 SevenEngine/DataStructures/README.md
  68. +1,186 −906 SevenEngine/DataStructures/RedBlackTree.cs
  69. +366 −366 SevenEngine/DataStructures/Sort.cs
  70. +733 −421 SevenEngine/DataStructures/Stack.cs
  71. +14 −14 SevenEngine/DynamicModels/Animation.cs
  72. +20 −20 SevenEngine/DynamicModels/DynamicModel.cs
  73. +32 −32 SevenEngine/DynamicModels/KeyFrame.cs
  74. +14 −14 SevenEngine/INTERFACES/InterfaceComparable.cs
  75. +336 −336 SevenEngine/Imaging/Color.cs
  76. +137 −137 SevenEngine/Imaging/Sprite.cs
  77. +53 −53 SevenEngine/Imaging/Texture.cs
  78. +116 −0 SevenEngine/Importer/Collada.cs
  79. +561 −561 SevenEngine/Input/Keyboard.cs
  80. +185 −185 SevenEngine/Input/Mouse.cs
  81. +25 −25 SevenEngine/InterfaceGameState.cs
  82. +22 −0 SevenEngine/Lighting/Light.cs
  83. +26 −0 SevenEngine/Lighting/Material.cs
  84. +319 −320 SevenEngine/MANAGERS/AudioManager.cs
  85. +178 −169 SevenEngine/MANAGERS/GraphicsSettingsManager.cs
  86. +38 −38 SevenEngine/MANAGERS/HardwareManager.cs
  87. +46 −46 SevenEngine/MANAGERS/InputManager.cs
  88. +20 −20 SevenEngine/MANAGERS/PhysicsManager.cs
  89. +369 −374 SevenEngine/MANAGERS/ShaderManager.cs
  90. +35 −35 SevenEngine/MANAGERS/SpriteManager.cs
  91. +120 −112 SevenEngine/MANAGERS/StateManager.cs
  92. +598 −604 SevenEngine/MANAGERS/StaticModelManager.cs
  93. +222 −223 SevenEngine/MANAGERS/TextManager.cs
  94. +116 −113 SevenEngine/MANAGERS/TextureManager.cs
  95. +775 −775 SevenEngine/Mathematics/Calc.cs
  96. +2,191 −2,191 SevenEngine/Mathematics/Matrix.cs
  97. +500 −500 SevenEngine/Mathematics/Quaternion.cs
  98. +86 −86 SevenEngine/Mathematics/Tween.cs
  99. +841 −841 SevenEngine/Mathematics/Vector.cs
  100. +50 −50 SevenEngine/Mathematics/Vertex.cs
  101. +39 −39 SevenEngine/Physics/Material.cs
  102. +32 −32 SevenEngine/Physics/Matter.cs
  103. +19 −19 SevenEngine/Physics/Shapes/Cone.cs
  104. +34 −34 SevenEngine/Physics/Shapes/Cube.cs
  105. +35 −35 SevenEngine/Physics/Shapes/Cylinder.cs
  106. +28 −28 SevenEngine/Physics/Shapes/Interfaces/InterfaceShape.cs
  107. +40 −40 SevenEngine/Physics/Shapes/RectangularPrism.cs
  108. +34 −34 SevenEngine/Physics/Shapes/Sphere.cs
  109. +18 −18 SevenEngine/Physics/Shapes/TriangularPrism.cs
  110. +18 −18 SevenEngine/Physics/Shapes/TriangularPyramid.cs
  111. +7 −0 SevenEngine/README/License.txt
  112. +68 −0 SevenEngine/Scripting/SevenScript.cs
  113. +86 −117 SevenEngine/SevenEngine.csproj
  114. +185 −185 SevenEngine/SevenEngineWindow.cs
  115. +48 −48 SevenEngine/Shaders/ExtendedGeometryShader.cs
  116. +91 −91 SevenEngine/Shaders/FragmentShader.cs
  117. +48 −48 SevenEngine/Shaders/GeometryShader.cs
  118. +133 −133 SevenEngine/Shaders/ShaderProgram.cs
  119. +107 −107 SevenEngine/Shaders/VertexShader.cs
  120. +89 −89 SevenEngine/StaticModels/StaticMesh.cs
  121. +93 −93 SevenEngine/StaticModels/StaticModel.cs
  122. +130 −130 SevenEngine/Texts/CharacterSprite.cs
  123. +50 −50 SevenEngine/Texts/Font.cs
  124. +126 −126 SevenEngine/Texts/Text.cs
  125. +99 −99 SevenEngine/UTILITIES/Camera.cs
  126. +37 −37 SevenEngine/UTILITIES/FilePath.cs
  127. +31 −31 SevenEngine/UTILITIES/Light.cs
  128. +62 −62 SevenEngine/UTILITIES/Output.cs
  129. +22 −11 SevenEngine/UTILITIES/Renderer.cs
  130. +206 −206 SevenEngine/UTILITIES/SkyBox.cs
  131. +76 −76 SevenEngine/UTILITIES/Timer.cs
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@@ -1,6 +0,0 @@
-<?xml version="1.0" encoding="utf-8" ?>
-<configuration>
- <startup>
- <supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
- </startup>
-</configuration>
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@@ -1,88 +0,0 @@
-<?xml version="1.0" encoding="utf-8"?>
-<Project ToolsVersion="12.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
- <PropertyGroup>
- <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
- <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
- <ProjectGuid>{F3DC16FC-D842-4DFF-91BD-4D6BB8C033D9}</ProjectGuid>
- <OutputType>WinExe</OutputType>
- <AppDesignerFolder>Properties</AppDesignerFolder>
- <RootNamespace>Converter</RootNamespace>
- <AssemblyName>Converter</AssemblyName>
- <TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
- <FileAlignment>512</FileAlignment>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugSymbols>true</DebugSymbols>
- <DebugType>full</DebugType>
- <Optimize>false</Optimize>
- <OutputPath>bin\Debug\</OutputPath>
- <DefineConstants>DEBUG;TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
- <PlatformTarget>AnyCPU</PlatformTarget>
- <DebugType>pdbonly</DebugType>
- <Optimize>true</Optimize>
- <OutputPath>bin\Release\</OutputPath>
- <DefineConstants>TRACE</DefineConstants>
- <ErrorReport>prompt</ErrorReport>
- <WarningLevel>4</WarningLevel>
- </PropertyGroup>
- <ItemGroup>
- <Reference Include="System" />
- <Reference Include="System.Core" />
- <Reference Include="System.Xml.Linq" />
- <Reference Include="System.Data.DataSetExtensions" />
- <Reference Include="Microsoft.CSharp" />
- <Reference Include="System.Data" />
- <Reference Include="System.Deployment" />
- <Reference Include="System.Drawing" />
- <Reference Include="System.Windows.Forms" />
- <Reference Include="System.Xml" />
- </ItemGroup>
- <ItemGroup>
- <Compile Include="ConverterGui.cs">
- <SubType>Form</SubType>
- </Compile>
- <Compile Include="ConverterGui.Designer.cs">
- <DependentUpon>ConverterGui.cs</DependentUpon>
- </Compile>
- <Compile Include="Program.cs" />
- <Compile Include="Properties\AssemblyInfo.cs" />
- <EmbeddedResource Include="ConverterGui.resx">
- <DependentUpon>ConverterGui.cs</DependentUpon>
- </EmbeddedResource>
- <EmbeddedResource Include="Properties\Resources.resx">
- <Generator>ResXFileCodeGenerator</Generator>
- <LastGenOutput>Resources.Designer.cs</LastGenOutput>
- <SubType>Designer</SubType>
- </EmbeddedResource>
- <Compile Include="Properties\Resources.Designer.cs">
- <AutoGen>True</AutoGen>
- <DependentUpon>Resources.resx</DependentUpon>
- </Compile>
- <None Include="Properties\Settings.settings">
- <Generator>SettingsSingleFileGenerator</Generator>
- <LastGenOutput>Settings.Designer.cs</LastGenOutput>
- </None>
- <Compile Include="Properties\Settings.Designer.cs">
- <AutoGen>True</AutoGen>
- <DependentUpon>Settings.settings</DependentUpon>
- <DesignTimeSharedInput>True</DesignTimeSharedInput>
- </Compile>
- </ItemGroup>
- <ItemGroup>
- <None Include="App.config" />
- </ItemGroup>
- <Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
- <!-- To modify your build process, add your task inside one of the targets below and uncomment it.
- Other similar extension points exist, see Microsoft.Common.targets.
- <Target Name="BeforeBuild">
- </Target>
- <Target Name="AfterBuild">
- </Target>
- -->
-</Project>

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@@ -1,20 +0,0 @@
-using System;
-using System.Collections.Generic;
-using System.ComponentModel;
-using System.Data;
-using System.Drawing;
-using System.Linq;
-using System.Text;
-using System.Threading.Tasks;
-using System.Windows.Forms;
-
-namespace Converter
-{
- public partial class guiConverterForm : Form
- {
- public guiConverterForm()
- {
- InitializeComponent();
- }
- }
-}
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